#030 - Nidorina

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pokeball.png The Basics
Nidorina

Nidorina Nidorina
Generation I
poison
Damage Taken
normal 1 × fighting ½ ×
flying 1 × poison ½ ×
ground 2 × rock 1 ×
bug ½ × ghost 1 ×
steel 1 × fire 1 ×
water 1 × grass ½ ×
electric 1 × psychic 2 ×
ice 1 × dragon 1 ×
dark 1 ×
Nidorina's Stats
Max Med Min
HP:
70
344 344 344
Attack:
62
245 223 200
Defense:
67
256 233 209
Special Attack:
55
229 209 188
Special Defense:
55
229 209 188
Speed:
56
232 211 189
Average:
60.8
Base Stat Total: 365
Abilities
Poison Point Has a 30% chance of poisoning attacking Pokémon on contact.
Rivalry Increases damage inflicted to 1.25×- against Pokémon of the same gender, but decreases damage to 0.75×- against the opposite gender.
Dream World Abilities
Hustle Strengthens physical moves to inflict 1.5×- damage, but decreases their accuracy to 0.8×-.
Micellaneous
Effort Points 2 HP
Wild Hold Items None
Gender Rate Female only
Capture Rate 120
Base Happiness 70
Base Experience 117
Growth Rate medium slow
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1 Stage 2
Nidoran ♀
Nidoran ♀
Base form
Nidorina
Nidorina
Level up at level 16 or higher
Nidoqueen
Nidoqueen
Use item: Moon Stone
Breeding
Gender Rate Female only
Growth Rate medium slow
Steps to Hatch 5355 / 2805
Hatch Counter 20
Egg Groups No Eggs
Compatibility
Nidorina Nidorina cannot breed!
oran-berry.png Flavor
Nidorina's Sprites
Normal Shiny
Front Nidorina Nidorina
Back Nidorina Nidorina
See more Nidorina sprites
Flavor Text
Versions Flavor Text
White, Black When it senses danger, it raises all the barbs on its body. These barbs grow slower than Nidorino's.
SoulSilver It has a calm and caring nature. Because its horn grows slowly, it prefers not to fight.
HeartGold When feeding its young, it first chews the food into a paste, then spits it out for the offspring.
Platinum, Pearl, Diamond When it senses danger, it raises all the barbs on its body. These barbs grow slower than NIDORINO’s.
Flavor Data
Species Poison Pin
Color Blue
Height 0.8 m or 2' 7"
Weight 20 kg or 44.09 lb
Habitat Grassland
Bodyshape Quadruped
Footprint 30.png
Cry Download
All Pokemon Cries
tm-poison.png
Nidorina's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Growl normal non-damaging -- 100% 40 Lowers the target's Attack by one stage.
1 Scratch normal physical 40 100% 35 Inflicts regular damage with no additional effect.
7 Tail Whip normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
9 Double Kick fighting physical 30 100% 30 Hits twice in one turn.
13 Poison Sting poison physical 15 100% 35 Has a 30% chance to poison the target.
20 Fury Swipes normal physical 18 80% 15 Hits 2-5 times in one turn.
23 Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
28 Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
35 Toxic Spikes poison non-damaging -- -- 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
38 Flatter dark non-damaging -- 100% 15 Raises the target's Special Attack by one stage and confuses the target.
43 Crunch dark physical 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
50 Captivate normal non-damaging -- 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
58 Poison Fang poison physical 50 100% 15 Has a 30% chance to badly poison the target.
Egg Moves
Name Type Class Power Accuracy PP Effect
Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Supersonic normal non-damaging -- 55% 20 Confuses the target.
Disable normal non-damaging -- 100% 20 Disables the target's last used move for 1-8 turns.
Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Focus Energy normal non-damaging -- -- 30 Increases the user's chance to score a critical hit.
Skull Bash normal physical 100 100% 15 Raises the user's Defense by one stage. User charges for one turn before attacking.
Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
Charm normal non-damaging -- 100% 20 Lowers the target's Attack by two stages.
Pursuit dark physical 40 100% 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Beat Up dark physical 1 100% 10 Hits once for every conscious Pokémon the trainer has.
Poison Tail poison physical 50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Chip Away normal physical 70 100% 20 Ignores the target's stat modifiers.
Machine Moves
Name Type Class Power Accuracy PP Effect
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Sludge Bomb poison special 90 100% 10 Has a 30% chance to poison the target.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Aerial Ace flying physical 60 -- 20 Never misses.
Poison Jab poison physical 80 100% 20 Has a 30% chance to poison the target.
Hone Claws dark non-damaging -- -- 15 Raises the user's Attack and accuracy by one stage.
Venoshock poison special 65 100% 10 Inflicts double damage if the target is Poisoned.
Thief dark physical 40 100% 10 Takes the target's item.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Shadow Claw ghost physical 70 100% 15 Has an increased chance for a critical hit.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Super Fang normal physical 1 90% 10 Inflicts damage equal to half the target's HP.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
BW2 Super Fang normal physical 1 90% 10 Inflicts damage equal to half the target's HP.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
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