#047 - Parasect
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Parasect's Stats
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| HP: |
60 |
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| Attack: |
95 |
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| Defense: |
80 |
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| Special Attack: |
60 |
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| Special Defense: |
80 |
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| Speed: |
30 |
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| Average: |
67.5 |
Base Stat Total: 405 | ||||
Abilities
| Effect Spore | Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact. |
| Dry Skin | Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×-, but absorbs Water moves, healing for 1/4 max HP. |
| Dream World Abilities | |
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| Damp | Prevents Selfdestruct, Explosion, and Aftermath from working while the Pokémon is in battle. |
Micellaneous
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Evolution Chain
| Parasect's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Parasect sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | A mushroom grown larger than the host's body controls Parasect. It scatters poisonous spores. |
| SoulSilver | The larger the mushroom on its back grows, the stronger the mushroom spores it scatters. |
| HeartGold | It stays mostly in dark, damp places, the preference not of the bug, but of the big mushroom on its back. |
| Platinum | A mushroom grown larger than the host’s body controls PARASECT. It scatters poisonous spores. |
| Pearl | It is controlled by a mushroom grown larger than the bug body. It is said to prefer damp places. |
| Diamond | A mushroom grown larger than the host’s body controls PARASECT. It scatters poisonous spores. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Cross Poison |
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70 | 100% | 20 | Has an increased chance for a critical hit and a 10% chance to poison the target. |
| 1 | Leech Life |
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20 | 100% | 15 | Heals the user by half the damage inflicted. |
| 1 | Scratch |
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40 | 100% | 35 | Inflicts regular damage with no additional effect. |
| 1 | Stun Spore |
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-- | 75% | 30 | Paralyzes the target. |
| 1 | PoisonPowder |
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-- | 75% | 35 | Poisons the target. |
| 6 | PoisonPowder |
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-- | 75% | 35 | Poisons the target. |
| 6 | Stun Spore |
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-- | 75% | 30 | Paralyzes the target. |
| 11 | Leech Life |
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20 | 100% | 15 | Heals the user by half the damage inflicted. |
| 17 | Fury Cutter |
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20 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
| 22 | Spore |
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-- | 100% | 15 | Puts the target to sleep. |
| 29 | Slash |
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70 | 100% | 20 | Has an increased chance for a critical hit. |
| 37 | Growth |
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-- | -- | 40 | Raises the user's Attack and Special Attack by one stage. |
| 44 | Giga Drain |
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75 | 100% | 10 | Heals the user by half the damage inflicted. |
| 51 | Aromatherapy |
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-- | -- | 5 | Cures the entire party of major status effects. |
| 59 | Rage Powder |
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-- | -- | 20 | Redirects the target's single-target effects to the user for this turn. |
| 66 | X-Scissor |
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80 | 100% | 15 | Inflicts regular damage with no additional effect. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Psybeam |
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65 | 100% | 20 | Has a 10% chance to confuse the target. |
| Counter |
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1 | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
| Leech Seed |
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-- | 90% | 10 | Seeds the target, stealing HP from it every turn. |
| Agility |
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-- | -- | 30 | Raises the user's Speed by two stages. |
| Screech |
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-- | 85% | 40 | Lowers the target's Defense by two stages. |
| Flail |
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1 | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Endure |
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-- | -- | 10 | Prevents the user's HP from lowering below 1 this turn. |
| Pursuit |
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40 | 100% | 20 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
| Sweet Scent |
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-- | 100% | 20 | Lowers the target's evasion by one stage. |
| Metal Claw |
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50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. |
| Natural Gift |
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1 | 100% | 15 | Power and type depend on the held berry. |
| Cross Poison |
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70 | 100% | 20 | Has an increased chance for a critical hit and a 10% chance to poison the target. |
| Bug Bite |
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60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Aerial Ace |
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60 | -- | 20 | Never misses. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Thief |
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40 | 100% | 10 | Takes the target's item. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Sludge Bomb |
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90 | 100% | 10 | Has a 30% chance to poison the target. |
| Struggle Bug |
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30 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. |
| False Swipe |
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40 | 100% | 40 | Cannot lower the target's HP below 1. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Brick Break |
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75 | 100% | 15 | Destroys Reflect and Light Screen. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Sunny Day |
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-- | -- | 5 | Changes the weather to sunny for five turns. |
| Flash |
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-- | 100% | 20 | Lowers the target's accuracy by one stage. |
| X-Scissor |
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80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Swords Dance |
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-- | -- | 30 | Raises the user's Attack by two stages. |
| Cut |
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50 | 95% | 30 | Inflicts regular damage with no additional effect. |
| Hyper Beam |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| SolarBeam |
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120 | 100% | 10 | Requires a turn to charge before attacking. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Venoshock |
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65 | 100% | 10 | Inflicts double damage if the target is Poisoned. |
| Hone Claws |
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-- | -- | 15 | Raises the user's Attack and accuracy by one stage. |
| Grass Knot |
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1 | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Dig |
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80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Light Screen |
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-- | -- | 30 | Reduces damage from special attacks by 50% for five turns.. |
| Giga Impact |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Energy Ball |
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80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
| Rock Smash |
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40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |