#231 - Phanpy
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Phanpy's Stats
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| HP: |
90 |
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| Attack: |
60 |
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| Defense: |
60 |
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| Special Attack: |
40 |
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| Special Defense: |
40 |
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| Speed: |
40 |
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| Average: |
55 |
Base Stat Total: 330 | ||||
Abilities
| Pickup | Picks up other Pokémon's used and Flung held items. May also pick up an item after battle. |
| Dream World Abilities | |
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| Sand Veil | Increases evasion to 1.25×- during a sandstorm. |
Micellaneous
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Evolution Chain
| Phanpy's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Phanpy sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | It is strong despite its compact size. It can easily pick up and carry an adult human on its back. |
| SoulSilver | As a sign of affection, it bumps with its snout. However, it is so strong, it may send you flying. |
| HeartGold | It swings its long snout around playfully, but because it is so strong, that can be dangerous. |
| Platinum, Pearl, Diamond | It is strong despite its compact size. It can easily pick up and carry an adult human on its back. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Defense Curl |
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-- | -- | 40 | Raises user's Defense by one stage. |
| 1 | Tackle |
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50 | 100% | 35 | Inflicts regular damage with no additional effect. |
| 1 | Growl |
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-- | 100% | 40 | Lowers the target's Attack by one stage. |
| 1 | Odor Sleuth |
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-- | -- | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
| 6 | Flail |
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1 | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| 10 | Take Down |
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90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| 15 | Rollout |
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30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| 19 | Natural Gift |
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1 | 100% | 15 | Power and type depend on the held berry. |
| 24 | Slam |
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80 | 75% | 20 | Inflicts regular damage with no additional effect. |
| 28 | Endure |
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-- | -- | 10 | Prevents the user's HP from lowering below 1 this turn. |
| 33 | Charm |
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-- | 100% | 20 | Lowers the target's Attack by two stages. |
| 37 | Last Resort |
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140 | 100% | 5 | Can only be used after all of the user's other moves have been used. |
| 42 | Double-Edge |
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120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Body Slam |
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85 | 100% | 15 | Has a 30% chance to paralyze the target. |
| Counter |
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1 | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
| Fissure |
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1 | 30% | 5 | Causes a one-hit KO. |
| Focus Energy |
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-- | -- | 30 | Increases the user's chance to score a critical hit. |
| Snore |
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40 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| Mud-Slap |
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20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. |
| AncientPower |
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60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. |
| Endeavor |
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1 | 100% | 5 | Lowers the target's HP to equal the user's. |
| Ice Shard |
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40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Head Smash |
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150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. |
| Heavy Slam |
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1 | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Bulldoze |
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60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. |
| Sandstorm |
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-- | -- | 10 | Changes the weather to a sandstorm for five turns. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Sunny Day |
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-- | -- | 5 | Changes the weather to sunny for five turns. |
| Rock Smash |
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40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Rock Tomb |
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50 | 80% | 10 | Has a 100% chance to lower the target's Speed by one stage. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Echoed Voice |
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40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Roar |
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-- | 100% | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Strength |
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80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Earthquake |
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100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Rock Slide |
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75 | 90% | 10 | Has a 30% chance to make the target flinch. |