#299 - Nosepass

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pokeball.png The Basics
Nosepass

Nosepass Nosepass
Generation III
rock
Damage Taken
normal ½ × fighting 2 ×
flying ½ × poison ½ ×
ground 2 × rock 1 ×
bug 1 × ghost 1 ×
steel 2 × fire ½ ×
water 2 × grass 2 ×
electric 1 × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Nosepass's Stats
Max Med Min
HP:
30
264 264 264
Attack:
45
207 189 170
Defense:
135
405 369 332
Special Attack:
45
207 189 170
Special Defense:
90
306 279 251
Speed:
30
174 159 143
Average:
62.5
Base Stat Total: 375
Abilities
Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Magnet Pull Prevents Steel opponents from fleeing or switching out.
Dream World Abilities
Sand Force Strengthens Rock, Ground, and Steel moves to 1.3×- their power during a sandstorm.
Micellaneous
Effort Points 1 Defense
Wild Hold Items 5% - Hard Stone
Gender Rate 50% male
50% female
Capture Rate 255
Base Happiness 70
Base Experience 108
Growth Rate medium
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1
Nosepass
Nosepass
Base form
Probopass
Probopass
Level up around Mt. Coronet/Chargestone Cave
Breeding
Gender Rate 50% male
50% female
Growth Rate medium
Steps to Hatch 5355 / 2805
Hatch Counter 20
Egg Groups Mineral
oran-berry.png Flavor
Nosepass's Sprites
Normal Shiny
Front Nosepass Nosepass
Back Nosepass Nosepass
See more Nosepass sprites
Flavor Text
Versions Flavor Text
White, Black When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
SoulSilver, HeartGold If two of these meet, they cannot get too close because their noses repel each other.
Platinum When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
Pearl, Diamond Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
Flavor Data
Species Compass
Color Gray
Height 1 m or 3' 3"
Weight 97 kg or 213.85 lb
Habitat cave
Bodyshape Humanoid
Footprint 299.png
Cry Download
All Pokemon Cries
tm-rock.png
Nosepass's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
7 Harden normal non-damaging -- -- 30 Raises the user's Defense by one stage.
13 Rock Throw rock physical 50 90% 15 Inflicts regular damage with no additional effect.
19 Block normal non-damaging -- -- 5 Prevents the target from leaving battle.
25 Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
31 Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
37 Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
43 Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
49 Power Gem rock special 70 100% 20 Inflicts regular damage with no additional effect.
55 Discharge electric special 80 100% 15 Has a 30% chance to paralyze the target.
61 Stone Edge rock physical 100 80% 5 Has an increased chance for a critical hit.
67 Zap Cannon electric special 120 50% 5 Has a 100% chance to paralyze the target.
73 Lock-On normal non-damaging -- -- 5 Ensures that the user's next move will hit the target.
79 Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Egg Moves
Name Type Class Power Accuracy PP Effect
Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Magnitude ground physical 1 100% 30 Power varies randomly from 10 to 150.
Block normal non-damaging -- -- 5 Prevents the target from leaving battle.
Stealth Rock rock non-damaging -- -- 20 Causes damage when opposing Pokémon switch in.
Machine Moves
Name Type Class Power Accuracy PP Effect
Volt Switch electric special 70 100% 20 User must switch out after attacking.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Torment dark non-damaging -- 100% 15 Prevents the target from using the same move twice in a row.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Smack Down rock physical 50 100% 15 Removes any immunity to Ground damage.
Stone Edge rock physical 100 80% 5 Has an increased chance for a critical hit.
Rock Polish rock non-damaging -- -- 20 Raises the user's Speed by two stages.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Taunt dark non-damaging -- 100% 20 For the next few turns, the target can only use damaging moves.
Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Explosion normal physical 250 100% 5 User faints.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
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