#021 - Spearow
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Spearow's Stats
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| HP: |
40 |
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| Attack: |
60 |
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| Defense: |
30 |
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| Special Attack: |
31 |
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| Special Defense: |
31 |
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| Speed: |
70 |
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| Average: |
43.7 |
Base Stat Total: 262 | ||||
Abilities
| Keen Eye | Prevents accuracy from being lowered. |
| Dream World Abilities | |
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| Sniper | Strengthens critical hits to inflict 3×- damage rather than 2×-. |
Micellaneous
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Evolution Chain
| Spearow's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Spearow sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | It flaps its small wings busily to fly. Using its beak, it searches in grass for prey. |
| SoulSilver | Very protective of its territory, it flaps its short wings busily to dart around at high speed. |
| HeartGold | It flaps its short wings to flush out insects from tall grass. It then plucks them with its stubby beak. |
| Platinum, Pearl, Diamond | It flaps its small wings busily to fly. Using its beak, it searches in grass for prey. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Growl |
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-- | 100% | 40 | Lowers the target's Attack by one stage. |
| 1 | Peck |
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35 | 100% | 35 | Inflicts regular damage with no additional effect. |
| 5 | Leer |
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-- | 100% | 30 | Lowers the target's Defense by one stage. |
| 9 | Fury Attack |
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15 | 85% | 20 | Hits 2-5 times in one turn. |
| 13 | Pursuit |
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40 | 100% | 20 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
| 17 | Aerial Ace |
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60 | -- | 20 | Never misses. |
| 21 | Mirror Move |
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-- | -- | 20 | Uses the target's last used move. |
| 25 | Agility |
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-- | -- | 30 | Raises the user's Speed by two stages. |
| 29 | Assurance |
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50 | 100% | 10 | Power is doubled if the target has already received damage this turn. |
| 33 | Roost |
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-- | -- | 10 | Heals the user by half its max HP. |
| 37 | Drill Peck |
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80 | 100% | 20 | Inflicts regular damage with no additional effect. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Razor Wind |
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80 | 100% | 10 | Requires a turn to charge before attacking. |
| Whirlwind |
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-- | 100% | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Quick Attack |
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40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Sky Attack |
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140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
| Tri Attack |
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80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. |
| Scary Face |
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-- | 90% | 10 | Lowers the target's Speed by two stages. |
| Faint Attack |
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60 | -- | 20 | Never misses. |
| Steel Wing |
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70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. |
| Uproar |
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90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| FeatherDance |
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-- | 100% | 15 | Lowers the target's Attack by two stages. |
| Astonish |
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30 | 100% | 15 | Has a 30% chance to make the target flinch. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Work Up |
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-- | -- | 30 | Raises the user's Attack and Special Attack by one stage each. |
| Rain Dance |
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-- | -- | 5 | Changes the weather to rain for five turns. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| False Swipe |
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40 | 100% | 40 | Cannot lower the target's HP below 1. |
| Sunny Day |
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-- | -- | 5 | Changes the weather to sunny for five turns. |
| Echoed Voice |
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40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| U-turn |
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70 | 100% | 20 | User must switch out after attacking. |
| Pluck |
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60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. |
| Aerial Ace |
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60 | -- | 20 | Never misses. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Fly |
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90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Thief |
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40 | 100% | 10 | Takes the target's item. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |