#045 - Vileplume
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Vileplume's Stats
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| HP: |
75 |
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| Attack: |
80 |
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| Defense: |
85 |
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| Special Attack: |
100 |
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| Special Defense: |
90 |
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| Speed: |
50 |
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| Average: |
80 |
Base Stat Total: 480 | ||||
Abilities
| Chlorophyll | Doubles Speed during strong sunlight. |
| Dream World Abilities | |
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| Effect Spore | Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact. |
Micellaneous
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Evolution Chain
| Base | Stage 1 | Stage 2 | ||||||||
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Breeding
| Gender Rate | 50% male 50% female |
| Growth Rate | medium slow |
| Steps to Hatch | 5355 / 2805 |
| Hatch Counter | 20 |
| Egg Groups | Plant |
Compatibility
| Vileplume's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Vileplume sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | Its petals are the largest in the world. As it walks, it scatters extremely allergenic pollen. |
| SoulSilver | The bud bursts into bloom with a bang. It then starts scattering allergenic, poisonous pollen. |
| HeartGold | It has the world’s largest petals. With every step, the petals shake out heavy clouds of toxic pollen. |
| Platinum, Pearl, Diamond | Its petals are the largest in the world. As it walks, it scatters extremely allergenic pollen. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | PoisonPowder |
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-- | 75% | 35 | Poisons the target. |
| 1 | Stun Spore |
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-- | 75% | 30 | Paralyzes the target. |
| 1 | Aromatherapy |
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-- | -- | 5 | Cures the entire party of major status effects. |
| 1 | Mega Drain |
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40 | 100% | 15 | Heals the user by half the damage inflicted. |
| 53 | Petal Dance |
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120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| 65 | SolarBeam |
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120 | 100% | 10 | Requires a turn to charge before attacking. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Razor Leaf |
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55 | 95% | 25 | Has an increased chance for a critical hit. |
| Flail |
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1 | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Charm |
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-- | 100% | 20 | Lowers the target's Attack by two stages. |
| Synthesis |
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-- | -- | 5 | Heals the user by half its max HP. Affected by weather. |
| Nature Power |
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-- | -- | 20 | Uses a move which depends upon the terrain. |
| Ingrain |
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-- | -- | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
| Secret Power |
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70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| Teeter Dance |
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-- | 100% | 20 | Confuses the target. |
| Tickle |
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-- | 100% | 20 | Lowers the target's Attack and Defense by one stage. |
| After You |
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-- | -- | 15 | Makes the target act next this turn. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Swords Dance |
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-- | -- | 30 | Raises the user's Attack by two stages. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Sunny Day |
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-- | -- | 5 | Changes the weather to sunny for five turns. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Fling |
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1 | 100% | 10 | Throws held item at the target; power depends on the item. |
| Energy Ball |
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80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
| Giga Impact |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Grass Knot |
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1 | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Venoshock |
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65 | 100% | 10 | Inflicts double damage if the target is Poisoned. |
| Sludge Bomb |
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90 | 100% | 10 | Has a 30% chance to poison the target. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Cut |
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50 | 95% | 30 | Inflicts regular damage with no additional effect. |
| Hyper Beam |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| SolarBeam |
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120 | 100% | 10 | Requires a turn to charge before attacking. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Flash |
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-- | 100% | 20 | Lowers the target's accuracy by one stage. |