#245 - Suicune

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pokeball.png The Basics
Damage Taken
normal 1 × fighting 1 ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 1 × ghost 1 ×
steel ½ × fire ½ ×
water ½ × grass 2 ×
electric 2 × psychic 1 ×
ice ½ × dragon 1 ×
dark 1 ×
Suicune's Stats
Max Med Min
HP:
100
404 404 404
Attack:
75
273 249 224
Defense:
115
361 329 296
Special Attack:
90
306 279 251
Special Defense:
115
361 329 296
Speed:
85
295 269 242
Average:
96.7
Base Stat Total: 580
Abilities
Pressure Increases the PP cost of moves targetting the Pokémon by one.
Dream World Abilities
Water Absorb Absorbs Water moves, healing for 1/4 max HP.
Micellaneous
Effort Points 1 Defense
2 Special Defense
Wild Hold Items None
Gender Rate Genderless
Capture Rate 3
Base Happiness 35
Base Experience 215
Growth Rate slow
lucky-egg.png Breeding and Evolution
Evolution Chain
Suicune Suicune doesn't evolve!
Breeding
Gender Rate Genderless
Growth Rate slow
Steps to Hatch 20655 / 10455
Hatch Counter 80
Egg Groups No Eggs
Compatibility
Suicune Suicune cannot breed!
oran-berry.png Flavor
Suicune's Sprites
Normal Shiny
Front Suicune Suicune
Back Suicune Suicune
See more Suicune sprites
Flavor Text
Versions Flavor Text
White, Black It races around the world to purify fouled water. It dashes away with the north wind.
SoulSilver This Pokémon races across the land. It is said that north winds will somehow blow whenever it appears.
HeartGold Said to be the embodiment of north winds, it can instantly purify filthy, murky water.
Platinum, Pearl, Diamond It races around the world to purify fouled water. It dashes away with the north wind.
Flavor Data
Species Aurora
Color Blue
Height 2 m or 6' 6"
Weight 187 kg or 412.26 lb
Habitat Grassland
Bodyshape Quadruped
Footprint 245.png
Cry Download
All Pokemon Cries
tm-water.png
Suicune's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
1 Leer normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
8 BubbleBeam water special 65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
15 Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
22 Gust flying special 40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
29 Aurora Beam ice special 65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
36 Mist ice non-damaging -- -- 30 Protects the user's stats from being changed by enemy moves.
43 Mirror Coat psychic special 1 100% 20 Inflicts twice the damage the user received from the last special hit it took.
50 Ice Fang ice physical 65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
57 Tailwind flying non-damaging -- -- 30 For three turns, friendly Pokémon have doubled Speed.
64 Extrasensory psychic special 80 100% 30 Has a 10% chance to make the target flinch.
71 Hydro Pump water special 120 80% 5 Inflicts regular damage with no additional effect.
78 Calm Mind psychic non-damaging -- -- 20 Raises the user's Special Attack and Special Defense by one stage.
85 Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Machine Moves
Name Type Class Power Accuracy PP Effect
Snarl dark special 55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Quash dark non-damaging -- 100% 15 Makes the target act last this turn.
Scald water special 80 100% 15 Has a 30% chance to burn the target.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Calm Mind psychic non-damaging -- -- 20 Raises the user's Special Attack and Special Defense by one stage.
Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Hail ice non-damaging -- -- 10 Changes the weather to a hailstorm for five turns.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Surf water special 95 100% 15 Inflicts regular damage and can hit Dive users.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Reflect psychic non-damaging -- -- 20 Reduces damage from physical attacks by half.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Waterfall water physical 80 100% 15 Has a 20% chance to make the target flinch.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Swift normal special 60 -- 20 Never misses.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
E Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Swift normal special 60 -- 20 Never misses.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Pt Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Pt Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
Pt Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
Pt Ominous Wind ghost special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Swift normal special 60 -- 20 Never misses.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
HGSS Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
HGSS Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
HGSS Tailwind flying non-damaging -- -- 30 For three turns, friendly Pokémon have doubled Speed.
HGSS Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
HGSS Ominous Wind ghost special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
BW2 Tailwind flying non-damaging -- -- 30 For three turns, friendly Pokémon have doubled Speed.
BW2 Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
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