#451 - Skorupi

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pokeball.png The Basics
Damage Taken
normal 1 × fighting ¼ ×
flying 2 × poison ½ ×
ground 1 × rock 2 ×
bug ½ × ghost 1 ×
steel 1 × fire 2 ×
water 1 × grass ¼ ×
electric 1 × psychic 2 ×
ice 1 × dragon 1 ×
dark 1 ×
Skorupi's Stats
Max Med Min
HP:
40
284 284 284
Attack:
50
218 199 179
Defense:
90
306 279 251
Special Attack:
30
174 159 143
Special Defense:
55
229 209 188
Speed:
65
251 229 206
Average:
55
Base Stat Total: 330
Abilities
Battle Armor Protects against critical hits.
Sniper Strengthens critical hits to inflict 3×- damage rather than 2×-.
Dream World Abilities
Keen Eye Prevents accuracy from being lowered.
Micellaneous
Effort Points 1 Defense
Wild Hold Items 5% - Poison Barb
Gender Rate 50% male
50% female
Capture Rate 120
Base Happiness 70
Base Experience 114
Growth Rate slow
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1
Skorupi
Skorupi
Base form
Drapion
Drapion
Level up at level 40 or higher
Breeding
Gender Rate 50% male
50% female
Growth Rate slow
Steps to Hatch 5355 / 2805
Hatch Counter 20
Egg Groups Bug
Water 3
oran-berry.png Flavor
Skorupi's Sprites
Normal Shiny
Front Skorupi Skorupi
Back Skorupi Skorupi
See more Skorupi sprites
Flavor Text
Versions Flavor Text
White, Black As soon as the tail claws close, its needle tips secrete poison. It can survive a year without food.
SoulSilver, HeartGold It burrows under the sand to lie in wait for prey. Its tail claws can inject its prey with a savage poison.
Platinum As soon as the tail claws close, its needle tips secrete poison. It can survive a year without food.
Pearl It lives in arid lands. It buries itself in sand and lies in wait for unsuspecting prey.
Diamond It grips prey with its tail claws and injects poison. It tenaciously hangs on until the poison takes.
Flavor Data
Species Scorpion
Color Purple
Height 0.8 m or 2' 7"
Weight 12 kg or 26.46 lb
Habitat FireRed/LeafGreen Only
Bodyshape Armor
Footprint 451.png
Cry Download
All Pokemon Cries
tm-poison.png
Skorupi's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Poison Sting poison physical 15 100% 35 Has a 30% chance to poison the target.
1 Leer normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
1 Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
6 Knock Off dark physical 20 100% 20 Target drops its held item.
12 Pin Missile bug physical 14 85% 20 Hits 2-5 times in one turn.
17 Acupressure normal non-damaging -- -- 30 Raises one of a friendly Pokémon's stats at random by two stages.
23 Scary Face normal non-damaging -- 90% 10 Lowers the target's Speed by two stages.
28 Toxic Spikes poison non-damaging -- -- 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
34 Bug Bite bug physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
39 Poison Fang poison physical 50 100% 15 Has a 30% chance to badly poison the target.
45 Hone Claws dark non-damaging -- -- 15 Raises the user's Attack and accuracy by one stage.
50 Venoshock poison special 65 100% 10 Inflicts double damage if the target is Poisoned.
56 Crunch dark physical 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
61 Cross Poison poison physical 70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
Egg Moves
Name Type Class Power Accuracy PP Effect
Whirlwind normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Sand-Attack ground non-damaging -- 100% 15 Lowers the target's accuracy by one stage.
Twineedle bug physical 25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
Agility psychic non-damaging -- -- 30 Raises the user's Speed by two stages.
Screech normal non-damaging -- 85% 40 Lowers the target's Defense by two stages.
Confuse Ray ghost non-damaging -- 100% 10 Confuses the target.
Slash normal physical 70 100% 20 Has an increased chance for a critical hit.
Faint Attack dark physical 60 -- 20 Never misses.
Pursuit dark physical 40 100% 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Poison Tail poison physical 50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Night Slash dark physical 70 100% 15 Has an increased chance for a critical hit.
Machine Moves
Name Type Class Power Accuracy PP Effect
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Torment dark non-damaging -- 100% 15 Prevents the target from using the same move twice in a row.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Taunt dark non-damaging -- 100% 20 For the next few turns, the target can only use damaging moves.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Venoshock poison special 65 100% 10 Inflicts double damage if the target is Poisoned.
Hone Claws dark non-damaging -- -- 15 Raises the user's Attack and accuracy by one stage.
X-Scissor bug physical 80 100% 15 Inflicts regular damage with no additional effect.
Poison Jab poison physical 80 100% 20 Has a 30% chance to poison the target.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Struggle Bug bug special 30 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
Aerial Ace flying physical 60 -- 20 Never misses.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
False Swipe normal physical 40 100% 40 Cannot lower the target's HP below 1.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
Thief dark physical 40 100% 10 Takes the target's item.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Sludge Bomb poison special 90 100% 10 Has a 30% chance to poison the target.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Pt Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
HGSS Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
HGSS Bug Bite bug physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Knock Off dark physical 20 100% 20 Target drops its held item.
BW2 Dark Pulse dark special 80 100% 15 Has a 20% chance to make the target flinch.
BW2 Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
BW2 Bug Bite bug physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
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