#038 - Ninetales

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pokeball.png The Basics
Ninetales

Ninetales Ninetales
Generation I
fire
Damage Taken
normal 1 × fighting 1 ×
flying 1 × poison 1 ×
ground 2 × rock 2 ×
bug ½ × ghost 1 ×
steel ½ × fire ½ ×
water 2 × grass ½ ×
electric 1 × psychic 1 ×
ice ½ × dragon 1 ×
dark 1 ×
Ninetales's Stats
Max Med Min
HP:
73
350 350 350
Attack:
76
276 251 225
Defense:
75
273 249 224
Special Attack:
81
287 261 234
Special Defense:
100
328 299 269
Speed:
100
328 299 269
Average:
84.2
Base Stat Total: 505
Abilities
Flash Fire Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5×- damage until it leaves battle.
Dream World Abilities
Drought Summons strong sunlight that lasts indefinitely upon entering battle.
Micellaneous
Effort Points 1 Special Defense
1 Speed
Wild Hold Items 100% - Rawst Berry
Gender Rate 75% female
25% male
Capture Rate 75
Base Happiness 70
Base Experience 178
Growth Rate medium
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Ninetales's Sprites
Normal Shiny
Front Ninetales Ninetales
Back Ninetales Ninetales
See more Ninetales sprites
Flavor Text
Versions Flavor Text
White, Black Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.
SoulSilver Its nine beautiful tails are filled with a wondrous energy that could keep it alive for 1,000 years.
HeartGold Some legends claim that each of its nine tails has its own unique type of special mystical power.
Platinum, Pearl, Diamond Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.
Flavor Data
Species Fox
Color Yellow
Height 1.1 m or 3' 7"
Weight 19.9 kg or 43.87 lb
Habitat Grassland
Bodyshape Quadruped
Footprint 38.png
Cry Download
All Pokemon Cries
tm-fire.png
Ninetales's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Quick Attack normal physical 40 100% 30 Inflicts regular damage with no additional effect.
1 Nasty Plot dark non-damaging -- -- 20 Raises the user's Special Attack by two stages.
1 Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
1 Ember fire special 40 100% 25 Has a 10% chance to burn the target.
1 Confuse Ray ghost non-damaging -- 100% 10 Confuses the target.
Egg Moves
Name Type Class Power Accuracy PP Effect
Disable normal non-damaging -- 100% 20 Disables the target's last used move for 1-8 turns.
Hypnosis psychic non-damaging -- 60% 20 Puts the target to sleep.
Flail normal physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
Faint Attack dark physical 60 -- 20 Never misses.
Heat Wave fire special 100 90% 10 Has a 10% chance to burn the target.
Secret Power normal physical 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
Extrasensory psychic special 80 100% 30 Has a 10% chance to make the target flinch.
Howl normal non-damaging -- -- 40 Raises the user's Attack by one stage.
Power Swap psychic non-damaging -- -- 10 User swaps Attack and Special Attack changes with the target.
Flare Blitz fire physical 120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Hex ghost special 50 100% 10 Has double power if the target has a major status ailment.
Tail Slap normal physical 25 85% 10 Hits 2-5 times in one turn.
Machine Moves
Name Type Class Power Accuracy PP Effect
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
Will-O-Wisp fire non-damaging -- 75% 15 Burns the target.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Overheat fire special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Calm Mind psychic non-damaging -- -- 20 Raises the user's Special Attack and Special Defense by one stage.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Energy Ball grass special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Psyshock psychic special 80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
Flame Charge fire physical 50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Fire Blast fire special 120 85% 5 Has a 10% chance to burn the target.
Incinerate fire special 30 100% 15 Destroys the target's held berry.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Swift normal special 60 -- 20 Never misses.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Swift normal special 60 -- 20 Never misses.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
Pt Heat Wave fire special 100 90% 10 Has a 10% chance to burn the target.
Pt Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
Pt Ominous Wind ghost special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Swift normal special 60 -- 20 Never misses.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
HGSS Pain Split normal non-damaging -- -- 20 Sets the user's and targets's HP to the average of their current HP.
HGSS Heat Wave fire special 100 90% 10 Has a 10% chance to burn the target.
HGSS Magic Coat psychic non-damaging -- -- 15 Reflects back the first effect move used on the user this turn.
HGSS Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
HGSS Ominous Wind ghost special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Pain Split normal non-damaging -- -- 20 Sets the user's and targets's HP to the average of their current HP.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Heat Wave fire special 100 90% 10 Has a 10% chance to burn the target.
BW2 Role Play psychic non-damaging -- -- 10 Copies the target's ability.
BW2 Covet normal physical 60 100% 40 Takes the target's item.
BW2 Dark Pulse dark special 80 100% 15 Has a 20% chance to make the target flinch.
BW2 Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
BW2 Foul Play dark physical 95 100% 15 Calculates damage with the target's attacking stat.
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