#328 - Trapinch
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Trapinch's Stats
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| HP: |
45 |
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| Attack: |
100 |
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| Defense: |
45 |
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| Special Attack: |
45 |
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| Special Defense: |
45 |
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| Speed: |
10 |
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| Average: |
48.3 |
Base Stat Total: 290 | ||||
Abilities
| Hyper Cutter | Prevents Attack from being lowered by other Pokémon. |
| Arena Trap | Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air. |
| Dream World Abilities | |
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| Sheer Force | Strengthens moves with extra effects to 1.3×- their power, but prevents their extra effects. |
Micellaneous
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Evolution Chain
| Base | Stage 1 | Stage 2 | ||||||
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Breeding
| Gender Rate | 50% male 50% female |
| Growth Rate | medium slow |
| Steps to Hatch | 5355 / 2805 |
| Hatch Counter | 20 |
| Egg Groups | Bug |
Compatibility
| Trapinch's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Trapinch sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | It makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down. |
| SoulSilver, HeartGold | Its nest is a sloped, bowl-like pit in the desert. Once something has fallen in, there is no escape. |
| Platinum, Pearl, Diamond | It makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down. |
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Bite |
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60 | 100% | 25 | Has a 30% chance to make the target flinch. |
| 9 | Sand-Attack |
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-- | 100% | 15 | Lowers the target's accuracy by one stage. |
| 17 | Faint Attack |
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60 | -- | 20 | Never misses. |
| 25 | Sand Tomb |
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35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| 33 | Crunch |
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80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. |
| 41 | Dig |
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80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| 49 | Sandstorm |
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-- | -- | 10 | Changes the weather to a sandstorm for five turns. |
| 57 | Hyper Beam |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| 65 | Earth Power |
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90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
| 73 | Earthquake |
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100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
| 81 | Feint |
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50 | 100% | 10 | Only works if the target uses Protect or Detect on this turn. |
| 89 | Fissure |
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1 | 30% | 5 | Causes a one-hit KO. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Gust |
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40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. |
| Quick Attack |
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40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Focus Energy |
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-- | -- | 30 | Increases the user's chance to score a critical hit. |
| Flail |
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1 | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Endure |
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-- | -- | 10 | Prevents the user's HP from lowering below 1 this turn. |
| Fury Cutter |
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20 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
| Signal Beam |
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75 | 100% | 15 | Has a 10% chance to confuse the target. |
| Mud Shot |
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55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. |
| Earth Power |
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90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
| Bug Bite |
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60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Struggle Bug |
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30 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Sandstorm |
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-- | -- | 10 | Changes the weather to a sandstorm for five turns. |
| Sunny Day |
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-- | -- | 5 | Changes the weather to sunny for five turns. |
| Rock Smash |
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40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Bulldoze |
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60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. |
| Rock Tomb |
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50 | 80% | 10 | Has a 100% chance to lower the target's Speed by one stage. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| SolarBeam |
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120 | 100% | 10 | Requires a turn to charge before attacking. |
| Earthquake |
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100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
| Dig |
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80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Hyper Beam |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Rock Slide |
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75 | 90% | 10 | Has a 30% chance to make the target flinch. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Strength |
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80 | 100% | 15 | Inflicts regular damage with no additional effect. |