#038 - Ninetales
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Ninetales's Stats
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| HP: |
73 |
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| Attack: |
76 |
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| Defense: |
75 |
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| Special Attack: |
81 |
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| Special Defense: |
100 |
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| Speed: |
100 |
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| Average: |
84.2 |
Base Stat Total: 505 | ||||
Abilities
| Flash Fire | Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5×- damage until it leaves battle. |
| Dream World Abilities | |
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| Drought | Summons strong sunlight that lasts indefinitely upon entering battle. |
Micellaneous
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Evolution Chain
| Base | Stage 1 | ||||
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| Ninetales's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Ninetales sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | Its nine tails are said to be imbued with a mystic power. It can live for a thousand years. |
| SoulSilver | Its nine beautiful tails are filled with a wondrous energy that could keep it alive for 1,000 years. |
| HeartGold | Some legends claim that each of its nine tails has its own unique type of special mystical power. |
| Platinum, Pearl, Diamond | Its nine tails are said to be imbued with a mystic power. It can live for a thousand years. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Quick Attack |
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40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| 1 | Nasty Plot |
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-- | -- | 20 | Raises the user's Special Attack by two stages. |
| 1 | Safeguard |
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-- | -- | 25 | Protects the user's field from major status ailments and confusion for five turns. |
| 1 | Ember |
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40 | 100% | 25 | Has a 10% chance to burn the target. |
| 1 | Confuse Ray |
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-- | 100% | 10 | Confuses the target. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Disable |
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-- | 100% | 20 | Disables the target's last used move for 1-8 turns. |
| Hypnosis |
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-- | 60% | 20 | Puts the target to sleep. |
| Flail |
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1 | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Spite |
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-- | 100% | 10 | Lowers the PP of the target's last used move by 4. |
| Faint Attack |
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60 | -- | 20 | Never misses. |
| Heat Wave |
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100 | 90% | 10 | Has a 10% chance to burn the target. |
| Secret Power |
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70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| Extrasensory |
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80 | 100% | 30 | Has a 10% chance to make the target flinch. |
| Howl |
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-- | -- | 40 | Raises the user's Attack by one stage. |
| Power Swap |
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-- | -- | 10 | User swaps Attack and Special Attack changes with the target. |
| Flare Blitz |
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120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
| Hex |
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50 | 100% | 10 | Has double power if the target has a major status ailment. |
| Tail Slap |
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25 | 85% | 10 | Hits 2-5 times in one turn. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Roar |
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-- | 100% | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Safeguard |
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-- | -- | 25 | Protects the user's field from major status ailments and confusion for five turns. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Sunny Day |
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-- | -- | 5 | Changes the weather to sunny for five turns. |
| Psych Up |
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-- | -- | 10 | Discards the user's stat changes and copies the target's. |
| Will-O-Wisp |
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-- | 75% | 15 | Burns the target. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Overheat |
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140 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
| Calm Mind |
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-- | -- | 20 | Raises the user's Special Attack and Special Defense by one stage. |
| Payback |
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50 | 100% | 10 | Power is doubled if the target has already moved this turn. |
| Energy Ball |
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80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
| Giga Impact |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Psyshock |
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80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
| Flame Charge |
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50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Flamethrower |
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95 | 100% | 15 | Has a 10% chance to burn the target. |
| Hyper Beam |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| SolarBeam |
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120 | 100% | 10 | Requires a turn to charge before attacking. |
| Dig |
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80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Fire Blast |
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120 | 85% | 5 | Has a 10% chance to burn the target. |
| Incinerate |
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30 | 100% | 15 | Destroys the target's held berry. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Dream Eater |
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100 | 100% | 15 | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |