#150 - Mewtwo

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pokeball.png The Basics
Damage Taken
normal 1 × fighting ½ ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 2 × ghost 2 ×
steel 1 × fire 1 ×
water 1 × grass 1 ×
electric 1 × psychic ½ ×
ice 1 × dragon 1 ×
dark 2 ×
Mewtwo's Stats
Max Med Min
HP:
106
416 416 416
Attack:
110
350 319 287
Defense:
90
306 279 251
Special Attack:
154
447 407 366
Special Defense:
90
306 279 251
Speed:
130
394 359 323
Average:
113.3
Base Stat Total: 680
Abilities
Pressure Increases the PP cost of moves targetting the Pokémon by one.
Dream World Abilities
Unnerve Prevents opposing Pokémon from eating held Berries.
Micellaneous
Effort Points 3 Special Attack
Wild Hold Items None
Gender Rate Genderless
Capture Rate 3
Base Happiness 0
Base Experience 220
Growth Rate slow
lucky-egg.png Breeding and Evolution
Evolution Chain
Mewtwo Mewtwo doesn't evolve!
Breeding
Gender Rate Genderless
Growth Rate slow
Steps to Hatch 30855 / 15555
Hatch Counter 120
Egg Groups No Eggs
Compatibility
Mewtwo Mewtwo cannot breed!
oran-berry.png Flavor
Mewtwo's Sprites
Normal Shiny
Front Mewtwo Mewtwo
Back Mewtwo Mewtwo
See more Mewtwo sprites
Flavor Text
Versions Flavor Text
White, Black A Pokémon created by recombining Mew's genes. It's said to have the most savage heart among Pokémon.
SoulSilver It usually remains motionless to conserve energy, so that it may unleash its full power in battle.
HeartGold Because its battle abilities were raised to the ultimate level, it thinks only of defeating its foes.
Platinum, Pearl, Diamond A Pokémon created by recombining MEW’s genes. It’s said to have the most savage heart among Pokémon.
Flavor Data
Species Genetic
Color Purple
Height 2 m or 6' 6"
Weight 122 kg or 268.96 lb
Habitat Rare
Bodyshape Upright
Footprint 150.png
Cry Download
All Pokemon Cries
tm-psychic.png
Mewtwo's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Disable normal non-damaging -- 100% 20 Disables the target's last used move for 1-8 turns.
1 Confusion psychic special 50 100% 25 Has a 10% chance to confuse the target.
1 Barrier psychic non-damaging -- -- 30 Raises the user's Defense by two stages.
8 Swift normal special 60 -- 20 Never misses.
15 Future Sight psychic special 100 100% 10 Hits the target two turns later.
22 Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
29 Miracle Eye psychic non-damaging -- -- 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
36 Mist ice non-damaging -- -- 30 Protects the user's stats from being changed by enemy moves.
43 Psycho Cut psychic physical 70 100% 20 Has an increased chance for a critical hit.
50 Amnesia psychic non-damaging -- -- 20 Raises the user's Special Defense by two stages.
57 Power Swap psychic non-damaging -- -- 10 User swaps Attack and Special Attack changes with the target.
57 Guard Swap psychic non-damaging -- -- 10 User swaps Defense and Special Defense changes with the target.
64 Psychic psychic special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
71 Me First normal non-damaging 1 -- 20 Uses the target's move against it before it attacks, with power increased by half.
79 Recover normal non-damaging -- -- 10 Heals the user by half its max HP.
86 Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
93 Aura Sphere fighting special 90 -- 20 Never misses.
100 Psystrike psychic special 100 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
Machine Moves
Name Type Class Power Accuracy PP Effect
Stone Edge rock physical 100 80% 5 Has an increased chance for a critical hit.
Energy Ball grass special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Trick Room psychic non-damaging -- -- 5 For five turns, slower Pokémon will act before faster Pokémon.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Grass Knot grass special 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Hail ice non-damaging -- -- 10 Changes the weather to a hailstorm for five turns.
Torment dark non-damaging -- 100% 15 Prevents the target from using the same move twice in a row.
Poison Jab poison physical 80 100% 20 Has a 30% chance to poison the target.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Embargo dark non-damaging -- 100% 15 Target cannot use held items.
Focus Blast fighting special 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
Calm Mind psychic non-damaging -- -- 20 Raises the user's Special Attack and Special Defense by one stage.
Bulk Up fighting non-damaging -- -- 20 Raises the user's Attack and Defense by one stage.
Aerial Ace flying physical 60 -- 20 Never misses.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Taunt dark non-damaging -- 100% 20 For the next few turns, the target can only use damaging moves.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Will-O-Wisp fire non-damaging -- 75% 15 Burns the target.
Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
Incinerate fire special 30 100% 15 Destroys the target's held berry.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Psychic psychic special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Charge Beam electric special 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
Psyshock psychic special 80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
Fire Blast fire special 120 85% 5 Has a 10% chance to burn the target.
Reflect psychic non-damaging -- -- 20 Reduces damage from physical attacks by half.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Telekinesis psychic non-damaging -- -- 15 Moves have 100% accuracy against the target for three turns.
Low Sweep fighting physical 60 100% 20 Lowers the target's Speed by one stage.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
E Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
E Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
E ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
E Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
E Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
E Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
E Swift normal special 60 -- 20 Never misses.
E Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
E DynamicPunch fighting physical 100 50% 5 Has a 100% chance to confuse the target.
E Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
FRLG Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
FRLG Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
FRLG Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
FRLG Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
FRLG Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
Pt Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
Pt ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
Pt Swift normal special 60 -- 20 Never misses.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Pt Trick psychic non-damaging -- 100% 10 User and target swap items.
Pt Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
Pt Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
Pt Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
HGSS Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
HGSS Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
HGSS ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Low Kick fighting physical 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
HGSS Swift normal special 60 -- 20 Never misses.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
HGSS Trick psychic non-damaging -- 100% 10 User and target swap items.
HGSS Role Play psychic non-damaging -- -- 10 Copies the target's ability.
HGSS Magic Coat psychic non-damaging -- -- 15 Reflects back the first effect move used on the user this turn.
HGSS Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
HGSS Gravity psychic non-damaging -- -- 5 Disables moves and immunities that involve flying or levitating for five turns.
HGSS Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
HGSS Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
BW2 Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
BW2 Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
BW2 ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
BW2 Low Kick fighting physical 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Trick psychic non-damaging -- 100% 10 User and target swap items.
BW2 Role Play psychic non-damaging -- -- 10 Copies the target's ability.
BW2 Magic Coat psychic non-damaging -- -- 15 Reflects back the first effect move used on the user this turn.
BW2 Recycle normal non-damaging -- -- 10 User recovers the item it last used up.
BW2 Skill Swap psychic non-damaging -- -- 10 User and target swap abilities.
BW2 Snatch dark non-damaging -- -- 10 Steals the target's move, if it's self-targeted.
BW2 Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
BW2 Gravity psychic non-damaging -- -- 5 Disables moves and immunities that involve flying or levitating for five turns.
BW2 Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
BW2 Drain Punch fighting physical 75 100% 10 Heals the user by half the damage inflicted.
BW2 Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
BW2 Wonder Room psychic non-damaging -- -- 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
BW2 Magic Room psychic non-damaging -- -- 10 Negates held items for five turns.
BW2 Foul Play dark physical 95 100% 15 Calculates damage with the target's attacking stat.
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