#389 - Torterra

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pokeball.png The Basics
Damage Taken
normal 1 × fighting 1 ×
flying 2 × poison 1 ×
ground ½ × rock ½ ×
bug 2 × ghost 1 ×
steel 1 × fire 2 ×
water 1 × grass 1 ×
electric 0 × psychic 1 ×
ice 4 × dragon 1 ×
dark 1 ×
Torterra's Stats
Max Med Min
HP:
95
394 394 394
Attack:
109
348 317 285
Defense:
105
339 309 278
Special Attack:
75
273 249 224
Special Defense:
85
295 269 242
Speed:
56
232 211 189
Average:
87.5
Base Stat Total: 525
Abilities
Overgrow Strengthens Grass moves to inflict 1.5×- damage at 1/3 max HP or less.
Dream World Abilities
Shell Armor Protects against critical hits.
Micellaneous
Effort Points 2 Attack
1 Defense
Wild Hold Items None
Gender Rate 87.5% male
12.5% female
Capture Rate 45
Base Happiness 70
Base Experience 208
Growth Rate medium slow
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Torterra's Sprites
Normal Shiny
Front Torterra Torterra
Back Torterra Torterra
See more Torterra sprites
Flavor Text
Versions Flavor Text
White, Black Some Pokémon are born on a Torterra's back and spend their entire life there.
SoulSilver, HeartGold Ancient people imagined that beneath the ground, a gigantic TORTERRA dwelled.
Platinum Some Pokémon are born on a TORTERRA’s back and spend their entire life there.
Pearl Groups of this Pokémon migrating in search of water have been mistaken for “moving forests.”
Diamond Small Pokémon occasionally gather on its unmoving back to begin building their nests.
Flavor Data
Species Continent
Color Green
Height 2.2 m or 7' 2"
Weight 310 kg or 683.43 lb
Habitat FireRed/LeafGreen Only
Bodyshape Quadruped
Footprint 389.png
Cry Download
All Pokemon Cries
tm-grass.png
Torterra's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
1 Absorb grass special 20 100% 25 Heals the user by half the damage inflicted.
1 Razor Leaf grass physical 55 95% 25 Has an increased chance for a critical hit.
1 Wood Hammer grass physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Withdraw water non-damaging -- -- 40 Raises the user's Defense by one stage.
5 Withdraw water non-damaging -- -- 40 Raises the user's Defense by one stage.
9 Absorb grass special 20 100% 25 Heals the user by half the damage inflicted.
13 Razor Leaf grass physical 55 95% 25 Has an increased chance for a critical hit.
17 Curse ghost non-damaging -- -- 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
22 Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
27 Mega Drain grass special 40 100% 15 Heals the user by half the damage inflicted.
32 Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
33 Leech Seed grass non-damaging -- 90% 10 Seeds the target, stealing HP from it every turn.
39 Synthesis grass non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
45 Crunch dark physical 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
51 Giga Drain grass special 75 100% 10 Heals the user by half the damage inflicted.
57 Leaf Storm grass special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Egg Moves
Name Type Class Power Accuracy PP Effect
Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
Thrash normal physical 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Growth normal non-damaging -- -- 40 Raises the user's Attack and Special Attack by one stage.
Amnesia psychic non-damaging -- -- 20 Raises the user's Special Defense by two stages.
Stockpile normal non-damaging -- -- 20 Stores energy up to three times for use with Spit Up and Swallow.
Spit Up normal special 1 100% 10 Power is 100 times the amount of energy Stockpiled.
Swallow normal non-damaging -- -- 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Superpower fighting physical 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Tickle normal non-damaging -- 100% 20 Lowers the target's Attack and Defense by one stage.
Sand Tomb ground physical 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Worry Seed grass non-damaging -- 100% 10 Changes the target's ability to Insomnia.
Seed Bomb grass physical 80 100% 15 Inflicts regular damage with no additional effect.
Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Wide Guard rock non-damaging -- -- 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
Machine Moves
Name Type Class Power Accuracy PP Effect
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Grass Knot grass special 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Stone Edge rock physical 100 80% 5 Has an increased chance for a critical hit.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Energy Ball grass special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Rock Polish rock non-damaging -- -- 20 Raises the user's Speed by two stages.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Reflect psychic non-damaging -- -- 20 Reduces damage from physical attacks by half.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Tutor Moves
Name Type Class Power Accuracy PP Effect
Grass Pledge grass special 50 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Frenzy Plant grass special 150 90% 5 User foregoes its next turn to recharge.
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