#10008 - Rotom

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pokeball.png The Basics
Damage Taken
normal 1 × fighting 1 ×
flying ½ × poison 1 ×
ground 4 × rock 2 ×
bug ½ × ghost 1 ×
steel ¼ × fire ½ ×
water 2 × grass ½ ×
electric ½ × psychic 1 ×
ice ½ × dragon 1 ×
dark 1 ×
Rotom's Stats
Max Med Min
HP:
50
304 304 304
Attack:
65
251 229 206
Defense:
107
344 313 281
Special Attack:
105
339 309 278
Special Defense:
107
344 313 281
Speed:
86
298 271 243
Average:
86.7
Base Stat Total: 520
Abilities
Levitate Evades Ground moves.
Micellaneous
Effort Points 1 Special Attack
1 Speed
Wild Hold Items None
Gender Rate Genderless
Capture Rate 45
Base Happiness 70
Base Experience 132
Growth Rate medium
lucky-egg.png Breeding and Evolution
Alternate Forms
Rotom Rotom Rotom Rotom Rotom Rotom
Breeding
Gender Rate Genderless
Growth Rate medium
Steps to Hatch 5355 / 2805
Hatch Counter 20
Egg Groups Indeterminate
oran-berry.png Flavor
Rotom's Sprites
Normal Shiny
Front Rotom Rotom
Back Rotom Rotom
See more Rotom sprites
Flavor Text

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Versions Flavor Text
Flavor Data
Species Plasma
Color Red
Height 0.3 m or 0' 11"
Weight 0.3 kg or 0.66 lb
Habitat FireRed/LeafGreen Only
Bodyshape Ball
Footprint 10008.png
Cry Download
All Pokemon Cries
tm-electric.png
Rotom's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Trick psychic non-damaging -- 100% 10 User and target swap items.
1 Astonish ghost physical 30 100% 15 Has a 30% chance to make the target flinch.
1 Confuse Ray ghost non-damaging -- 100% 10 Confuses the target.
1 ThunderShock electric special 40 100% 30 Has a 10% chance to paralyze the target.
1 Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
8 Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
15 Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
22 Shock Wave electric special 60 -- 20 Never misses.
29 Ominous Wind ghost special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
36 Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
43 Electro Ball electric special 1 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
50 Hex ghost special 50 100% 10 Has double power if the target has a major status ailment.
57 Charge electric non-damaging -- -- 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
64 Discharge electric special 80 100% 15 Has a 30% chance to paralyze the target.
Machine Moves
Name Type Class Power Accuracy PP Effect
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Will-O-Wisp fire non-damaging -- 75% 15 Burns the target.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Volt Switch electric special 70 100% 20 User must switch out after attacking.
Charge Beam electric special 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
Telekinesis psychic non-damaging -- -- 15 Moves have 100% accuracy against the target for three turns.
Thief dark physical 40 100% 10 Takes the target's item.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Reflect psychic non-damaging -- -- 20 Reduces damage from physical attacks by half.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
Pt Swift normal special 60 -- 20 Never misses.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Trick psychic non-damaging -- 100% 10 User and target swap items.
Pt Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
Pt Sucker Punch dark physical 80 100% 5 Only works if the target is about to use a damaging move.
Pt Ominous Wind ghost special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
HGSS Swift normal special 60 -- 20 Never misses.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Pain Split normal non-damaging -- -- 20 Sets the user's and targets's HP to the average of their current HP.
HGSS Trick psychic non-damaging -- 100% 10 User and target swap items.
HGSS Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
HGSS Sucker Punch dark physical 80 100% 5 Only works if the target is about to use a damaging move.
HGSS Ominous Wind ghost special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Pain Split normal non-damaging -- -- 20 Sets the user's and targets's HP to the average of their current HP.
BW2 Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
BW2 Trick psychic non-damaging -- 100% 10 User and target swap items.
BW2 Snatch dark non-damaging -- -- 10 Steals the target's move, if it's self-targeted.
BW2 Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
BW2 Dark Pulse dark special 80 100% 15 Has a 20% chance to make the target flinch.
BW2 Electroweb electric special 55 95% 15 Lowers the target's Speed by one stage.
Other Moves
Name Type Class Learned by Power Accuracy PP Effect
Overheat fire special Rotom Form 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
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