#209 - Snubbull

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pokeball.png The Basics
Snubbull

Snubbull Snubbull
Generation II
normal
Damage Taken
normal 1 × fighting 2 ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 1 × ghost 0 ×
steel 1 × fire 1 ×
water 1 × grass 1 ×
electric 1 × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Snubbull's Stats
Max Med Min
HP:
60
324 324 324
Attack:
80
284 259 233
Defense:
50
218 199 179
Special Attack:
40
196 179 161
Special Defense:
40
196 179 161
Speed:
30
174 159 143
Average:
50
Base Stat Total: 300
Abilities
Intimidate Lowers opponents' Attack one stage upon entering battle.
Run Away Ensures success fleeing from wild battles.
Dream World Abilities
Rattled Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.
Micellaneous
Effort Points 1 Attack
Wild Hold Items None
Gender Rate 75% female
25% male
Capture Rate 190
Base Happiness 70
Base Experience 63
Growth Rate fast
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Snubbull's Sprites
Normal Shiny
Front Snubbull Snubbull
Back Snubbull Snubbull
See more Snubbull sprites
Flavor Text
Versions Flavor Text
White, Black Small Pokémon flee from its scary face. It is, however, considered by women to be cute.
SoulSilver It has an active, playful nature. Many women like to frolic with it because of its affectionate ways.
HeartGold Although it looks frightening, it is actually kind and affectionate. It is very popular among women.
Platinum, Pearl, Diamond Small Pokémon flee from its scary face. It is, however, considered by women to be cute.
Flavor Data
Species Fairy
Color Pink
Height 0.6 m or 1' 11"
Weight 7.8 kg or 17.2 lb
Habitat urban
Bodyshape Humanoid
Footprint 209.png
Cry Download
All Pokemon Cries
tm-normal.png
Snubbull's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Tail Whip normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
1 Ice Fang ice physical 65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
1 Thunder Fang electric physical 65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Scary Face normal non-damaging -- 90% 10 Lowers the target's Speed by two stages.
1 Fire Fang fire physical 65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Charm normal non-damaging -- 100% 20 Lowers the target's Attack by two stages.
7 Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
13 Lick ghost physical 20 100% 30 Has a 30% chance to paralyze the target.
19 Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
25 Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Rage normal physical 20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
37 Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
43 Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
49 Crunch dark physical 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Egg Moves
Name Type Class Power Accuracy PP Effect
Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic normal non-damaging -- -- 10 Copies the target's last used move.
Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Faint Attack dark physical 60 -- 20 Never misses.
Heal Bell normal non-damaging -- -- 5 Cures the entire party of major status effects.
Present normal physical 1 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Crunch dark physical 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Focus Punch fighting physical 150 100% 20 If the user takes damage before attacking, the attack is canceled.
SmellingSalt normal physical 60 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Close Combat fighting physical 120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Thunder Fang electric physical 65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Ice Fang ice physical 65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Fire Fang fire physical 65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Machine Moves
Name Type Class Power Accuracy PP Effect
Wild Charge electric physical 90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Torment dark non-damaging -- 100% 15 Prevents the target from using the same move twice in a row.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Taunt dark non-damaging -- 100% 20 For the next few turns, the target can only use damaging moves.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Work Up normal non-damaging -- -- 30 Raises the user's Attack and Special Attack by one stage each.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Incinerate fire special 30 100% 15 Destroys the target's held berry.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Snarl dark special 55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Bulk Up fighting non-damaging -- -- 20 Raises the user's Attack and Defense by one stage.
Overheat fire special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Reflect psychic non-damaging -- -- 20 Reduces damage from physical attacks by half.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Sludge Bomb poison special 90 100% 10 Has a 30% chance to poison the target.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Thief dark physical 40 100% 10 Takes the target's item.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Fire Blast fire special 120 85% 5 Has a 10% chance to burn the target.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
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