#033 - Nidorino

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pokeball.png The Basics
Nidorino

Nidorino Nidorino
Generation I
poison
Damage Taken
normal 1 × fighting ½ ×
flying 1 × poison ½ ×
ground 2 × rock 1 ×
bug ½ × ghost 1 ×
steel 1 × fire 1 ×
water 1 × grass ½ ×
electric 1 × psychic 2 ×
ice 1 × dragon 1 ×
dark 1 ×
Nidorino's Stats
Max Med Min
HP:
61
326 326 326
Attack:
72
267 243 218
Defense:
57
234 213 191
Special Attack:
55
229 209 188
Special Defense:
55
229 209 188
Speed:
65
251 229 206
Average:
60.8
Base Stat Total: 365
Abilities
Poison Point Has a 30% chance of poisoning attacking Pokémon on contact.
Rivalry Increases damage inflicted to 1.25×- against Pokémon of the same gender, but decreases damage to 0.75×- against the opposite gender.
Dream World Abilities
Hustle Strengthens physical moves to inflict 1.5×- damage, but decreases their accuracy to 0.8×-.
Micellaneous
Effort Points 2 Attack
Wild Hold Items None
Gender Rate Male only
Capture Rate 120
Base Happiness 70
Base Experience 118
Growth Rate medium slow
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Nidorino's Sprites
Normal Shiny
Front Nidorino Nidorino
Back Nidorino Nidorino
See more Nidorino sprites
Flavor Text
Versions Flavor Text
White, Black It has a violent disposition and stabs foes with its horn, which oozes poison upon impact.
SoulSilver Quick to anger, it stabs enemies with its horn to inject a powerful poison when it becomes agitated.
HeartGold It raises its big ears to check its surroundings. If it senses anything, it attacks immediately.
Platinum, Pearl, Diamond It has a violent disposition and stabs foes with its horn, which oozes poison upon impact.
Flavor Data
Species Poison Pin
Color Purple
Height 0.9 m or 2' 11"
Weight 19.5 kg or 42.99 lb
Habitat grassland
Bodyshape Quadruped
Footprint 33.png
Cry Download
All Pokemon Cries
tm-poison.png
Nidorino's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Peck flying physical 35 100% 35 Inflicts regular damage with no additional effect.
1 Leer normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
7 Focus Energy normal non-damaging -- -- 30 Increases the user's chance to score a critical hit.
9 Double Kick fighting physical 30 100% 30 Hits twice in one turn.
13 Poison Sting poison physical 15 100% 35 Has a 30% chance to poison the target.
20 Fury Attack normal physical 15 85% 20 Hits 2-5 times in one turn.
23 Horn Attack normal physical 65 100% 25 Inflicts regular damage with no additional effect.
28 Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
35 Toxic Spikes poison non-damaging -- -- 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
38 Flatter dark non-damaging -- 100% 15 Raises the target's Special Attack by one stage and confuses the target.
43 Poison Jab poison physical 80 100% 20 Has a 30% chance to poison the target.
50 Captivate normal non-damaging -- 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
58 Horn Drill normal physical 1 30% 5 Causes a one-hit KO.
Egg Moves
Name Type Class Power Accuracy PP Effect
Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Supersonic normal non-damaging -- 55% 20 Confuses the target.
Disable normal non-damaging -- 100% 20 Disables the target's last used move for 1-8 turns.
Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Confusion psychic special 50 100% 25 Has a 10% chance to confuse the target.
Amnesia psychic non-damaging -- -- 20 Raises the user's Special Defense by two stages.
Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Beat Up dark physical 1 100% 10 Hits once for every conscious Pokémon the trainer has.
Poison Tail poison physical 50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Sucker Punch dark physical 80 100% 5 Only works if the target is about to use a damaging move.
Head Smash rock physical 150 80% 5 User receives 1/2 the damage inflicted in recoil.
Chip Away normal physical 70 100% 20 Ignores the target's stat modifiers.
Machine Moves
Name Type Class Power Accuracy PP Effect
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Thief dark physical 40 100% 10 Takes the target's item.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Sludge Bomb poison special 90 100% 10 Has a 30% chance to poison the target.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Poison Jab poison physical 80 100% 20 Has a 30% chance to poison the target.
Shadow Claw ghost physical 70 100% 15 Has an increased chance for a critical hit.
Hone Claws dark non-damaging -- -- 15 Raises the user's Attack and accuracy by one stage.
Venoshock poison special 65 100% 10 Inflicts double damage if the target is Poisoned.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
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