#062 - Poliwrath

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pokeball.png The Basics
Poliwrath

Poliwrath Poliwrath
Generation I
water fighting
Damage Taken
normal 1 × fighting 1 ×
flying 2 × poison 1 ×
ground 1 × rock ½ ×
bug ½ × ghost 1 ×
steel ½ × fire ½ ×
water ½ × grass 2 ×
electric 2 × psychic 2 ×
ice ½ × dragon 1 ×
dark ½ ×
Poliwrath's Stats
Max Med Min
HP:
90
384 384 384
Attack:
85
295 269 242
Defense:
95
317 289 260
Special Attack:
70
262 239 215
Special Defense:
90
306 279 251
Speed:
70
262 239 215
Average:
83.3
Base Stat Total: 500
Abilities
Water Absorb Absorbs Water moves, healing for 1/4 max HP.
Damp Prevents Selfdestruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Dream World Abilities
Swift Swim Doubles Speed during rain.
Micellaneous
Effort Points 3 Defense
Wild Hold Items 5% - King's Rock
Gender Rate 50% male
50% female
Capture Rate 45
Base Happiness 70
Base Experience 185
Growth Rate medium slow
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1 Stage 2
Poliwag
Poliwag
Base form
Poliwhirl
Poliwhirl
Level up at level 25 or higher
Poliwrath
Poliwrath
Use item: Water Stone
Politoed
Politoed
Trade while holding King's Rock
Breeding
Gender Rate 50% male
50% female
Growth Rate medium slow
Steps to Hatch 5355 / 2805
Hatch Counter 20
Egg Groups Water 1
oran-berry.png Flavor
Poliwrath's Sprites
Normal Shiny
Front Poliwrath Poliwrath
Back Poliwrath Poliwrath
See more Poliwrath sprites
Flavor Text
Versions Flavor Text
White, Black With its extremely tough muscles, it can keep swimming in the Pacific Ocean without resting.
SoulSilver Although an energetic, skilled swimmer that uses all of its muscles, it lives on dry land.
HeartGold This strong and skilled swimmer is even capable of crossing the Pacific Ocean just by kicking.
Platinum, Pearl, Diamond With its extremely tough muscles, it can keep swimming in the Pacific Ocean without resting.
Flavor Data
Species Tadpole
Color Blue
Height 1.3 m or 4' 3"
Weight 54 kg or 119.05 lb
Habitat Water's edge
Bodyshape Humanoid
Footprint 62.png
Cry Download
All Pokemon Cries
tm-water.png
Poliwrath's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 BubbleBeam water special 65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
1 Hypnosis psychic non-damaging -- 60% 20 Puts the target to sleep.
1 Submission fighting physical 80 80% 25 User receives 1/4 the damage it inflicts in recoil.
1 DoubleSlap normal physical 15 85% 10 Hits 2-5 times in one turn.
32 DynamicPunch fighting physical 100 50% 5 Has a 100% chance to confuse the target.
43 Mind Reader normal non-damaging -- -- 5 Ensures that the user's next move will hit the target.
53 Circle Throw fighting physical 60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Egg Moves
Name Type Class Power Accuracy PP Effect
Mist ice non-damaging -- -- 30 Protects the user's stats from being changed by enemy moves.
BubbleBeam water special 65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
Haze ice non-damaging -- -- 30 Resets all Pokémon's stats, accuracy, and evasion.
Splash normal non-damaging -- -- 40 Does nothing.
Mind Reader normal non-damaging -- -- 5 Ensures that the user's next move will hit the target.
Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
Encore normal non-damaging -- 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
Refresh normal non-damaging -- -- 20 Cleanses the user of a burn, paralysis, or poison.
Ice Ball ice physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Mud Shot ground special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Water Sport water non-damaging -- -- 15 All damage from Fire moves is halved until the end of the battle.
Water Pulse water special 60 100% 20 Has a 20% chance to confuse the target.
Machine Moves
Name Type Class Power Accuracy PP Effect
Work Up normal non-damaging -- -- 30 Raises the user's Attack and Special Attack by one stage each.
Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Hail ice non-damaging -- -- 10 Changes the weather to a hailstorm for five turns.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Bulk Up fighting non-damaging -- -- 20 Raises the user's Attack and Defense by one stage.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Scald water special 80 100% 15 Has a 30% chance to burn the target.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Low Sweep fighting physical 60 100% 20 Lowers the target's Speed by one stage.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Focus Blast fighting special 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
Poison Jab poison physical 80 100% 20 Has a 30% chance to poison the target.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Surf water special 95 100% 15 Inflicts regular damage and can hit Dive users.
Psychic psychic special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Thief dark physical 40 100% 10 Takes the target's item.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Waterfall water physical 80 100% 15 Has a 20% chance to make the target flinch.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
E Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
E Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
E Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
E Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
E DynamicPunch fighting physical 100 50% 5 Has a 100% chance to confuse the target.
FRLG Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
FRLG Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
FRLG Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Pt Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
Pt Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Pt Vacuum Wave fighting special 40 100% 30 Inflicts regular damage with no additional effect.
HGSS Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
HGSS Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
HGSS Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
HGSS Vacuum Wave fighting special 40 100% 30 Inflicts regular damage with no additional effect.
BW2 Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
BW2 Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
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