#112 - Rhydon

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pokeball.png The Basics
Damage Taken
normal ½ × fighting 2 ×
flying ½ × poison ¼ ×
ground 2 × rock ½ ×
bug 1 × ghost 1 ×
steel 2 × fire ½ ×
water 4 × grass 4 ×
electric 0 × psychic 1 ×
ice 2 × dragon 1 ×
dark 1 ×
Rhydon's Stats
Max Med Min
HP:
105
414 414 414
Attack:
130
394 359 323
Defense:
120
372 339 305
Special Attack:
45
207 189 170
Special Defense:
45
207 189 170
Speed:
40
196 179 161
Average:
80.8
Base Stat Total: 485
Abilities
Lightningrod Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Rock Head Protects against recoil damage.
Dream World Abilities
Reckless Strengthens recoil moves to 1.2×- their power.
Micellaneous
Effort Points 2 Attack
Wild Hold Items None
Gender Rate 50% male
50% female
Capture Rate 60
Base Happiness 70
Base Experience 204
Growth Rate slow
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Rhydon's Sprites
Normal Shiny
Front Rhydon Rhydon
Back Rhydon Rhydon
See more Rhydon sprites
Flavor Text
Versions Flavor Text
White, Black Standing on its hind legs freed its forelegs and made it smarter. It is very forgetful, however.
SoulSilver Its brain developed when it began walking on hind legs. Its thick hide protects it even in magma.
HeartGold Its rugged hide protects it from even the heat of lava. However, the hide also makes it insensitive.
Platinum Standing on its hind legs freed its forelegs and made it smarter. It is very forgetful, however.
Pearl, Diamond Its brain developed after it stood up on its hind legs. Its drill horn bores tunnels through solid rock.
Flavor Data
Species Drill
Color Gray
Height 1.9 m or 6' 2"
Weight 120 kg or 264.55 lb
Habitat Rough terrain
Bodyshape Upright
Footprint 112.png
Cry Download
All Pokemon Cries
tm-ground.png
Rhydon's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Fury Attack normal physical 15 85% 20 Hits 2-5 times in one turn.
1 Stomp normal physical 65 100% 20 Has a 30% chance to make the target flinch.
1 Horn Attack normal physical 65 100% 25 Inflicts regular damage with no additional effect.
1 Tail Whip normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
9 Stomp normal physical 65 100% 20 Has a 30% chance to make the target flinch.
12 Fury Attack normal physical 15 85% 20 Hits 2-5 times in one turn.
19 Scary Face normal non-damaging -- 90% 10 Lowers the target's Speed by two stages.
23 Rock Blast rock physical 25 90% 10 Hits 2-5 times in one turn.
30 Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
34 Chip Away normal physical 70 100% 20 Ignores the target's stat modifiers.
41 Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
42 Hammer Arm fighting physical 100 90% 10 Lowers user's Speed by one stage.
47 Drill Run ground physical 80 95% 10 Has an increased chance for a critical hit.
56 Stone Edge rock physical 100 80% 5 Has an increased chance for a critical hit.
62 Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
71 Horn Drill normal physical 1 30% 5 Causes a one-hit KO.
77 Megahorn bug physical 120 85% 10 Inflicts regular damage with no additional effect.
Egg Moves
Name Type Class Power Accuracy PP Effect
Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Skull Bash normal physical 100 100% 15 Raises the user's Defense by one stage. User charges for one turn before attacking.
Curse ghost non-damaging -- -- 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Reversal fighting physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Magnitude ground physical 1 100% 30 Power varies randomly from 10 to 150.
Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Crunch dark physical 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Crush Claw normal physical 75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
Dragon Rush dragon physical 100 75% 10 Has a 20% chance to make the target flinch.
Thunder Fang electric physical 65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Ice Fang ice physical 65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Fire Fang fire physical 65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Rock Climb normal physical 90 85% 20 Has a 20% chance to confuse the target.
Machine Moves
Name Type Class Power Accuracy PP Effect
Dragon Tail dragon physical 60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Incinerate fire special 30 100% 15 Destroys the target's held berry.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Smack Down rock physical 50 100% 15 Removes any immunity to Ground damage.
Stone Edge rock physical 100 80% 5 Has an increased chance for a critical hit.
Shadow Claw ghost physical 70 100% 15 Has an increased chance for a critical hit.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Focus Blast fighting special 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
Poison Jab poison physical 80 100% 20 Has a 30% chance to poison the target.
Rock Polish rock non-damaging -- -- 20 Raises the user's Speed by two stages.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Thief dark physical 40 100% 10 Takes the target's item.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Surf water special 95 100% 15 Inflicts regular damage and can hit Dive users.
Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Fire Blast fire special 120 85% 5 Has a 10% chance to burn the target.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
E Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
E ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
E Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
E Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
E Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
E DynamicPunch fighting physical 100 50% 5 Has a 100% chance to confuse the target.
FRLG Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
FRLG Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
FRLG Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
FRLG Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
Pt Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
Pt ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Pt Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
Pt Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Pt Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Pt AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Pt Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Pt Superpower fighting physical 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Pt Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
Pt Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
Pt Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HGSS Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
HGSS Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
HGSS ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
HGSS Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
HGSS Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
HGSS Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
HGSS AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
HGSS Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HGSS Superpower fighting physical 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
HGSS Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
HGSS Block normal non-damaging -- -- 5 Prevents the target from leaving battle.
HGSS Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
HGSS Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
BW2 Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
BW2 Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
BW2 ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
BW2 Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
BW2 Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
BW2 Superpower fighting physical 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
BW2 Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
BW2 Block normal non-damaging -- -- 5 Prevents the target from leaving battle.
BW2 Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
BW2 Dragon Pulse dragon special 90 100% 10 Inflicts regular damage with no additional effect.
BW2 Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
BW2 Stealth Rock rock non-damaging -- -- 20 Causes damage when opposing Pokémon switch in.
BW2 Drill Run ground physical 80 95% 10 Has an increased chance for a critical hit.
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