#299 - Nosepass
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Nosepass's Stats
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| HP: |
30 |
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| Attack: |
45 |
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| Defense: |
135 |
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| Special Attack: |
45 |
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| Special Defense: |
90 |
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| Speed: |
30 |
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| Average: |
62.5 |
Base Stat Total: 375 | ||||
Abilities
| Sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. |
| Magnet Pull | Prevents Steel opponents from fleeing or switching out. |
| Dream World Abilities | |
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| Sand Force | Strengthens Rock, Ground, and Steel moves to 1.3×- their power during a sandstorm. |
Micellaneous
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Evolution Chain
| Nosepass's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Nosepass sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body. |
| SoulSilver, HeartGold | If two of these meet, they cannot get too close because their noses repel each other. |
| Platinum | When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body. |
| Pearl, Diamond | Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Tackle |
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50 | 100% | 35 | Inflicts regular damage with no additional effect. |
| 7 | Harden |
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-- | -- | 30 | Raises the user's Defense by one stage. |
| 13 | Rock Throw |
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50 | 90% | 15 | Inflicts regular damage with no additional effect. |
| 19 | Block |
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-- | -- | 5 | Prevents the target from leaving battle. |
| 25 | Thunder Wave |
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-- | 100% | 20 | Paralyzes the target. |
| 31 | Rock Slide |
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75 | 90% | 10 | Has a 30% chance to make the target flinch. |
| 37 | Sandstorm |
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-- | -- | 10 | Changes the weather to a sandstorm for five turns. |
| 43 | Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| 49 | Power Gem |
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70 | 100% | 20 | Inflicts regular damage with no additional effect. |
| 55 | Discharge |
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80 | 100% | 15 | Has a 30% chance to paralyze the target. |
| 61 | Stone Edge |
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100 | 80% | 5 | Has an increased chance for a critical hit. |
| 67 | Zap Cannon |
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120 | 50% | 5 | Has a 100% chance to paralyze the target. |
| 73 | Lock-On |
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-- | -- | 5 | Ensures that the user's next move will hit the target. |
| 79 | Earth Power |
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90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Double-Edge |
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120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| Endure |
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-- | -- | 10 | Prevents the user's HP from lowering below 1 this turn. |
| Rollout |
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30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Magnitude |
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1 | 100% | 30 | Power varies randomly from 10 to 150. |
| Block |
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-- | -- | 5 | Prevents the target from leaving battle. |
| Stealth Rock |
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-- | -- | 20 | Causes damage when opposing Pokémon switch in. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Volt Switch |
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70 | 100% | 20 | User must switch out after attacking. |
| Rock Smash |
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40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Torment |
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-- | 100% | 15 | Prevents the target from using the same move twice in a row. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Smack Down |
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50 | 100% | 15 | Removes any immunity to Ground damage. |
| Stone Edge |
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100 | 80% | 5 | Has an increased chance for a critical hit. |
| Rock Polish |
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-- | -- | 20 | Raises the user's Speed by two stages. |
| Bulldoze |
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60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. |
| Rock Tomb |
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50 | 80% | 10 | Has a 100% chance to lower the target's Speed by one stage. |
| Taunt |
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-- | 100% | 20 | For the next few turns, the target can only use damaging moves. |
| Sandstorm |
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-- | -- | 10 | Changes the weather to a sandstorm for five turns. |
| Earthquake |
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100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Thunderbolt |
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95 | 100% | 15 | Has a 10% chance to paralyze the target. |
| Thunder |
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120 | 70% | 10 | Has a 30% chance to paralyze the target. |
| Strength |
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80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Thunder Wave |
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-- | 100% | 20 | Paralyzes the target. |
| Rock Slide |
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75 | 90% | 10 | Has a 30% chance to make the target flinch. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Sunny Day |
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-- | -- | 5 | Changes the weather to sunny for five turns. |
| Explosion |
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250 | 100% | 5 | User faints. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |