#429 - Mismagius
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Mismagius's Stats
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| HP: |
60 |
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| Attack: |
60 |
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| Defense: |
60 |
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| Special Attack: |
105 |
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| Special Defense: |
105 |
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| Speed: |
105 |
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| Average: |
82.5 |
Base Stat Total: 495 | ||||
Abilities
| Levitate | Evades Ground moves. |
Micellaneous
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Evolution Chain
| Base | Stage 1 | ||||
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Breeding
| Gender Rate | 50% male 50% female |
| Growth Rate | fast |
| Steps to Hatch | 6630 / 3570 |
| Hatch Counter | 25 |
| Egg Groups | Indeterminate |
Compatibility
| Mismagius's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Mismagius sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | Its cry sounds like an incantation. It is said the cry may rarely be imbued with happiness-giving power. |
| SoulSilver, HeartGold | Its cries sound like incantations to torment the foe. It appears where you least expect it. |
| Platinum | Its cry sounds like an incantation. It is said the cry may rarely be imbued with happiness-giving power. |
| Pearl | It chants incantations. While they usually torment targets, some chants bring happiness. |
| Diamond | Its cries sound like incantations. Those hearing it are tormented by headaches and hallucinations. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Astonish |
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30 | 100% | 15 | Has a 30% chance to make the target flinch. |
| 1 | Spite |
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-- | 100% | 10 | Lowers the PP of the target's last used move by 4. |
| 1 | Growl |
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-- | 100% | 40 | Lowers the target's Attack by one stage. |
| 1 | Lucky Chant |
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-- | -- | 30 | Prevents the target from scoring critical hits for five turns. |
| 1 | Psywave |
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1 | 80% | 15 | Inflicts damage between 50% and 150% of the user's level. |
| 1 | Magical Leaf |
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60 | -- | 20 | Never misses. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Screech |
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-- | 85% | 40 | Lowers the target's Defense by two stages. |
| Curse |
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-- | -- | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Spite |
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-- | 100% | 10 | Lowers the PP of the target's last used move by 4. |
| Destiny Bond |
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-- | -- | 5 | If the user faints this turn, the target automatically will, too. |
| Memento |
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-- | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
| Skill Swap |
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-- | -- | 10 | User and target swap abilities. |
| Imprison |
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-- | -- | 10 | Prevents the target from using any moves that the user also knows. |
| Sucker Punch |
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80 | 100% | 5 | Only works if the target is about to use a damaging move. |
| Nasty Plot |
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-- | -- | 20 | Raises the user's Special Attack by two stages. |
| Shadow Sneak |
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40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Ominous Wind |
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60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. |
| Wonder Room |
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-- | -- | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Echoed Voice |
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40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| Rain Dance |
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-- | -- | 5 | Changes the weather to rain for five turns. |
| Sunny Day |
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-- | -- | 5 | Changes the weather to sunny for five turns. |
| Psych Up |
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-- | -- | 10 | Discards the user's stat changes and copies the target's. |
| Shadow Ball |
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80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. |
| Torment |
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-- | 100% | 15 | Prevents the target from using the same move twice in a row. |
| Will-O-Wisp |
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-- | 75% | 15 | Burns the target. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Taunt |
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-- | 100% | 20 | For the next few turns, the target can only use damaging moves. |
| Aerial Ace |
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60 | -- | 20 | Never misses. |
| Calm Mind |
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-- | -- | 20 | Raises the user's Special Attack and Special Defense by one stage. |
| Payback |
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50 | 100% | 10 | Power is doubled if the target has already moved this turn. |
| Embargo |
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-- | 100% | 15 | Target cannot use held items. |
| Energy Ball |
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80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
| Trick Room |
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-- | -- | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
| Charge Beam |
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50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. |
| Telekinesis |
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-- | -- | 15 | Moves have 100% accuracy against the target for three turns. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Dream Eater |
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100 | 100% | 15 | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Psychic |
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90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
| Giga Impact |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Thunder |
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120 | 70% | 10 | Has a 30% chance to paralyze the target. |
| Thunder Wave |
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-- | 100% | 20 | Paralyzes the target. |
| Thunderbolt |
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95 | 100% | 15 | Has a 10% chance to paralyze the target. |
| Hyper Beam |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Flash |
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-- | 100% | 20 | Lowers the target's accuracy by one stage. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Thief |
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40 | 100% | 10 | Takes the target's item. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |