#007 - Squirtle
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Squirtle's Stats
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| HP: |
44 |
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| Attack: |
48 |
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| Defense: |
65 |
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| Special Attack: |
50 |
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| Special Defense: |
64 |
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| Speed: |
43 |
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| Average: |
52.3 |
Base Stat Total: 314 | ||||
Abilities
| Torrent | Strengthens Water moves to inflict 1.5×- damage at 1/3 max HP or less. |
| Dream World Abilities | |
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| Rain Dish | Heals for 1/16 max HP after each turn during rain. |
Micellaneous
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Evolution Chain
| Base | Stage 1 | Stage 2 | ||||||
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Breeding
| Gender Rate | 87.5% male 12.5% female |
| Growth Rate | medium slow |
| Steps to Hatch | 5355 / 2805 |
| Hatch Counter | 20 |
| Egg Groups | Monster Water 1 |
| Squirtle's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Squirtle sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | It shelters itself in its shell, then strikes back with spouts of water at every opportunity. |
| SoulSilver | The shell, which hardens soon after it is born, is resilient. If you poke it, it will bounce back out. |
| HeartGold | The shell is soft when it is born. It soon becomes so resilient, prodding fingers will bounce off it. |
| Platinum, Pearl, Diamond | It shelters itself in its shell, then strikes back with spouts of water at every opportunity. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Tackle |
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50 | 100% | 35 | Inflicts regular damage with no additional effect. |
| 4 | Tail Whip |
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-- | 100% | 30 | Lowers the target's Defense by one stage. |
| 7 | Bubble |
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20 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. |
| 10 | Withdraw |
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-- | -- | 40 | Raises the user's Defense by one stage. |
| 13 | Water Gun |
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40 | 100% | 25 | Inflicts regular damage with no additional effect. |
| 16 | Bite |
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60 | 100% | 25 | Has a 30% chance to make the target flinch. |
| 19 | Rapid Spin |
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20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| 22 | Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| 25 | Water Pulse |
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60 | 100% | 20 | Has a 20% chance to confuse the target. |
| 28 | Aqua Tail |
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90 | 90% | 10 | Inflicts regular damage with no additional effect. |
| 31 | Skull Bash |
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100 | 100% | 15 | Raises the user's Defense by one stage. User charges for one turn before attacking. |
| 34 | Iron Defense |
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-- | -- | 15 | Raises the user's Defense by two stages. |
| 37 | Rain Dance |
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-- | -- | 5 | Changes the weather to rain for five turns. |
| 40 | Hydro Pump |
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120 | 80% | 5 | Inflicts regular damage with no additional effect. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Mist |
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-- | -- | 30 | Protects the user's stats from being changed by enemy moves. |
| Haze |
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-- | -- | 30 | Resets all Pokémon's stats, accuracy, and evasion. |
| Flail |
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1 | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Foresight |
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-- | -- | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
| Mirror Coat |
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1 | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. |
| Fake Out |
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40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| Yawn |
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-- | -- | 10 | Target sleeps at the end of the next turn. |
| Refresh |
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-- | -- | 20 | Cleanses the user of a burn, paralysis, or poison. |
| Mud Sport |
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-- | -- | 15 | All damage from Electric moves is halved until the end of the battle. |
| Water Spout |
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150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
| Muddy Water |
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95 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. |
| Brine |
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65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. |
| Aqua Ring |
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-- | -- | 20 | Restores 1/16 of the user's max HP each turn. |
| Aqua Jet |
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40 | 100% | 20 | Inflicts regular damage with no additional effect. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Brick Break |
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75 | 100% | 15 | Destroys Reflect and Light Screen. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Rock Smash |
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40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
| Rain Dance |
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-- | -- | 5 | Changes the weather to rain for five turns. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Dive |
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80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. |
| Scald |
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80 | 100% | 15 | Has a 30% chance to burn the target. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Fling |
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1 | 100% | 10 | Throws held item at the target; power depends on the item. |
| Gyro Ball |
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1 | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. |
| Rock Tomb |
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50 | 80% | 10 | Has a 100% chance to lower the target's Speed by one stage. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Dig |
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80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| Strength |
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80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Blizzard |
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120 | 70% | 5 | Has a 10% chance to freeze the target. |
| Ice Beam |
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95 | 100% | 10 | Has a 10% chance to freeze the target. |
| Surf |
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95 | 100% | 15 | Inflicts regular damage and can hit Dive users. |
| Waterfall |
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80 | 100% | 15 | Has a 20% chance to make the target flinch. |
| Hail |
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-- | -- | 10 | Changes the weather to a hailstorm for five turns. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
Tutor Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Water Pledge |
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50 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |