#027 - Sandshrew

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pokeball.png The Basics
Sandshrew

Sandshrew Sandshrew
Generation I
ground
Damage Taken
normal 1 × fighting 1 ×
flying 1 × poison ½ ×
ground 1 × rock ½ ×
bug 1 × ghost 1 ×
steel 1 × fire 1 ×
water 2 × grass 2 ×
electric 0 × psychic 1 ×
ice 2 × dragon 1 ×
dark 1 ×
Sandshrew's Stats
Max Med Min
HP:
50
304 304 304
Attack:
75
273 249 224
Defense:
85
295 269 242
Special Attack:
20
152 139 125
Special Defense:
30
174 159 143
Speed:
40
196 179 161
Average:
50
Base Stat Total: 300
Abilities
Sand Veil Increases evasion to 1.25×- during a sandstorm.
Dream World Abilities
Sand Rush Doubles Speed during a sandstorm.
Micellaneous
Effort Points 1 Defense
Wild Hold Items 5% - Quick Claw
Gender Rate 50% male
50% female
Capture Rate 255
Base Happiness 70
Base Experience 93
Growth Rate medium
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Sandshrew's Sprites
Normal Shiny
Front Sandshrew Sandshrew
Back Sandshrew Sandshrew
See more Sandshrew sprites
Flavor Text
Versions Flavor Text
White, Black To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
SoulSilver Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
HeartGold If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
Platinum, Pearl, Diamond To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
Flavor Data
Species Mouse
Color Yellow
Height 0.6 m or 1' 11"
Weight 12 kg or 26.46 lb
Habitat Rough terrain
Bodyshape Upright
Footprint 27.png
Cry Download
All Pokemon Cries
tm-ground.png
Sandshrew's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Scratch normal physical 40 100% 35 Inflicts regular damage with no additional effect.
3 Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
7 Sand-Attack ground non-damaging -- 100% 15 Lowers the target's accuracy by one stage.
9 Poison Sting poison physical 15 100% 35 Has a 30% chance to poison the target.
13 Rapid Spin normal physical 20 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
15 Swift normal special 60 -- 20 Never misses.
19 Fury Swipes normal physical 18 80% 15 Hits 2-5 times in one turn.
21 Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
25 Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
27 Sand Tomb ground physical 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Slash normal physical 70 100% 20 Has an increased chance for a critical hit.
33 Gyro Ball steel physical 1 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
37 Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
Egg Moves
Name Type Class Power Accuracy PP Effect
Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Flail normal physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
Rapid Spin normal physical 20 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Metal Claw steel physical 50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Crush Claw normal physical 75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
Mud Shot ground special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Night Slash dark physical 70 100% 15 Has an increased chance for a critical hit.
Rock Climb normal physical 90 85% 20 Has a 20% chance to confuse the target.
Chip Away normal physical 70 100% 20 Ignores the target's stat modifiers.
Machine Moves
Name Type Class Power Accuracy PP Effect
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Aerial Ace flying physical 60 -- 20 Never misses.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Hone Claws dark non-damaging -- -- 15 Raises the user's Attack and accuracy by one stage.
Shadow Claw ghost physical 70 100% 15 Has an increased chance for a critical hit.
X-Scissor bug physical 80 100% 15 Inflicts regular damage with no additional effect.
Poison Jab poison physical 80 100% 20 Has a 30% chance to poison the target.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Gyro Ball steel physical 1 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Thief dark physical 40 100% 10 Takes the target's item.
Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
E Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
E Swift normal special 60 -- 20 Never misses.
E Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
E DynamicPunch fighting physical 100 50% 5 Has a 100% chance to confuse the target.
FRLG Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
FRLG Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Swift normal special 60 -- 20 Never misses.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Pt Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Pt Knock Off dark physical 20 100% 20 Target drops its held item.
Pt Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Swift normal special 60 -- 20 Never misses.
HGSS Super Fang normal physical 1 90% 10 Inflicts damage equal to half the target's HP.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
HGSS Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
HGSS Knock Off dark physical 20 100% 20 Target drops its held item.
HGSS Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
BW2 Super Fang normal physical 1 90% 10 Inflicts damage equal to half the target's HP.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Knock Off dark physical 20 100% 20 Target drops its held item.
BW2 Covet normal physical 60 100% 40 Takes the target's item.
BW2 Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
BW2 Stealth Rock rock non-damaging -- -- 20 Causes damage when opposing Pokémon switch in.
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