#409 - Rampardos
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Rampardos's Stats
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| HP: |
97 |
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| Attack: |
165 |
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| Defense: |
60 |
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| Special Attack: |
65 |
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| Special Defense: |
50 |
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| Speed: |
58 |
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| Average: |
82.5 |
Base Stat Total: 495 | ||||
Abilities
| Mold Breaker | Makes moves ignore targets' abilities if they could hinder or prevent them. |
| Dream World Abilities | |
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| Sheer Force | Strengthens moves with extra effects to 1.3×- their power, but prevents their extra effects. |
Micellaneous
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Evolution Chain
Breeding
| Gender Rate | 87.5% male 12.5% female |
| Growth Rate | slow then very fast |
| Steps to Hatch | 7905 / 4080 |
| Hatch Counter | 30 |
| Egg Groups | Monster |
Compatibility
| Rampardos's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Rampardos sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | If two were to smash their heads together, their foot-thick skulls would keep them from fainting. |
| SoulSilver, HeartGold | Its skull withstands impacts of any magnitude. As a result, its brain never gets the chance to grow. |
| Platinum | If two were to smash their heads together, their foot-thick skulls would keep them from fainting. |
| Pearl | Its skull is as hard as iron. It is a brute that tears down jungle trees while catching prey. |
| Diamond | Its powerful head butt has enough power to shatter even the most durable things upon impact. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Headbutt |
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70 | 100% | 15 | Has a 30% chance to make the target flinch. |
| 1 | Leer |
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-- | 100% | 30 | Lowers the target's Defense by one stage. |
| 6 | Focus Energy |
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-- | -- | 30 | Increases the user's chance to score a critical hit. |
| 10 | Pursuit |
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40 | 100% | 20 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
| 15 | Take Down |
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90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| 19 | Scary Face |
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-- | 90% | 10 | Lowers the target's Speed by two stages. |
| 24 | Assurance |
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50 | 100% | 10 | Power is doubled if the target has already received damage this turn. |
| 28 | Chip Away |
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70 | 100% | 20 | Ignores the target's stat modifiers. |
| 30 | Endeavor |
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1 | 100% | 5 | Lowers the target's HP to equal the user's. |
| 36 | AncientPower |
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60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. |
| 43 | Zen Headbutt |
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80 | 90% | 15 | Has a 20% chance to make the target flinch. |
| 51 | Screech |
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-- | 85% | 40 | Lowers the target's Defense by two stages. |
| 58 | Head Smash |
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150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Whirlwind |
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-- | 100% | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Slam |
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80 | 75% | 20 | Inflicts regular damage with no additional effect. |
| Stomp |
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65 | 100% | 20 | Has a 30% chance to make the target flinch. |
| Thrash |
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120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| Double-Edge |
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120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| Leer |
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-- | 100% | 30 | Lowers the target's Defense by one stage. |
| Curse |
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-- | -- | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Iron Tail |
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100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. |
| Crunch |
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80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. |
| Hammer Arm |
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100 | 90% | 10 | Lowers user's Speed by one stage. |
| Iron Head |
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80 | 100% | 15 | Has a 30% chance to make the target flinch. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Dragon Tail |
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60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Rock Smash |
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40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
| Sunny Day |
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-- | -- | 5 | Changes the weather to sunny for five turns. |
| Rain Dance |
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-- | -- | 5 | Changes the weather to rain for five turns. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Sandstorm |
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-- | -- | 10 | Changes the weather to a sandstorm for five turns. |
| Brick Break |
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75 | 100% | 15 | Destroys Reflect and Light Screen. |
| Rock Tomb |
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50 | 80% | 10 | Has a 100% chance to lower the target's Speed by one stage. |
| Bulldoze |
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60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. |
| Incinerate |
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30 | 100% | 15 | Destroys the target's held berry. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Smack Down |
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50 | 100% | 15 | Removes any immunity to Ground damage. |
| Stone Edge |
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100 | 80% | 5 | Has an increased chance for a critical hit. |
| Giga Impact |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Focus Blast |
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120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. |
| Rock Polish |
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-- | -- | 20 | Raises the user's Speed by two stages. |
| Fling |
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1 | 100% | 10 | Throws held item at the target; power depends on the item. |
| Payback |
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50 | 100% | 10 | Power is doubled if the target has already moved this turn. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Thief |
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40 | 100% | 10 | Takes the target's item. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Thunder |
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120 | 70% | 10 | Has a 30% chance to paralyze the target. |
| Thunderbolt |
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95 | 100% | 15 | Has a 10% chance to paralyze the target. |
| Strength |
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80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Hyper Beam |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Blizzard |
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120 | 70% | 5 | Has a 10% chance to freeze the target. |
| Ice Beam |
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95 | 100% | 10 | Has a 10% chance to freeze the target. |
| Surf |
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95 | 100% | 15 | Inflicts regular damage and can hit Dive users. |
| Flamethrower |
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95 | 100% | 15 | Has a 10% chance to burn the target. |
| Roar |
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-- | 100% | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Cut |
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50 | 95% | 30 | Inflicts regular damage with no additional effect. |
| Earthquake |
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100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
| Swords Dance |
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-- | -- | 30 | Raises the user's Attack by two stages. |
| Rock Slide |
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75 | 90% | 10 | Has a 30% chance to make the target flinch. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Fire Blast |
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120 | 85% | 5 | Has a 10% chance to burn the target. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Dig |
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80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |