#026 - Raichu
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Raichu's Stats
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| HP: |
60 |
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| Attack: |
90 |
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| Defense: |
55 |
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| Special Attack: |
90 |
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| Special Defense: |
80 |
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| Speed: |
100 |
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| Average: |
79.2 |
Base Stat Total: 475 | ||||
Abilities
| Static | Has a 30% chance of paralyzing attacking Pokémon on contact. |
| Dream World Abilities | |
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| Lightningrod | Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage. |
Micellaneous
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Evolution Chain
| Baby | Base | Stage 1 | ||||||
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| Raichu's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Raichu sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | Its tail discharges electricity into the ground, protecting it from getting shocked. |
| SoulSilver | If the electric pouches in its cheeks become fully charged, both ears will stand straight up. |
| HeartGold | When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual. |
| Platinum | Its tail discharges electricity into the ground, protecting it from getting shocked. |
| Pearl | It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size. |
| Diamond | It turns aggressive if it has too much electricity in its body. It discharges power through its tail. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Quick Attack |
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40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| 1 | ThunderShock |
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40 | 100% | 30 | Has a 10% chance to paralyze the target. |
| 1 | Thunderbolt |
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95 | 100% | 15 | Has a 10% chance to paralyze the target. |
| 1 | Tail Whip |
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-- | 100% | 30 | Lowers the target's Defense by one stage. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| DoubleSlap |
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15 | 85% | 10 | Hits 2-5 times in one turn. |
| ThunderPunch |
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75 | 100% | 15 | Has a 10% chance to paralyze the target. |
| Bide |
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1 | -- | 10 | User waits for 2-3 turns, then hits back for twice the damage it took. |
| Flail |
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1 | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Reversal |
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1 | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Endure |
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-- | -- | 10 | Prevents the user's HP from lowering below 1 this turn. |
| Present |
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1 | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
| Encore |
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-- | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Fake Out |
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40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| Charge |
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-- | -- | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
| Wish |
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-- | -- | 10 | User will recover half its max HP at the end of the next turn. |
| Tickle |
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-- | 100% | 20 | Lowers the target's Attack and Defense by one stage. |
| Lucky Chant |
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-- | -- | 30 | Prevents the target from scoring critical hits for five turns. |
| Bestow |
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-- | -- | 15 | Gives the user's held item to the target. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Wild Charge |
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90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Rain Dance |
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-- | -- | 5 | Changes the weather to rain for five turns. |
| Rock Smash |
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40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Brick Break |
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75 | 100% | 15 | Destroys Reflect and Light Screen. |
| Fling |
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1 | 100% | 10 | Throws held item at the target; power depends on the item. |
| Focus Blast |
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120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. |
| Giga Impact |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Grass Knot |
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1 | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Charge Beam |
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50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Echoed Voice |
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40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| Volt Switch |
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70 | 100% | 20 | User must switch out after attacking. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Hyper Beam |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Strength |
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80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Thunderbolt |
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95 | 100% | 15 | Has a 10% chance to paralyze the target. |
| Thunder Wave |
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-- | 100% | 20 | Paralyzes the target. |
| Thunder |
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120 | 70% | 10 | Has a 30% chance to paralyze the target. |
| Dig |
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80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Light Screen |
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-- | -- | 30 | Reduces damage from special attacks by 50% for five turns.. |
| Flash |
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-- | 100% | 20 | Lowers the target's accuracy by one stage. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Thief |
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40 | 100% | 10 | Takes the target's item. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |