#019 - Rattata

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Rattata

Rattata Rattata
Generation I
normal
Damage Taken
normal 1 × fighting 2 ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 1 × ghost 0 ×
steel 1 × fire 1 ×
water 1 × grass 1 ×
electric 1 × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Rattata's Stats
Max Med Min
HP:
30
264 264 264
Attack:
56
232 211 189
Defense:
35
185 169 152
Special Attack:
25
163 149 134
Special Defense:
35
185 169 152
Speed:
72
267 243 218
Average:
42.2
Base Stat Total: 253
Abilities
Run Away Ensures success fleeing from wild battles.
Guts Increases Attack to 1.5×- with a major status ailment.
Dream World Abilities
Hustle Strengthens physical moves to inflict 1.5×- damage, but decreases their accuracy to 0.8×-.
Micellaneous
Effort Points 1 Speed
Wild Hold Items 5% - Chilan Berry
Gender Rate 50% male
50% female
Capture Rate 255
Base Happiness 70
Base Experience 57
Growth Rate medium
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Rattata's Sprites
Normal Shiny
Front Rattata Rattata
Back Rattata Rattata
See more Rattata sprites
Flavor Text
Versions Flavor Text
White, Black Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
SoulSilver Living wherever there is food available, it ceaselessly scavenges for edibles the entire day.
HeartGold It eats anything. Wherever food is available, it will settle down and produce offspring continuously.
Platinum, Pearl, Diamond Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
Flavor Data
Species Mouse
Color Purple
Height 0.3 m or 0' 11"
Weight 3.5 kg or 7.72 lb
Habitat grassland
Bodyshape Quadruped
Footprint 19.png
Cry Download
All Pokemon Cries
tm-normal.png
Rattata's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
4 Quick Attack normal physical 40 100% 30 Inflicts regular damage with no additional effect.
7 Focus Energy normal non-damaging -- -- 30 Increases the user's chance to score a critical hit.
10 Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
13 Pursuit dark physical 40 100% 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
16 Hyper Fang normal physical 80 90% 15 Has a 10% chance to make the target flinch.
19 Sucker Punch dark physical 80 100% 5 Only works if the target is about to use a damaging move.
22 Crunch dark physical 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
25 Assurance dark physical 50 100% 10 Power is doubled if the target has already received damage this turn.
28 Super Fang normal physical 1 90% 10 Inflicts damage equal to half the target's HP.
31 Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
34 Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
Egg Moves
Name Type Class Power Accuracy PP Effect
Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Screech normal non-damaging -- 85% 40 Lowers the target's Defense by two stages.
Fury Swipes normal physical 18 80% 15 Hits 2-5 times in one turn.
Flame Wheel fire physical 60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
Reversal fighting physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Revenge fighting physical 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Me First normal non-damaging 1 -- 20 Uses the target's move against it before it attacks, with power increased by half.
Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
Final Gambit fighting special 1 100% 5 Inflicts damage equal to the user's remaining HP. User faints.
Machine Moves
Name Type Class Power Accuracy PP Effect
Work Up normal non-damaging -- -- 30 Raises the user's Attack and Special Attack by one stage each.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Wild Charge electric physical 90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Taunt dark non-damaging -- 100% 20 For the next few turns, the target can only use damaging moves.
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Charge Beam electric special 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
Grass Knot grass special 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
U-turn bug physical 70 100% 20 User must switch out after attacking.
Pluck flying physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thief dark physical 40 100% 10 Takes the target's item.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
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