#216 - Teddiursa

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pokeball.png The Basics
Teddiursa

Teddiursa Teddiursa
Generation II
normal
Damage Taken
normal 1 × fighting 2 ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 1 × ghost 0 ×
steel 1 × fire 1 ×
water 1 × grass 1 ×
electric 1 × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Teddiursa's Stats
Max Med Min
HP:
60
324 324 324
Attack:
80
284 259 233
Defense:
50
218 199 179
Special Attack:
50
218 199 179
Special Defense:
50
218 199 179
Speed:
40
196 179 161
Average:
55
Base Stat Total: 330
Abilities
Pickup Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Quick Feet Increases Speed to 1.5×- with a major status ailment.
Dream World Abilities
Honey Gather The Pokémon may pick up Honey after battle.
Micellaneous
Effort Points 1 Attack
Wild Hold Items None
Gender Rate 50% male
50% female
Capture Rate 120
Base Happiness 70
Base Experience 124
Growth Rate medium
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Teddiursa's Sprites
Normal Shiny
Front Teddiursa Teddiursa
Back Teddiursa Teddiursa
See more Teddiursa sprites
Flavor Text
Versions Flavor Text
White, Black It lets honey soak into its paws so it can lick them all the time. Every set of paws tastes unique.
SoulSilver Before food becomes scarce in wintertime, its habit is to hoard food in many hidden locations.
HeartGold If it finds honey, its crescent mark glows. It always licks its paws because they’re soaked with honey.
Platinum, Pearl, Diamond It lets honey soak into its paws so it can lick them all the time. Every set of paws tastes unique.
Flavor Data
Species Little Bear
Color Brown
Height 0.6 m or 1' 11"
Weight 8.8 kg or 19.4 lb
Habitat mountain
Bodyshape Upright
Footprint 216.png
Cry Download
All Pokemon Cries
tm-normal.png
Teddiursa's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Covet normal physical 60 100% 40 Takes the target's item.
1 Leer normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
1 Fake Tears dark non-damaging -- 100% 20 Lowers the target's Special Defense by two stages.
1 Lick ghost physical 20 100% 30 Has a 30% chance to paralyze the target.
1 Scratch normal physical 40 100% 35 Inflicts regular damage with no additional effect.
8 Fury Swipes normal physical 18 80% 15 Hits 2-5 times in one turn.
15 Faint Attack dark physical 60 -- 20 Never misses.
22 Sweet Scent normal non-damaging -- 100% 20 Lowers the target's evasion by one stage.
29 Slash normal physical 70 100% 20 Has an increased chance for a critical hit.
36 Charm normal non-damaging -- 100% 20 Lowers the target's Attack by two stages.
43 Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
43 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
50 Thrash normal physical 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
57 Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Egg Moves
Name Type Class Power Accuracy PP Effect
Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
Belly Drum normal non-damaging -- -- 10 User pays half its max HP to max out its Attack.
Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Metal Claw steel physical 50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Cross Chop fighting physical 100 80% 5 Has an increased chance for a critical hit.
Crunch dark physical 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Yawn normal non-damaging -- -- 10 Target sleeps at the end of the next turn.
Fake Tears dark non-damaging -- 100% 20 Lowers the target's Special Defense by two stages.
Close Combat fighting physical 120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Night Slash dark physical 70 100% 15 Has an increased chance for a critical hit.
Chip Away normal physical 70 100% 20 Ignores the target's stat modifiers.
Machine Moves
Name Type Class Power Accuracy PP Effect
Work Up normal non-damaging -- -- 30 Raises the user's Attack and Special Attack by one stage each.
Taunt dark non-damaging -- 100% 20 For the next few turns, the target can only use damaging moves.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Torment dark non-damaging -- 100% 15 Prevents the target from using the same move twice in a row.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Hone Claws dark non-damaging -- -- 15 Raises the user's Attack and accuracy by one stage.
Shadow Claw ghost physical 70 100% 15 Has an increased chance for a critical hit.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Bulk Up fighting non-damaging -- -- 20 Raises the user's Attack and Defense by one stage.
Aerial Ace flying physical 60 -- 20 Never misses.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Thief dark physical 40 100% 10 Takes the target's item.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
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