#003 - Venusaur

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pokeball.png The Basics
Damage Taken
normal 1 × fighting ½ ×
flying 2 × poison 1 ×
ground 1 × rock 1 ×
bug 1 × ghost 1 ×
steel 1 × fire 2 ×
water ½ × grass ¼ ×
electric ½ × psychic 2 ×
ice 2 × dragon 1 ×
dark 1 ×
Venusaur's Stats
Max Med Min
HP:
80
364 364 364
Attack:
82
289 263 236
Defense:
83
291 265 238
Special Attack:
100
328 299 269
Special Defense:
100
328 299 269
Speed:
80
284 259 233
Average:
87.5
Base Stat Total: 525
Abilities
Overgrow Strengthens Grass moves to inflict 1.5×- damage at 1/3 max HP or less.
Dream World Abilities
Chlorophyll Doubles Speed during strong sunlight.
Micellaneous
Effort Points 2 Special Attack
1 Special Defense
Wild Hold Items None
Gender Rate 87.5% male
12.5% female
Capture Rate 45
Base Happiness 70
Base Experience 208
Growth Rate medium slow
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Venusaur's Sprites
Normal Shiny
Front Venusaur Venusaur
Back Venusaur Venusaur
See more Venusaur sprites
Flavor Text
Versions Flavor Text
White, Black After a rainy day, the flower on its back smells stronger. The scent attracts other Pokémon.
SoulSilver It is able to convert sunlight into energy. As a result, it is more powerful in the summertime.
HeartGold By spreading the broad petals of its flower and catching the sun’s rays, it fills its body with power.
Platinum, Pearl, Diamond After a rainy day, the flower on its back smells stronger. The scent attracts other Pokémon.
Flavor Data
Species Seed
Color Green
Height 2 m or 6' 6"
Weight 100 kg or 220.46 lb
Habitat Grassland
Bodyshape Quadruped
Footprint 3.png
Cry Download
All Pokemon Cries
tm-grass.png
Venusaur's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Vine Whip grass physical 35 100% 15 Inflicts regular damage with no additional effect.
1 Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
1 Leech Seed grass non-damaging -- 90% 10 Seeds the target, stealing HP from it every turn.
1 Growl normal non-damaging -- 100% 40 Lowers the target's Attack by one stage.
3 Growl normal non-damaging -- 100% 40 Lowers the target's Attack by one stage.
7 Leech Seed grass non-damaging -- 90% 10 Seeds the target, stealing HP from it every turn.
9 Vine Whip grass physical 35 100% 15 Inflicts regular damage with no additional effect.
13 Sleep Powder grass non-damaging -- 75% 15 Puts the target to sleep.
13 PoisonPowder poison non-damaging -- 75% 35 Poisons the target.
15 Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
20 Razor Leaf grass physical 55 95% 25 Has an increased chance for a critical hit.
23 Sweet Scent normal non-damaging -- 100% 20 Lowers the target's evasion by one stage.
28 Growth normal non-damaging -- -- 40 Raises the user's Attack and Special Attack by one stage.
31 Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
32 Petal Dance grass special 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
39 Worry Seed grass non-damaging -- 100% 10 Changes the target's ability to Insomnia.
45 Synthesis grass non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
53 SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Egg Moves
Name Type Class Power Accuracy PP Effect
Petal Dance grass special 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sludge poison special 65 100% 20 Has a 30% chance to poison the target.
Skull Bash normal physical 100 100% 15 Raises the user's Defense by one stage. User charges for one turn before attacking.
Amnesia psychic non-damaging -- -- 20 Raises the user's Special Defense by two stages.
Curse ghost non-damaging -- -- 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Giga Drain grass special 75 100% 10 Heals the user by half the damage inflicted.
Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
Charm normal non-damaging -- 100% 20 Lowers the target's Attack by two stages.
Nature Power normal non-damaging -- -- 20 Uses a move which depends upon the terrain.
Ingrain grass non-damaging -- -- 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
GrassWhistle grass non-damaging -- 55% 15 Puts the target to sleep.
Magical Leaf grass special 60 -- 20 Never misses.
Leaf Storm grass special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Power Whip grass physical 120 85% 10 Inflicts regular damage with no additional effect.
Machine Moves
Name Type Class Power Accuracy PP Effect
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Sludge Bomb poison special 90 100% 10 Has a 30% chance to poison the target.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Venoshock poison special 65 100% 10 Inflicts double damage if the target is Poisoned.
Grass Knot grass special 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Energy Ball grass special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
FRLG Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
FRLG Frenzy Plant grass special 150 90% 5 User foregoes its next turn to recharge.
DP Frenzy Plant grass special 150 90% 5 User foregoes its next turn to recharge.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
Pt Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Pt Synthesis grass non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
Pt Knock Off dark physical 20 100% 20 Target drops its held item.
Pt Frenzy Plant grass special 150 90% 5 User foregoes its next turn to recharge.
Pt Seed Bomb grass physical 80 100% 15 Inflicts regular damage with no additional effect.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS String Shot bug non-damaging -- 95% 40 Lowers the target's Speed by one stage.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
HGSS Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
HGSS Synthesis grass non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
HGSS Knock Off dark physical 20 100% 20 Target drops its held item.
HGSS Block normal non-damaging -- -- 5 Prevents the target from leaving battle.
HGSS Frenzy Plant grass special 150 90% 5 User foregoes its next turn to recharge.
HGSS Worry Seed grass non-damaging -- 100% 10 Changes the target's ability to Insomnia.
HGSS Seed Bomb grass physical 80 100% 15 Inflicts regular damage with no additional effect.
BW Frenzy Plant grass special 150 90% 5 User foregoes its next turn to recharge.
BW Grass Pledge grass special 50 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
BW2 Bind normal physical 15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
BW2 Giga Drain grass special 75 100% 10 Heals the user by half the damage inflicted.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Synthesis grass non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
BW2 Knock Off dark physical 20 100% 20 Target drops its held item.
BW2 Block normal non-damaging -- -- 5 Prevents the target from leaving battle.
BW2 Worry Seed grass non-damaging -- 100% 10 Changes the target's ability to Insomnia.
BW2 Seed Bomb grass physical 80 100% 15 Inflicts regular damage with no additional effect.
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