#243 - Raikou

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pokeball.png The Basics
Damage Taken
normal 1 × fighting 1 ×
flying ½ × poison 1 ×
ground 2 × rock 1 ×
bug 1 × ghost 1 ×
steel ½ × fire 1 ×
water 1 × grass 1 ×
electric ½ × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Raikou's Stats
Max Med Min
HP:
90
384 384 384
Attack:
85
295 269 242
Defense:
75
273 249 224
Special Attack:
115
361 329 296
Special Defense:
100
328 299 269
Speed:
115
361 329 296
Average:
96.7
Base Stat Total: 580
Abilities
Pressure Increases the PP cost of moves targetting the Pokémon by one.
Dream World Abilities
Volt Absorb Absorbs Electric moves, healing for 1/4 max HP.
Micellaneous
Effort Points 1 Special Attack
2 Speed
Wild Hold Items None
Gender Rate Genderless
Capture Rate 3
Base Happiness 35
Base Experience 216
Growth Rate slow
lucky-egg.png Breeding and Evolution
Evolution Chain
Raikou Raikou doesn't evolve!
Breeding
Gender Rate Genderless
Growth Rate slow
Steps to Hatch 20655 / 10455
Hatch Counter 80
Egg Groups No Eggs
Compatibility
Raikou Raikou cannot breed!
oran-berry.png Flavor
Raikou's Sprites
Normal Shiny
Front Raikou Raikou
Back Raikou Raikou
See more Raikou sprites
Flavor Text
Versions Flavor Text
White, Black It is said to have fallen with lightning. It can fire thunderbolts from the rain clouds on its back.
SoulSilver A Pokémon that races across the land while barking a cry that sounds like crashing thunder.
HeartGold The rain clouds it carries let it fire thunderbolts at will. They say that it descended with lightning.
Platinum, Pearl, Diamond It is said to have fallen with lightning. It can fire thunderbolts from the rain clouds on its back.
Flavor Data
Species Thunder
Color Yellow
Height 1.9 m or 6' 2"
Weight 178 kg or 392.42 lb
Habitat Grassland
Bodyshape Quadruped
Footprint 243.png
Cry Download
All Pokemon Cries
tm-electric.png
Raikou's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Leer normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
1 Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
8 ThunderShock electric special 40 100% 30 Has a 10% chance to paralyze the target.
15 Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
22 Quick Attack normal physical 40 100% 30 Inflicts regular damage with no additional effect.
29 Spark electric physical 65 100% 20 Has a 30% chance to paralyze the target.
36 Reflect psychic non-damaging -- -- 20 Reduces damage from physical attacks by half.
43 Crunch dark physical 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
50 Thunder Fang electric physical 65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
57 Discharge electric special 80 100% 15 Has a 30% chance to paralyze the target.
64 Extrasensory psychic special 80 100% 30 Has a 10% chance to make the target flinch.
71 Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
78 Calm Mind psychic non-damaging -- -- 20 Raises the user's Special Attack and Special Defense by one stage.
85 Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Machine Moves
Name Type Class Power Accuracy PP Effect
Wild Charge electric physical 90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Volt Switch electric special 70 100% 20 User must switch out after attacking.
Quash dark non-damaging -- 100% 15 Makes the target act last this turn.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Charge Beam electric special 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Calm Mind psychic non-damaging -- -- 20 Raises the user's Special Attack and Special Defense by one stage.
Snarl dark special 55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Reflect psychic non-damaging -- -- 20 Reduces damage from physical attacks by half.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Swift normal special 60 -- 20 Never misses.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
E Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Swift normal special 60 -- 20 Never misses.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
Pt Magnet Rise electric non-damaging -- -- 10 User is immune to Ground moves and effects for five turns.
Pt Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Swift normal special 60 -- 20 Never misses.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
HGSS Magnet Rise electric non-damaging -- -- 10 User is immune to Ground moves and effects for five turns.
HGSS Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
BW2 Magnet Rise electric non-damaging -- -- 10 User is immune to Ground moves and effects for five turns.
BW2 Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
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