#320 - Wailmer

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pokeball.png The Basics
Damage Taken
normal 1 × fighting 1 ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 1 × ghost 1 ×
steel ½ × fire ½ ×
water ½ × grass 2 ×
electric 2 × psychic 1 ×
ice ½ × dragon 1 ×
dark 1 ×
Wailmer's Stats
Max Med Min
HP:
130
464 464 464
Attack:
70
262 239 215
Defense:
35
185 169 152
Special Attack:
70
262 239 215
Special Defense:
35
185 169 152
Speed:
60
240 219 197
Average:
66.7
Base Stat Total: 400
Abilities
Water Veil Prevents burns.
Oblivious Prevents infatuation and protects against Captivate.
Dream World Abilities
Pressure Increases the PP cost of moves targetting the Pokémon by one.
Micellaneous
Effort Points 1 HP
Wild Hold Items None
Gender Rate 50% male
50% female
Capture Rate 125
Base Happiness 70
Base Experience 137
Growth Rate fast then very slow
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Wailmer's Sprites
Normal Shiny
Front Wailmer Wailmer
Back Wailmer Wailmer
See more Wailmer sprites
Flavor Text
Versions Flavor Text
White, Black On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.
SoulSilver, HeartGold It bounces playfully like a ball. The more seawater it swallows, the higher it bounces.
Platinum, Pearl, Diamond On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.
Flavor Data
Species Ball Whale
Color Blue
Height 2 m or 6' 6"
Weight 130 kg or 286.6 lb
Habitat Sea
Bodyshape Fish
Footprint 320.png
Cry Download
All Pokemon Cries
tm-water.png
Wailmer's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Splash normal non-damaging -- -- 40 Does nothing.
4 Growl normal non-damaging -- 100% 40 Lowers the target's Attack by one stage.
7 Water Gun water special 40 100% 25 Inflicts regular damage with no additional effect.
11 Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
14 Whirlpool water special 35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
17 Astonish ghost physical 30 100% 15 Has a 30% chance to make the target flinch.
21 Water Pulse water special 60 100% 20 Has a 20% chance to confuse the target.
24 Mist ice non-damaging -- -- 30 Protects the user's stats from being changed by enemy moves.
27 Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
31 Brine water special 65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
34 Water Spout water special 150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
37 Amnesia psychic non-damaging -- -- 20 Raises the user's Special Defense by two stages.
41 Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
44 Bounce flying physical 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
47 Hydro Pump water special 120 80% 5 Inflicts regular damage with no additional effect.
50 Heavy Slam steel physical 1 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Egg Moves
Name Type Class Power Accuracy PP Effect
Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
Thrash normal physical 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Fissure ground physical 1 30% 5 Causes a one-hit KO.
Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Curse ghost non-damaging -- -- 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Tickle normal non-damaging -- 100% 20 Lowers the target's Attack and Defense by one stage.
Aqua Ring water non-damaging -- -- 20 Restores 1/16 of the user's max HP each turn.
Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
Soak water non-damaging -- 100% 20 Changes the target's type to Water.
Machine Moves
Name Type Class Power Accuracy PP Effect
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Hail ice non-damaging -- -- 10 Changes the weather to a hailstorm for five turns.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Scald water special 80 100% 15 Has a 30% chance to burn the target.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Surf water special 95 100% 15 Inflicts regular damage and can hit Dive users.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Waterfall water physical 80 100% 15 Has a 20% chance to make the target flinch.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Pt Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Pt Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Pt Bounce flying physical 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
HGSS Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
HGSS Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
HGSS Bounce flying physical 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Hyper Voice normal special 90 100% 10 Inflicts regular damage with no additional effect.
BW2 Bounce flying physical 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
BW2 Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
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