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lucky-egg.png Normal Type Pokemon

97 Normal Type Pokemon

Num Icon Pokemon Type HP Atk Def S Atk S Def Speed Total
648 Meloetta Meloetta normal psychic 100 77 77 128 128 90 600
628 Braviary Braviary normal flying 100 123 75 57 75 80 510
627 Rufflet Rufflet normal flying 70 83 50 37 50 60 350
626 Bouffalant Bouffalant normal 95 110 95 40 95 55 490
586 Sawsbuck Sawsbuck normal grass 80 100 70 60 70 95 475
585 Deerling Deerling normal grass 60 60 50 40 50 75 335
573 Cinccino Cinccino normal 75 95 60 65 60 115 470
572 Minccino Minccino normal 55 50 40 40 40 75 300
531 Audino Audino normal 103 60 86 60 86 50 445
521 Unfezant Unfezant normal flying 80 105 80 65 55 93 478
520 Tranquill Tranquill normal flying 62 77 62 50 42 65 358
519 Pidove Pidove normal flying 50 55 50 36 30 43 264
508 Stoutland Stoutland normal 85 100 90 45 90 80 490
507 Herdier Herdier normal 65 80 65 35 65 60 370
506 Lillipup Lillipup normal 45 60 45 25 45 55 275
505 Watchog Watchog normal 60 85 69 60 69 77 420
504 Patrat Patrat normal 45 55 39 35 39 42 255
493 Arceus Arceus normal 120 120 120 120 120 120 720
486 Regigigas Regigigas normal 110 160 110 80 110 100 670
474 Porygon-Z Porygon-Z normal 85 80 70 135 75 90 535
468 Togekiss Togekiss normal flying 85 50 95 120 115 80 545
463 Lickilicky Lickilicky normal 110 85 95 80 95 50 515
446 Munchlax Munchlax normal 135 85 40 40 85 5 390
441 Chatot Chatot normal flying 76 65 45 92 42 91 411
440 Happiny Happiny normal 100 5 5 15 65 30 220
432 Purugly Purugly normal 71 82 64 64 59 112 452
431 Glameow Glameow normal 49 55 42 42 37 85 310
428 Lopunny Lopunny normal 65 76 84 54 96 105 480
427 Buneary Buneary normal 55 66 44 44 56 85 350
424 Ambipom Ambipom normal 75 100 66 60 66 115 482
400 Bibarel Bibarel normal water 79 85 60 55 60 71 410
399 Bidoof Bidoof normal 59 45 40 35 40 31 250
398 Staraptor Staraptor normal flying 85 120 70 50 50 100 475
397 Staravia Staravia normal flying 55 75 50 40 40 80 340
396 Starly Starly normal flying 40 55 30 30 30 60 245
352 Kecleon Kecleon normal 60 90 70 60 120 40 440
351 Castform Castform normal 70 70 70 70 70 70 420
335 Zangoose Zangoose normal 73 115 60 60 60 90 458
333 Swablu Swablu normal flying 45 40 60 40 75 50 310
327 Spinda Spinda normal 60 60 60 60 60 60 360
301 Delcatty Delcatty normal 70 65 65 55 55 70 380
300 Skitty Skitty normal 50 45 45 35 35 50 260
298 Azurill Azurill normal 50 20 40 20 40 20 190
295 Exploud Exploud normal 104 91 63 91 63 68 480
294 Loudred Loudred normal 84 71 43 71 43 48 360
293 Whismur Whismur normal 64 51 23 51 23 28 240
289 Slaking Slaking normal 150 160 100 95 65 100 670
288 Vigoroth Vigoroth normal 80 80 80 55 55 90 440
287 Slakoth Slakoth normal 60 60 60 35 35 30 280
277 Swellow Swellow normal flying 60 85 60 50 50 125 430
276 Taillow Taillow normal flying 40 55 30 30 30 85 270
264 Linoone Linoone normal 78 70 61 50 61 100 420
263 Zigzagoon Zigzagoon normal 38 30 41 30 41 60 240
242 Blissey Blissey normal 255 10 10 75 135 55 540
241 Miltank Miltank normal 95 80 105 40 70 100 490
235 Smeargle Smeargle normal 55 20 35 20 45 75 250
234 Stantler Stantler normal 73 95 62 85 65 85 465
233 Porygon2 Porygon2 normal 85 80 90 105 95 60 515
217 Ursaring Ursaring normal 90 130 75 75 75 55 500
216 Teddiursa Teddiursa normal 60 80 50 50 50 40 330
210 Granbull Granbull normal 90 120 75 60 60 45 450
209 Snubbull Snubbull normal 60 80 50 40 40 30 300
206 Dunsparce Dunsparce normal 100 70 70 65 65 45 415
203 Girafarig Girafarig normal psychic 70 80 65 90 65 85 455
190 Aipom Aipom normal 55 70 55 40 55 85 360
176 Togetic Togetic normal flying 55 40 85 80 105 40 405
175 Togepi Togepi normal 35 20 65 40 65 20 245
174 Igglybuff Igglybuff normal 90 30 15 40 20 15 210
173 Cleffa Cleffa normal 50 25 28 45 55 15 218
164 Noctowl Noctowl normal flying 100 50 50 76 96 70 442
163 Hoothoot Hoothoot normal flying 60 30 30 36 56 50 262
162 Furret Furret normal 85 76 64 45 55 90 415
161 Sentret Sentret normal 35 46 34 35 45 20 215
143 Snorlax Snorlax normal 160 110 65 65 110 30 540
137 Porygon Porygon normal 65 60 70 85 75 40 395
133 Eevee Eevee normal 55 55 50 45 65 55 325
132 Ditto Ditto normal 48 48 48 48 48 48 288
128 Tauros Tauros normal 75 100 95 40 70 110 490
115 Kangaskhan Kangaskhan normal 105 95 80 40 80 90 490
113 Chansey Chansey normal 250 5 5 35 105 50 450
108 Lickitung Lickitung normal 90 55 75 60 75 30 385
085 Dodrio Dodrio normal flying 60 110 70 60 60 100 460
084 Doduo Doduo normal flying 35 85 45 35 35 75 310
083 Farfetch'd Farfetch'd normal flying 52 65 55 58 62 60 352
053 Persian Persian normal 65 70 60 65 65 115 440
052 Meowth Meowth normal 40 45 35 40 40 90 290
040 Wigglytuff Wigglytuff normal 140 70 45 75 50 45 425
039 Jigglypuff Jigglypuff normal 115 45 20 45 25 20 270
036 Clefable Clefable normal 95 70 73 85 90 60 473
035 Clefairy Clefairy normal 70 45 48 60 65 35 323
022 Fearow Fearow normal flying 65 90 65 61 61 100 442
021 Spearow Spearow normal flying 40 60 30 31 31 70 262
020 Raticate Raticate normal 55 81 60 50 70 97 413
019 Rattata Rattata normal 30 56 35 25 35 72 253
018 Pidgeot Pidgeot normal flying 83 80 75 70 70 91 469
017 Pidgeotto Pidgeotto normal flying 63 60 55 50 50 71 349
016 Pidgey Pidgey normal flying 40 45 40 35 35 56 251
tm-normal.pngNormal Type Moves

167 Normal Type Moves

Name Type Class Power Accuracy PP Effect
Pound normal physical 40 100% 35 Inflicts regular damage with no additional effect.
DoubleSlap normal physical 15 85% 10 Hits 2-5 times in one turn.
Comet Punch normal physical 18 85% 15 Hits 2-5 times in one turn.
Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
Pay Day normal physical 40 100% 20 Scatters money on the ground worth five times the user's level.
Scratch normal physical 40 100% 35 Inflicts regular damage with no additional effect.
ViceGrip normal physical 55 100% 30 Inflicts regular damage with no additional effect.
Guillotine normal physical 1 30% 5 Causes a one-hit KO.
Razor Wind normal special 80 100% 10 Requires a turn to charge before attacking.
Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Whirlwind normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Bind normal physical 15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Slam normal physical 80 75% 20 Inflicts regular damage with no additional effect.
Stomp normal physical 65 100% 20 Has a 30% chance to make the target flinch.
Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
Horn Attack normal physical 65 100% 25 Inflicts regular damage with no additional effect.
Fury Attack normal physical 15 85% 20 Hits 2-5 times in one turn.
Horn Drill normal physical 1 30% 5 Causes a one-hit KO.
Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
Wrap normal physical 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Thrash normal physical 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Tail Whip normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
Leer normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
Growl normal non-damaging -- 100% 40 Lowers the target's Attack by one stage.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Sing normal non-damaging -- 55% 15 Puts the target to sleep.
Supersonic normal non-damaging -- 55% 20 Confuses the target.
SonicBoom normal special 1 90% 20 Inflicts 20 points of damage.
Disable normal non-damaging -- 100% 20 Disables the target's last used move for 1-8 turns.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Growth normal non-damaging -- -- 40 Raises the user's Attack and Special Attack by one stage.
Quick Attack normal physical 40 100% 30 Inflicts regular damage with no additional effect.
Rage normal physical 20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
Mimic normal non-damaging -- -- 10 Copies the target's last used move.
Screech normal non-damaging -- 85% 40 Lowers the target's Defense by two stages.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Recover normal non-damaging -- -- 10 Heals the user by half its max HP.
Harden normal non-damaging -- -- 30 Raises the user's Defense by one stage.
Minimize normal non-damaging -- -- 20 Raises the user's evasion by two stages.
SmokeScreen normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
Focus Energy normal non-damaging -- -- 30 Increases the user's chance to score a critical hit.
Bide normal physical 1 -- 10 User waits for 2-3 turns, then hits back for twice the damage it took.
Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
Selfdestruct normal physical 200 100% 5 User faints.
Egg Bomb normal physical 100 75% 10 Inflicts regular damage with no additional effect.
Swift normal special 60 -- 20 Never misses.
Skull Bash normal physical 100 100% 15 Raises the user's Defense by one stage. User charges for one turn before attacking.
Spike Cannon normal physical 20 100% 15 Hits 2-5 times in one turn.
Constrict normal physical 10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
Softboiled normal non-damaging -- -- 10 Heals the user by half its max HP.
Glare normal non-damaging -- 90% 30 Paralyzes the target.
Barrage normal physical 15 85% 20 Hits 2-5 times in one turn.
Lovely Kiss normal non-damaging -- 75% 10 Puts the target to sleep.
Transform normal non-damaging -- -- 10 User becomes a copy of the target until it leaves battle.
Dizzy Punch normal physical 70 100% 10 Has a 20% chance to confuse the target.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Splash normal non-damaging -- -- 40 Does nothing.
Explosion normal physical 250 100% 5 User faints.
Fury Swipes normal physical 18 80% 15 Hits 2-5 times in one turn.
Hyper Fang normal physical 80 90% 15 Has a 10% chance to make the target flinch.
Sharpen normal non-damaging -- -- 30 Raises the user's Attack by one stage.
Conversion normal non-damaging -- -- 30 User's type changes to the type of one of its moves at random.
Tri Attack normal special 80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
Super Fang normal physical 1 90% 10 Inflicts damage equal to half the target's HP.
Slash normal physical 70 100% 20 Has an increased chance for a critical hit.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Struggle normal physical 50 -- User takes 1/4 its max HP in recoil.
Sketch normal non-damaging -- -- 1 Permanently becomes the target's last used move.
Mind Reader normal non-damaging -- -- 5 Ensures that the user's next move will hit the target.
Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Flail normal physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Conversion 2 normal non-damaging -- -- 30 Changes the user's type to a random type either resistant or immune to the last move used against it.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Scary Face normal non-damaging -- 90% 10 Lowers the target's Speed by two stages.
Sweet Kiss normal non-damaging -- 75% 10 Confuses the target.
Belly Drum normal non-damaging -- -- 10 User pays half its max HP to max out its Attack.
Foresight normal non-damaging -- -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Perish Song normal non-damaging -- -- 5 User and target both faint after three turns.
Lock-On normal non-damaging -- -- 5 Ensures that the user's next move will hit the target.
Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
Charm normal non-damaging -- 100% 20 Lowers the target's Attack by two stages.
False Swipe normal physical 40 100% 40 Cannot lower the target's HP below 1.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Milk Drink normal non-damaging -- -- 10 Heals the user by half its max HP.
Mean Look normal non-damaging -- -- 5 Prevents the target from leaving battle.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Heal Bell normal non-damaging -- -- 5 Cures the entire party of major status effects.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Present normal physical 1 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Pain Split normal non-damaging -- -- 20 Sets the user's and targets's HP to the average of their current HP.
Baton Pass normal non-damaging -- -- 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Encore normal non-damaging -- 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Rapid Spin normal physical 20 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Sweet Scent normal non-damaging -- 100% 20 Lowers the target's evasion by one stage.
Morning Sun normal non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
Moonlight normal non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
ExtremeSpeed normal physical 80 100% 5 Inflicts regular damage with no additional effect.
Fake Out normal physical 40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Stockpile normal non-damaging -- -- 20 Stores energy up to three times for use with Spit Up and Swallow.
Spit Up normal special 1 100% 10 Power is 100 times the amount of energy Stockpiled.
Swallow normal non-damaging -- -- 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
SmellingSalt normal physical 60 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Follow Me normal non-damaging -- -- 20 Redirects the target's single-target effects to the user for this turn.
Nature Power normal non-damaging -- -- 20 Uses a move which depends upon the terrain.
Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
Wish normal non-damaging -- -- 10 User will recover half its max HP at the end of the next turn.
Assist normal non-damaging -- -- 20 Randomly selects and uses one of the trainer's other Pokémon's moves.
Recycle normal non-damaging -- -- 10 User recovers the item it last used up.
Yawn normal non-damaging -- -- 10 Target sleeps at the end of the next turn.
Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
Refresh normal non-damaging -- -- 20 Cleanses the user of a burn, paralysis, or poison.
Secret Power normal physical 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
Camouflage normal non-damaging -- -- 20 User's type changes to match the terrain.
Teeter Dance normal non-damaging -- 100% 20 Confuses the target.
Slack Off normal non-damaging -- -- 10 Heals the user by half its max HP.
Hyper Voice normal special 90 100% 10 Inflicts regular damage with no additional effect.
Crush Claw normal physical 75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
Weather Ball normal special 50 100% 10 If there be weather, this move has doubled power and the weather's type.
Odor Sleuth normal non-damaging -- -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Tickle normal non-damaging -- 100% 20 Lowers the target's Attack and Defense by one stage.
Block normal non-damaging -- -- 5 Prevents the target from leaving battle.
Howl normal non-damaging -- -- 40 Raises the user's Attack by one stage.
Covet normal physical 60 100% 40 Takes the target's item.
Natural Gift normal physical 1 100% 15 Power and type depend on the held berry.
Feint normal physical 50 100% 10 Only works if the target uses Protect or Detect on this turn.
Acupressure normal non-damaging -- -- 30 Raises one of a friendly Pokémon's stats at random by two stages.
Trump Card normal special 1 -- 5 Power increases when this move has less PP, up to a maximum of 200.
Wring Out normal special 1 100% 5 Power increases against targets with more HP remaining, up to a maximum of 110 power.
Lucky Chant normal non-damaging -- -- 30 Prevents the target from scoring critical hits for five turns.
Me First normal non-damaging 1 -- 20 Uses the target's move against it before it attacks, with power increased by half.
Copycat normal non-damaging -- -- 20 Uses the target's last used move.
Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Rock Climb normal physical 90 85% 20 Has a 20% chance to confuse the target.
Captivate normal non-damaging -- 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
Judgment normal special 100 100% 10 If the user is holding a plate, the damage inflicted will match it.
Double Hit normal physical 35 90% 10 Hits twice in one turn.
Crush Grip normal physical 1 100% 5 Power increases against targets with more HP remaining, up to a maximum of 110 power.
Simple Beam normal non-damaging -- 100% 15 Changes the target's ability to Simple.
Entrainment normal non-damaging -- 100% 15 Copies the user's ability onto the target.
After You normal non-damaging -- -- 15 Makes the target act next this turn.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Chip Away normal physical 70 100% 20 Ignores the target's stat modifiers.
Shell Smash normal non-damaging -- -- 15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
Reflect Type normal non-damaging -- -- 15 User becomes the target's type.
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Bestow normal non-damaging -- -- 15 Gives the user's held item to the target.
Work Up normal non-damaging -- -- 30 Raises the user's Attack and Special Attack by one stage each.
Tail Slap normal physical 25 85% 10 Hits 2-5 times in one turn.
Head Charge normal physical 120 100% 15 User receives 1/4 the damage it inflicts in recoil.
Techno Blast normal special 85 100% 5 If the user is holding a plate, the damage inflicted will match it.
Relic Song normal special 75 100% 10 Has a 10% chance to put the target to sleep.
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