Normal Type Attacks

bug dark dragon electric fighting fire flying ghost grass ground ice normal poison psychic rock steel water

Damage
Damage Done by Normal Attacks
 
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Normal Moves
Attack Type Class Pwr. PP Acc. Description
Explosion normal physical 250 5 100% The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
Selfdestruct normal physical 200 5 100% The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
Mega Kick normal physical 120 5 75% The foe is attacked by a kick launched with muscle-packed power.
Double-Edge normal physical 120 15 100% A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Egg Bomb normal physical 100 10 75% A large egg is hurled with maximum force at the foe to inflict damage.
Skull Bash normal physical 100 15 100% The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
Judgment normal special 100 10 100% The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
Take Down normal physical 90 20 85% A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Thrash normal physical 90 20 100% The user rampages and attacks for two to three turns. It then becomes confused, however.
Hyper Voice normal special 90 10 100% The user lets loose a horribly echoing shout with the power to inflict damage.
Rock Climb normal physical 90 20 85% A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Body Slam normal physical 85 15 100% The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Mega Punch normal physical 80 20 85% The foe is slugged by a punch thrown with muscle-packed power.
Razor Wind normal special 80 10 100% A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
Slam normal physical 80 20 75% The foe is slammed with a long tail, vines, etc., to inflict damage.
Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Hyper Fang normal physical 80 15 90% The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
Tri Attack normal special 80 10 100% The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
ExtremeSpeed normal physical 80 5 100% The user charges the foe at blinding speed. This attack always goes before any other move.
Crush Claw normal physical 75 10 95% The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Headbutt normal physical 70 15 100% The user sticks its head out and rams straight forward. It may make the foe flinch.
Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
Dizzy Punch normal physical 70 10 100% The foe is hit with a rhythmically launched punch that may also leave it confused.
Slash normal physical 70 20 100% The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
Stomp normal physical 65 20 100% The foe is stomped with a big foot. It may also make the target flinch.
Horn Attack normal physical 65 25 100% The foe is jabbed with a sharply pointed horn to inflict damage.
SmellingSalt normal physical 60 10 100% This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
ViceGrip normal physical 55 30 100% Huge, impressive pincers grip and squeeze the foe.
Cut normal physical 50 30 95% The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Weather Ball normal special 50 10 100% An attack move that varies in power and type depending on the weather.
Feint normal physical 50 10 100% An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Struggle normal physical 50 1 100% An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
Uproar normal special 50 10 100% The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Pound normal physical 40 35 100% The foe is physically pounded with a long tail or a foreleg, etc.
Pay Day normal physical 40 20 100% Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
Scratch normal physical 40 35 100% Hard, pointed, and sharp claws rake the foe to inflict damage.
Covet normal physical 40 40 100% The user endearingly approaches the foe, then steals the item the foe is holding.
Quick Attack normal physical 40 30 100% The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
False Swipe normal physical 40 40 100% A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Fake Out normal physical 40 10 100% An attack that hits first and makes the target flinch. This move works only on the first turn.
Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
Double Hit normal physical 35 10 90% The user slams the foe with a tail, etc. The target is hit twice in a row.
Rage normal physical 20 20 100% While this move is in use, it gains attack power each time the user is hit in battle.
Spike Cannon normal physical 20 15 100% Sharp spikes are fired at the foe to strike two to five times in rapid succession.
Rapid Spin normal physical 20 40 100% A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Comet Punch normal physical 18 15 85% The foe is hit with a flurry of punches that strike two to five times in a row.
Fury Swipes normal physical 18 15 80% The foe is raked with sharp claws or scythes for two to five times in quick succession.
DoubleSlap normal physical 15 10 85% The foe is slapped repeatedly, back and forth, two to five times in a row.
Bind normal physical 15 20 75% A long body or tentacles are used to bind and squeeze the foe for two to five turns.
Fury Attack normal physical 15 20 85% The foe is jabbed repeatedly with a horn or beak two to five times in a row.
Wrap normal physical 15 20 85% A long body or vines are used to wrap and squeeze the foe for two to five turns.
Barrage normal physical 15 20 85% Round objects are hurled at the foe to strike two to five times in a row.
Constrict normal physical 10 35 100% The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
Guillotine normal physical 1 5 30% A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
Endeavor normal physical 1 5 100% An attack move that cuts down the foe's HP to equal the user's HP.
Horn Drill normal physical 1 5 30% The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
SonicBoom normal special 1 20 90% The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
Bide normal physical 1 10 100% The user endures attacks for two turns, then strikes back to cause double the damage taken.
Trump Card normal special 1 5 -- The fewer PP this move has, the more power it has for attack.
Wring Out normal special 1 5 100% The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
Super Fang normal physical 1 10 90% The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Flail normal physical 1 15 100% The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Crush Grip normal physical 1 5 100% The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
Present normal physical 1 15 90% The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
Spit Up normal special 1 10 100% The power stored using the move Stockpile is released at once in an attack.
Swallow normal none -- 10 100% The power stored using the move Stockpile is absorbed by the user to heal its HP.
Follow Me normal none -- 20 100% The user draws attention to itself, making all foes take aim only at the user.
Nature Power normal none -- 20 -- An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Swords Dance normal none -- 30 100% A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Wish normal none -- 10 100% A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Whirlwind normal none -- 20 100% The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Assist normal none -- 20 100% The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Recycle normal none -- 10 100% The user recycles a single-use item that has been used in battle so it can be used again.
Yawn normal none -- 10 100% The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Refresh normal none -- 20 100% The user rests to cure itself of a poisoning, burn, or paralysis.
Camouflage normal none -- 20 100% The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Tail Whip normal none -- 30 100% The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Teeter Dance normal none -- 20 100% The user performs a wobbly dance that confuses all the Pokémon in battle.
Leer normal none -- 30 100% The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Growl normal none -- 40 100% The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Roar normal none -- 20 100% The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Sing normal none -- 15 55% A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Slack Off normal none -- 10 100% The user slacks off, restoring its own HP by up to half of its maximum HP.
Supersonic normal none -- 20 55% The user generates odd sound waves from its body. It may confuse the target.
Disable normal none -- 20 80% For several turns, this move prevents the foe from using the move it last used.
Odor Sleuth normal none -- 40 100% Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Tickle normal none -- 20 100% The user tickles the foe into laughing, reducing its Attack and Defense stats.
Growth normal none -- 40 100% The user's body is forced to grow all at once. It raises the Sp. Atk stat.
Block normal none -- 5 100% The user blocks the foe's way with arms spread wide to prevent escape.
Howl normal none -- 40 100% The user howls loudly to raise its spirit, boosting its Attack stat.
Mimic normal none -- 10 100% The user copies the move last used by the foe. The move can be used for the rest of the battle.
Screech normal none -- 40 85% An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Recover normal none -- 10 100% A self-healing move. The user restores its own HP by up to half of its max HP.
Harden normal none -- 30 100% The user stiffens all the muscles in its body to raise its Defense stat.
Minimize normal none -- 20 100% The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
SmokeScreen normal none -- 20 100% The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
Defense Curl normal none -- 40 100% The user curls up to conceal weak spots and raise its Defense stat.
Acupressure normal none -- 30 -- The user applies pressure to stress points, sharply boosting one of its stats.
Focus Energy normal none -- 30 100% The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Metronome normal none -- 10 100% The user waggles a finger and stimulates the brain into randomly using nearly any move.
Lucky Chant normal none -- 30 -- The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Me First normal none -- 20 -- The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
Copycat normal none -- 20 -- The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Softboiled normal none -- 10 100% The user restores its own HP by up to half of its max HP. May be used in the field to heal HP.
Glare normal none -- 30 75% The user intimidates the foe with the pattern on its belly to cause paralysis.
Lovely Kiss normal none -- 10 75% With a scary face, the user forces a kiss on the foe. It may make the target fall asleep.
Transform normal none -- 10 100% The user transforms into a copy of the foe right down to having the same move set.
Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
Splash normal none -- 40 100% The user just flops and splashes around to no effect at all...
Sharpen normal none -- 30 100% The user reduces its polygon count to make itself more jagged, raising the Attack stat.
Conversion normal none -- 30 100% The user changes its type to become the same type as one of its moves.
Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Sketch normal none -- 1 100% It enables the user to learn a move used by the foe. Once used, the move Sketch disappears.
Mind Reader normal none -- 40 100% The user senses the foe's movements with its mind to ensure its next attack does not miss.
Conversion 2 normal none -- 30 100% The user changes its type to make itself resistant to the type of the attack it last took.
Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Scary Face normal none -- 10 90% The user frightens the foe with a scary face to sharply reduce its Speed stat.
Sweet Kiss normal none -- 10 75% The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Belly Drum normal none -- 10 100% The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Foresight normal none -- 40 100% Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Perish Song normal none -- 5 100% Any Pokémon that hears this song faints in three turns unless it switches out of battle.
Lock-On normal none -- 5 100% The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Charm normal none -- 20 100% The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
Milk Drink normal none -- 10 100% The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
Mean Look normal none -- 5 100% The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
Heal Bell normal none -- 5 100% The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Safeguard normal none -- 25 100% The user creates a protective field that prevents status problems for five turns.
Pain Split normal none -- 20 -- The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Baton Pass normal none -- 40 100% The user switches places with a party Pokémon in waiting, passing along any stat changes.
Encore normal none -- 5 100% The user compels the foe to keep using only the move it last used for two to six turns.
Sweet Scent normal none -- 20 100% A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Morning Sun normal none -- 5 100% The user restores its own HP. The amount of HP regained varies with the weather.
Moonlight normal none -- 5 100% The user restores its own HP. The amount of HP regained varies with the weather.
Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
Stockpile normal none -- 20 100% The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.

There are a total of 152 Normal type moves.

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