| Dark Moves |
|---|
| Attack |
Type |
Class |
Pwr. |
PP |
Acc. |
Description |
| Sucker Punch |
|
|
80 |
5 |
100% |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| Dark Pulse |
|
|
80 |
15 |
100% |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| Crunch |
|
|
80 |
15 |
100% |
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| Night Slash |
|
|
70 |
15 |
100% |
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| Bite |
|
|
60 |
25 |
100% |
The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| Punishment |
|
|
60 |
5 |
100% |
This attack's power increases the more the foe has powered up with stat changes. |
| Faint Attack |
|
|
60 |
20 |
100% |
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| Payback |
|
|
50 |
10 |
100% |
If the user can use this attack after the foe attacks, its power is doubled. |
| Assurance |
|
|
50 |
10 |
100% |
If the foe has already taken some damage in the same turn, this attack's power is doubled. |
| Thief |
|
|
40 |
10 |
100% |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| Pursuit |
|
|
40 |
20 |
100% |
An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| Knock Off |
|
|
20 |
20 |
100% |
The user slaps down the foe's held item, preventing the item from being used during the battle. |
| Beat Up |
|
|
10 |
10 |
100% |
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. |
| Fling |
|
|
1 |
10 |
100% |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| Torment |
|
|
-- |
15 |
100% |
The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| Flatter |
|
|
-- |
15 |
100% |
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat. |
| Memento |
|
|
-- |
10 |
100% |
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. |
| Taunt |
|
|
-- |
20 |
100% |
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| Snatch |
|
|
-- |
10 |
100% |
The user steals the effects of any healing or status-changing move the foe attempts to use. |
| Fake Tears |
|
|
-- |
20 |
100% |
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
| Embargo |
|
|
-- |
15 |
100% |
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| Switcheroo |
|
|
-- |
10 |
100% |
The user trades held items with the foe faster than the eye can follow. |
| Nasty Plot |
|
|
-- |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| Dark Void |
|
|
-- |
10 |
80% |
The foe is dragged into a world of total darkness that puts it to sleep. |
There are a total of 24 Dark type moves.