#020 - Raticate
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Raticate's Stats
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| HP: |
55 |
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| Attack: |
81 |
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| Defense: |
60 |
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| Special Attack: |
50 |
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| Special Defense: |
70 |
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| Speed: |
97 |
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| Average: |
68.8 |
Base Stat Total: 413 | ||||
Abilities
| Run Away | Ensures success fleeing from wild battles. |
| Guts | Increases Attack to 1.5×- with a major status ailment. |
| Dream World Abilities | |
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| Hustle | Strengthens physical moves to inflict 1.5×- damage, but decreases their accuracy to 0.8×-. |
Micellaneous
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Evolution Chain
| Raticate's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Raticate sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls. |
| SoulSilver | Its whiskers help it to maintain balance. Its fangs never stop growing, so it gnaws to pare them down. |
| HeartGold | Gnaws on anything with its tough fangs. It can even topple concrete buildings by gnawing on them. |
| Platinum, Pearl, Diamond | It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Tackle |
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50 | 100% | 35 | Inflicts regular damage with no additional effect. |
| 1 | Quick Attack |
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40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| 1 | Focus Energy |
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-- | -- | 30 | Increases the user's chance to score a critical hit. |
| 1 | Swords Dance |
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-- | -- | 30 | Raises the user's Attack by two stages. |
| 1 | Tail Whip |
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-- | 100% | 30 | Lowers the target's Defense by one stage. |
| 4 | Quick Attack |
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40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| 7 | Focus Energy |
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-- | -- | 30 | Increases the user's chance to score a critical hit. |
| 10 | Bite |
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60 | 100% | 25 | Has a 30% chance to make the target flinch. |
| 13 | Pursuit |
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40 | 100% | 20 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
| 16 | Hyper Fang |
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80 | 90% | 15 | Has a 10% chance to make the target flinch. |
| 19 | Sucker Punch |
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80 | 100% | 5 | Only works if the target is about to use a damaging move. |
| 20 | Scary Face |
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-- | 90% | 10 | Lowers the target's Speed by two stages. |
| 24 | Crunch |
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80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. |
| 29 | Assurance |
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50 | 100% | 10 | Power is doubled if the target has already received damage this turn. |
| 34 | Super Fang |
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1 | 90% | 10 | Inflicts damage equal to half the target's HP. |
| 39 | Double-Edge |
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120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| 44 | Endeavor |
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1 | 100% | 5 | Lowers the target's HP to equal the user's. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Bite |
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60 | 100% | 25 | Has a 30% chance to make the target flinch. |
| Counter |
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1 | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
| Screech |
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-- | 85% | 40 | Lowers the target's Defense by two stages. |
| Fury Swipes |
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18 | 80% | 15 | Hits 2-5 times in one turn. |
| Flame Wheel |
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60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
| Reversal |
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1 | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Uproar |
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90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| Revenge |
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60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. |
| Me First |
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1 | -- | 20 | Uses the target's move against it before it attacks, with power increased by half. |
| Last Resort |
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140 | 100% | 5 | Can only be used after all of the user's other moves have been used. |
| Final Gambit |
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1 | 100% | 5 | Inflicts damage equal to the user's remaining HP. User faints. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Thunderbolt |
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95 | 100% | 15 | Has a 10% chance to paralyze the target. |
| U-turn |
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70 | 100% | 20 | User must switch out after attacking. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Pluck |
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60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. |
| Taunt |
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-- | 100% | 20 | For the next few turns, the target can only use damaging moves. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Thief |
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40 | 100% | 10 | Takes the target's item. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Rock Smash |
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40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Shadow Ball |
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80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Rain Dance |
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-- | -- | 5 | Changes the weather to rain for five turns. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Grass Knot |
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1 | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Charge Beam |
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50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. |
| Swords Dance |
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-- | -- | 30 | Raises the user's Attack by two stages. |
| Cut |
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50 | 95% | 30 | Inflicts regular damage with no additional effect. |
| Wild Charge |
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90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| Work Up |
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-- | -- | 30 | Raises the user's Attack and Special Attack by one stage each. |
| Retaliate |
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70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. |
| Giga Impact |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Roar |
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-- | 100% | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Ice Beam |
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95 | 100% | 10 | Has a 10% chance to freeze the target. |
| Blizzard |
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120 | 70% | 5 | Has a 10% chance to freeze the target. |
| Hyper Beam |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Strength |
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80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Thunder Wave |
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-- | 100% | 20 | Paralyzes the target. |
| Thunder |
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120 | 70% | 10 | Has a 30% chance to paralyze the target. |
| Dig |
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80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Sunny Day |
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-- | -- | 5 | Changes the weather to sunny for five turns. |