#026 - Raichu

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pokeball.png The Basics
Damage Taken
normal 1 × fighting 1 ×
flying ½ × poison 1 ×
ground 2 × rock 1 ×
bug 1 × ghost 1 ×
steel ½ × fire 1 ×
water 1 × grass 1 ×
electric ½ × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Raichu's Stats
Max Med Min
HP:
60
324 324 324
Attack:
90
306 279 251
Defense:
55
229 209 188
Special Attack:
90
306 279 251
Special Defense:
80
284 259 233
Speed:
100
328 299 269
Average:
79.2
Base Stat Total: 475
Abilities
Static Has a 30% chance of paralyzing attacking Pokémon on contact.
Dream World Abilities
Lightningrod Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Micellaneous
Effort Points 3 Speed
Wild Hold Items 50% - Oran Berry
Gender Rate 50% male
50% female
Capture Rate 75
Base Happiness 70
Base Experience 122
Growth Rate medium
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Raichu's Sprites
Normal Shiny
Front Raichu Raichu
Back Raichu Raichu
See more Raichu sprites
Flavor Text
Versions Flavor Text
White, Black Its tail discharges electricity into the ground, protecting it from getting shocked.
SoulSilver If the electric pouches in its cheeks become fully charged, both ears will stand straight up.
HeartGold When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.
Platinum Its tail discharges electricity into the ground, protecting it from getting shocked.
Pearl It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.
Diamond It turns aggressive if it has too much electricity in its body. It discharges power through its tail.
Flavor Data
Species Mouse
Color Yellow
Height 0.8 m or 2' 7"
Weight 30 kg or 66.14 lb
Habitat Forest
Bodyshape Upright
Footprint 26.png
Cry Download
All Pokemon Cries
tm-electric.png
Raichu's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Quick Attack normal physical 40 100% 30 Inflicts regular damage with no additional effect.
1 ThunderShock electric special 40 100% 30 Has a 10% chance to paralyze the target.
1 Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
1 Tail Whip normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
Egg Moves
Name Type Class Power Accuracy PP Effect
DoubleSlap normal physical 15 85% 10 Hits 2-5 times in one turn.
ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
Bide normal physical 1 -- 10 User waits for 2-3 turns, then hits back for twice the damage it took.
Flail normal physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Reversal fighting physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
Present normal physical 1 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Encore normal non-damaging -- 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fake Out normal physical 40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Charge electric non-damaging -- -- 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Wish normal non-damaging -- -- 10 User will recover half its max HP at the end of the next turn.
Tickle normal non-damaging -- 100% 20 Lowers the target's Attack and Defense by one stage.
Lucky Chant normal non-damaging -- -- 30 Prevents the target from scoring critical hits for five turns.
Bestow normal non-damaging -- -- 15 Gives the user's held item to the target.
Machine Moves
Name Type Class Power Accuracy PP Effect
Wild Charge electric physical 90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Focus Blast fighting special 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Grass Knot grass special 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Charge Beam electric special 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Volt Switch electric special 70 100% 20 User must switch out after attacking.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Thief dark physical 40 100% 10 Takes the target's item.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
E ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
E Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
E Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
E Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
E Swift normal special 60 -- 20 Never misses.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
E DynamicPunch fighting physical 100 50% 5 Has a 100% chance to confuse the target.
FRLG Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
FRLG Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
FRLG Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
FRLG Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
Pt Swift normal special 60 -- 20 Never misses.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Pt Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
Pt Knock Off dark physical 20 100% 20 Target drops its held item.
Pt Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
Pt Magnet Rise electric non-damaging -- -- 10 User is immune to Ground moves and effects for five turns.
HGSS ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Swift normal special 60 -- 20 Never misses.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
HGSS Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
HGSS Knock Off dark physical 20 100% 20 Target drops its held item.
HGSS Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
HGSS Magnet Rise electric non-damaging -- -- 10 User is immune to Ground moves and effects for five turns.
BW2 ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
BW2 Knock Off dark physical 20 100% 20 Target drops its held item.
BW2 Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
BW2 Covet normal physical 60 100% 40 Takes the target's item.
BW2 Magnet Rise electric non-damaging -- -- 10 User is immune to Ground moves and effects for five turns.
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