#289 - Slaking

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pokeball.png The Basics
Damage Taken
normal 1 × fighting 2 ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 1 × ghost 0 ×
steel 1 × fire 1 ×
water 1 × grass 1 ×
electric 1 × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Slaking's Stats
Max Med Min
HP:
150
504 504 504
Attack:
160
460 419 377
Defense:
100
328 299 269
Special Attack:
95
317 289 260
Special Defense:
65
251 229 206
Speed:
100
328 299 269
Average:
111.7
Base Stat Total: 670
Abilities
Truant Skips every second turn.
Micellaneous
Effort Points 3 HP
Wild Hold Items None
Gender Rate 50% male
50% female
Capture Rate 45
Base Happiness 70
Base Experience 210
Growth Rate slow
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Slaking's Sprites
Normal Shiny
Front Slaking Slaking
Back Slaking Slaking
See more Slaking sprites
Flavor Text
Versions Flavor Text
White, Black The world's laziest Pokémon. When it is lounging, it is actually saving energy for striking back.
SoulSilver, HeartGold The world’s laziest Pokémon. It moves to another spot when there’s no food left within its reach.
Platinum, Pearl, Diamond The world’s laziest Pokémon. When it is lounging, it is actually saving energy for striking back.
Flavor Data
Species Lazy
Color Brown
Height 2 m or 6' 6"
Weight 130.5 kg or 287.7 lb
Habitat forest
Bodyshape Humanoid
Footprint 289.png
Cry Download
All Pokemon Cries
tm-normal.png
Slaking's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Encore normal non-damaging -- 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
1 Yawn normal non-damaging -- -- 10 Target sleeps at the end of the next turn.
1 Slack Off normal non-damaging -- -- 10 Heals the user by half its max HP.
1 Scratch normal physical 40 100% 35 Inflicts regular damage with no additional effect.
7 Encore normal non-damaging -- 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
13 Slack Off normal non-damaging -- -- 10 Heals the user by half its max HP.
19 Faint Attack dark physical 60 -- 20 Never misses.
25 Amnesia psychic non-damaging -- -- 20 Raises the user's Special Defense by two stages.
31 Covet normal physical 60 100% 40 Takes the target's item.
36 Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
37 Chip Away normal physical 70 100% 20 Ignores the target's stat modifiers.
43 Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
49 Flail normal physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
55 Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
61 Punishment dark physical 1 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
67 Hammer Arm fighting physical 100 90% 10 Lowers user's Speed by one stage.
Egg Moves
Name Type Class Power Accuracy PP Effect
Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
Slash normal physical 70 100% 20 Has an increased chance for a critical hit.
Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Curse ghost non-damaging -- -- 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Pursuit dark physical 40 100% 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Crush Claw normal physical 75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
Tickle normal non-damaging -- 100% 20 Lowers the target's Attack and Defense by one stage.
Hammer Arm fighting physical 100 90% 10 Lowers user's Speed by one stage.
Night Slash dark physical 70 100% 15 Has an increased chance for a critical hit.
After You normal non-damaging -- -- 15 Makes the target act next this turn.
Machine Moves
Name Type Class Power Accuracy PP Effect
Work Up normal non-damaging -- -- 30 Raises the user's Attack and Special Attack by one stage each.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Taunt dark non-damaging -- 100% 20 For the next few turns, the target can only use damaging moves.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Aerial Ace flying physical 60 -- 20 Never misses.
Bulk Up fighting non-damaging -- -- 20 Raises the user's Attack and Defense by one stage.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Quash dark non-damaging -- 100% 15 Makes the target act last this turn.
Incinerate fire special 30 100% 15 Destroys the target's held berry.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Smack Down rock physical 50 100% 15 Removes any immunity to Ground damage.
Hone Claws dark non-damaging -- -- 15 Raises the user's Attack and accuracy by one stage.
Shadow Claw ghost physical 70 100% 15 Has an increased chance for a critical hit.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Focus Blast fighting special 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Low Sweep fighting physical 60 100% 20 Lowers the target's Speed by one stage.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Fire Blast fire special 120 85% 5 Has a 10% chance to burn the target.
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