#328 - Trapinch

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pokeball.png The Basics
Trapinch

Trapinch Trapinch
Generation III
ground
Damage Taken
normal 1 × fighting 1 ×
flying 1 × poison ½ ×
ground 1 × rock ½ ×
bug 1 × ghost 1 ×
steel 1 × fire 1 ×
water 2 × grass 2 ×
electric 0 × psychic 1 ×
ice 2 × dragon 1 ×
dark 1 ×
Trapinch's Stats
Max Med Min
HP:
45
294 294 294
Attack:
100
328 299 269
Defense:
45
207 189 170
Special Attack:
45
207 189 170
Special Defense:
45
207 189 170
Speed:
10
130 119 107
Average:
48.3
Base Stat Total: 290
Abilities
Hyper Cutter Prevents Attack from being lowered by other Pokémon.
Arena Trap Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.
Dream World Abilities
Sheer Force Strengthens moves with extra effects to 1.3×- their power, but prevents their extra effects.
Micellaneous
Effort Points 1 Attack
Wild Hold Items 5% - Soft Sand
Gender Rate 50% male
50% female
Capture Rate 255
Base Happiness 70
Base Experience 73
Growth Rate medium slow
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1 Stage 2
Trapinch
Trapinch
Base form
Vibrava
Vibrava
Level up at level 35 or higher
Flygon
Flygon
Level up at level 45 or higher
Breeding
Gender Rate 50% male
50% female
Growth Rate medium slow
Steps to Hatch 5355 / 2805
Hatch Counter 20
Egg Groups Bug
oran-berry.png Flavor
Trapinch's Sprites
Normal Shiny
Front Trapinch Trapinch
Back Trapinch Trapinch
See more Trapinch sprites
Flavor Text
Versions Flavor Text
White, Black It makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down.
SoulSilver, HeartGold Its nest is a sloped, bowl-like pit in the desert. Once something has fallen in, there is no escape.
Platinum, Pearl, Diamond It makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down.
Flavor Data
Species Ant Pit
Color Brown
Height 0.7 m or 2' 3"
Weight 15 kg or 33.07 lb
Habitat rough terrain
Bodyshape Armor
Footprint 328.png
Cry Download
All Pokemon Cries
tm-ground.png
Trapinch's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
9 Sand-Attack ground non-damaging -- 100% 15 Lowers the target's accuracy by one stage.
17 Faint Attack dark physical 60 -- 20 Never misses.
25 Sand Tomb ground physical 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
33 Crunch dark physical 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
41 Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
49 Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
57 Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
65 Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
73 Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
81 Feint normal physical 50 100% 10 Only works if the target uses Protect or Detect on this turn.
89 Fissure ground physical 1 30% 5 Causes a one-hit KO.
Egg Moves
Name Type Class Power Accuracy PP Effect
Gust flying special 40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Quick Attack normal physical 40 100% 30 Inflicts regular damage with no additional effect.
Focus Energy normal non-damaging -- -- 30 Increases the user's chance to score a critical hit.
Flail normal physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
Mud Shot ground special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Bug Bite bug physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Machine Moves
Name Type Class Power Accuracy PP Effect
Struggle Bug bug special 30 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
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