#429 - Mismagius

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pokeball.png The Basics
Mismagius

Mismagius Mismagius
Generation IV
ghost
Damage Taken
normal 0 × fighting 0 ×
flying 1 × poison ½ ×
ground 1 × rock 1 ×
bug ½ × ghost 2 ×
steel 1 × fire 1 ×
water 1 × grass 1 ×
electric 1 × psychic 1 ×
ice 1 × dragon 1 ×
dark 2 ×
Mismagius's Stats
Max Med Min
HP:
60
324 324 324
Attack:
60
240 219 197
Defense:
60
240 219 197
Special Attack:
105
339 309 278
Special Defense:
105
339 309 278
Speed:
105
339 309 278
Average:
82.5
Base Stat Total: 495
Abilities
Levitate Evades Ground moves.
Micellaneous
Effort Points 1 Special Attack
1 Special Defense
Wild Hold Items None
Gender Rate 50% male
50% female
Capture Rate 45
Base Happiness 35
Base Experience 187
Growth Rate fast
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1
Misdreavus
Misdreavus
Base form
Mismagius
Mismagius
Use item: Dusk Stone
Breeding
Gender Rate 50% male
50% female
Growth Rate fast
Steps to Hatch 6630 / 3570
Hatch Counter 25
Egg Groups Indeterminate
oran-berry.png Flavor
Mismagius's Sprites
Normal Shiny
Front Mismagius Mismagius
Back Mismagius Mismagius
See more Mismagius sprites
Flavor Text
Versions Flavor Text
White, Black Its cry sounds like an incantation. It is said the cry may rarely be imbued with happiness-giving power.
SoulSilver, HeartGold Its cries sound like incantations to torment the foe. It appears where you least expect it.
Platinum Its cry sounds like an incantation. It is said the cry may rarely be imbued with happiness-giving power.
Pearl It chants incantations. While they usually torment targets, some chants bring happiness.
Diamond Its cries sound like incantations. Those hearing it are tormented by headaches and hallucinations.
Flavor Data
Species Magical
Color Purple
Height 0.9 m or 2' 11"
Weight 4.4 kg or 9.7 lb
Habitat FireRed/LeafGreen Only
Bodyshape Ball
Footprint 429.png
Cry Download
All Pokemon Cries
tm-ghost.png
Mismagius's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Astonish ghost physical 30 100% 15 Has a 30% chance to make the target flinch.
1 Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
1 Growl normal non-damaging -- 100% 40 Lowers the target's Attack by one stage.
1 Lucky Chant normal non-damaging -- -- 30 Prevents the target from scoring critical hits for five turns.
1 Psywave psychic special 1 80% 15 Inflicts damage between 50% and 150% of the user's level.
1 Magical Leaf grass special 60 -- 20 Never misses.
Egg Moves
Name Type Class Power Accuracy PP Effect
Screech normal non-damaging -- 85% 40 Lowers the target's Defense by two stages.
Curse ghost non-damaging -- -- 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
Destiny Bond ghost non-damaging -- -- 5 If the user faints this turn, the target automatically will, too.
Memento dark non-damaging -- 100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Skill Swap psychic non-damaging -- -- 10 User and target swap abilities.
Imprison psychic non-damaging -- -- 10 Prevents the target from using any moves that the user also knows.
Sucker Punch dark physical 80 100% 5 Only works if the target is about to use a damaging move.
Nasty Plot dark non-damaging -- -- 20 Raises the user's Special Attack by two stages.
Shadow Sneak ghost physical 40 100% 30 Inflicts regular damage with no additional effect.
Ominous Wind ghost special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Wonder Room psychic non-damaging -- -- 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
Machine Moves
Name Type Class Power Accuracy PP Effect
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Torment dark non-damaging -- 100% 15 Prevents the target from using the same move twice in a row.
Will-O-Wisp fire non-damaging -- 75% 15 Burns the target.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Taunt dark non-damaging -- 100% 20 For the next few turns, the target can only use damaging moves.
Aerial Ace flying physical 60 -- 20 Never misses.
Calm Mind psychic non-damaging -- -- 20 Raises the user's Special Attack and Special Defense by one stage.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Embargo dark non-damaging -- 100% 15 Target cannot use held items.
Energy Ball grass special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Trick Room psychic non-damaging -- -- 5 For five turns, slower Pokémon will act before faster Pokémon.
Charge Beam electric special 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
Telekinesis psychic non-damaging -- -- 15 Moves have 100% accuracy against the target for three turns.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Psychic psychic special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Thief dark physical 40 100% 10 Takes the target's item.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
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