#439 - Mime Jr.

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pokeball.png The Basics
Mime Jr.

Mime Jr. Mime Jr.
Generation IV
psychic
Damage Taken
normal 1 × fighting ½ ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 2 × ghost 2 ×
steel 1 × fire 1 ×
water 1 × grass 1 ×
electric 1 × psychic ½ ×
ice 1 × dragon 1 ×
dark 2 ×
Mime Jr.'s Stats
Max Med Min
HP:
20
244 244 244
Attack:
25
163 149 134
Defense:
45
207 189 170
Special Attack:
70
262 239 215
Special Defense:
90
306 279 251
Speed:
60
240 219 197
Average:
51.7
Base Stat Total: 310
Abilities
Soundproof Protects against sound-based moves.
Filter Decreases damage taken from super-effective moves by 1/4.
Dream World Abilities
Technician Strengthens moves of 60 base power or less to inflict 1.5×- damage.
Micellaneous
Effort Points 1 Special Defense
Wild Hold Items 5% - Leppa Berry
Gender Rate 50% male
50% female
Capture Rate 145
Base Happiness 70
Base Experience 78
Growth Rate medium
lucky-egg.png Breeding and Evolution
Evolution Chain
Baby Base
Mime Jr.
Mime Jr.
Give either parent Odd Incense while breeding
Mr. Mime
Mr. Mime
Level up while knowing Mimic
Breeding
Gender Rate 50% male
50% female
Growth Rate medium
Steps to Hatch 6630 / 3570
Hatch Counter 25
Egg Groups No Eggs
Compatibility
Mime Jr. Mime Jr. cannot breed!
oran-berry.png Flavor
Mime Jr.'s Sprites
Normal Shiny
Front Mime Jr. Mime Jr.
Back Mime Jr. Mime Jr.
See more Mime Jr. sprites
Flavor Text
Versions Flavor Text
White, Black It mimics the expressions and motions of those it sees to understand the feelings of others.
SoulSilver, HeartGold In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
Platinum It mimics the expressions and motions of those it sees to understand the feelings of others.
Pearl It likes places where people gather. It mimics foes to confuse them, then makes its getaway.
Diamond It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Flavor Data
Species Mime
Color Pink
Height 0.6 m or 1' 11"
Weight 13 kg or 28.66 lb
Habitat FireRed/LeafGreen Only
Bodyshape Humanoid
Footprint 439.png
Cry Download
All Pokemon Cries
tm-psychic.png
Mime Jr.'s Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Confusion psychic special 50 100% 25 Has a 10% chance to confuse the target.
1 Barrier psychic non-damaging -- -- 30 Raises the user's Defense by two stages.
1 Tickle normal non-damaging -- 100% 20 Lowers the target's Attack and Defense by one stage.
4 Copycat normal non-damaging -- -- 20 Uses the target's last used move.
8 Meditate psychic non-damaging -- -- 40 Raises the user's Attack by one stage.
11 Encore normal non-damaging -- 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
15 DoubleSlap normal physical 15 85% 10 Hits 2-5 times in one turn.
18 Mimic normal non-damaging -- -- 10 Copies the target's last used move.
22 Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
22 Reflect psychic non-damaging -- -- 20 Reduces damage from physical attacks by half.
25 Psybeam psychic special 65 100% 20 Has a 10% chance to confuse the target.
29 Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
32 Recycle normal non-damaging -- -- 10 User recovers the item it last used up.
36 Trick psychic non-damaging -- 100% 10 User and target swap items.
39 Psychic psychic special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
43 Role Play psychic non-damaging -- -- 10 Copies the target's ability.
46 Baton Pass normal non-damaging -- -- 40 Allows the trainer to switch out the user and pass effects along to its replacement.
50 Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Egg Moves
Name Type Class Power Accuracy PP Effect
Hypnosis psychic non-damaging -- 60% 20 Puts the target to sleep.
Mimic normal non-damaging -- -- 10 Copies the target's last used move.
Confuse Ray ghost non-damaging -- 100% 10 Confuses the target.
Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Charm normal non-damaging -- 100% 20 Lowers the target's Attack by two stages.
Future Sight psychic special 100 100% 10 Hits the target two turns later.
Fake Out normal physical 40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Trick psychic non-damaging -- 100% 10 User and target swap items.
Teeter Dance normal non-damaging -- 100% 20 Confuses the target.
Wake-Up Slap fighting physical 60 100% 10 If the target is asleep, has double power and wakes it up.
Healing Wish psychic non-damaging -- -- 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Nasty Plot dark non-damaging -- -- 20 Raises the user's Special Attack by two stages.
Power Split psychic non-damaging -- -- 10 Averages Attack and Special Attack with the target.
Magic Room psychic non-damaging -- -- 10 Negates held items for five turns.
Machine Moves
Name Type Class Power Accuracy PP Effect
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Torment dark non-damaging -- 100% 15 Prevents the target from using the same move twice in a row.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Taunt dark non-damaging -- 100% 20 For the next few turns, the target can only use damaging moves.
Telekinesis psychic non-damaging -- -- 15 Moves have 100% accuracy against the target for three turns.
Psyshock psychic special 80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
Charge Beam electric special 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
Grass Knot grass special 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Trick Room psychic non-damaging -- -- 5 For five turns, slower Pokémon will act before faster Pokémon.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Calm Mind psychic non-damaging -- -- 20 Raises the user's Special Attack and Special Defense by one stage.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Psychic psychic special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Reflect psychic non-damaging -- -- 20 Reduces damage from physical attacks by half.
Thief dark physical 40 100% 10 Takes the target's item.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
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