#199 - Slowking

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pokeball.png The Basics
Damage Taken
normal 1 × fighting ½ ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 2 × ghost 2 ×
steel ½ × fire ½ ×
water ½ × grass 2 ×
electric 2 × psychic ½ ×
ice ½ × dragon 1 ×
dark 2 ×
Slowking's Stats
Max Med Min
HP:
95
394 394 394
Attack:
75
273 249 224
Defense:
80
284 259 233
Special Attack:
100
328 299 269
Special Defense:
110
350 319 287
Speed:
30
174 159 143
Average:
81.7
Base Stat Total: 490
Abilities
Oblivious Prevents infatuation and protects against Captivate.
Own Tempo Prevents confusion.
Dream World Abilities
Regenerator Heals for 1/3 max HP upon leaving battle.
Micellaneous
Effort Points 3 Special Defense
Wild Hold Items 5% - King's Rock
Gender Rate 50% male
50% female
Capture Rate 70
Base Happiness 70
Base Experience 164
Growth Rate medium
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Slowking's Sprites
Normal Shiny
Front Slowking Slowking
Back Slowking Slowking
See more Slowking sprites
Flavor Text
Versions Flavor Text
White, Black Being bitten by Shellder gave it intelligence comparable to that of award-winning scientists.
SoulSilver When its head was bitten, toxins entered SLOWPOKE’s head and unlocked an extraordinary power.
HeartGold It has incredible intellect and intuition. Whatever the situation, it remains calm and collected.
Platinum, Pearl, Diamond Being bitten by SHELLDER gave it intelligence comparable to that of award-winning scientists.
Flavor Data
Species Royal
Color Pink
Height 2 m or 6' 6"
Weight 79.5 kg or 175.27 lb
Habitat water's edge
Bodyshape Upright
Footprint 199.png
Cry Download
All Pokemon Cries
tm-water.png
Slowking's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Power Gem rock special 70 100% 20 Inflicts regular damage with no additional effect.
1 Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
1 Yawn normal non-damaging -- -- 10 Target sleeps at the end of the next turn.
1 Curse ghost non-damaging -- -- 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
5 Growl normal non-damaging -- 100% 40 Lowers the target's Attack by one stage.
9 Water Gun water special 40 100% 25 Inflicts regular damage with no additional effect.
14 Confusion psychic special 50 100% 25 Has a 10% chance to confuse the target.
19 Disable normal non-damaging -- 100% 20 Disables the target's last used move for 1-8 turns.
23 Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
28 Water Pulse water special 60 100% 20 Has a 20% chance to confuse the target.
32 Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
36 Nasty Plot dark non-damaging -- -- 20 Raises the user's Special Attack by two stages.
41 Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
45 Psychic psychic special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
49 Trump Card normal special 1 -- 5 Power increases when this move has less PP, up to a maximum of 200.
54 Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
58 Heal Pulse psychic non-damaging -- -- 10 Heals the target for half its max HP.
Egg Moves
Name Type Class Power Accuracy PP Effect
Stomp normal physical 65 100% 20 Has a 30% chance to make the target flinch.
Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Belly Drum normal non-damaging -- -- 10 User pays half its max HP to max out its Attack.
Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Future Sight psychic special 100 100% 10 Hits the target two turns later.
Mud Sport ground non-damaging -- -- 15 All damage from Electric moves is halved until the end of the battle.
Block normal non-damaging -- -- 5 Prevents the target from leaving battle.
Me First normal non-damaging 1 -- 20 Uses the target's move against it before it attacks, with power increased by half.
Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
Wonder Room psychic non-damaging -- -- 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
Machine Moves
Name Type Class Power Accuracy PP Effect
Dragon Tail dragon physical 60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Psyshock psychic special 80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Grass Knot grass special 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Focus Blast fighting special 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
Calm Mind psychic non-damaging -- -- 20 Raises the user's Special Attack and Special Defense by one stage.
Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Trick Room psychic non-damaging -- -- 5 For five turns, slower Pokémon will act before faster Pokémon.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Hail ice non-damaging -- -- 10 Changes the weather to a hailstorm for five turns.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Telekinesis psychic non-damaging -- -- 15 Moves have 100% accuracy against the target for three turns.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Surf water special 95 100% 15 Inflicts regular damage and can hit Dive users.
Incinerate fire special 30 100% 15 Destroys the target's held berry.
Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
Quash dark non-damaging -- 100% 15 Makes the target act last this turn.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Fire Blast fire special 120 85% 5 Has a 10% chance to burn the target.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Psychic psychic special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Scald water special 80 100% 15 Has a 30% chance to burn the target.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
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