#151 - Mew

Back Back to Pokedex Main

Jump to: The Basics | Breeding and Evolution | Flavor | Moves | Links
pokeball.png The Basics
Damage Taken
normal 1 × fighting ½ ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 2 × ghost 2 ×
steel 1 × fire 1 ×
water 1 × grass 1 ×
electric 1 × psychic ½ ×
ice 1 × dragon 1 ×
dark 2 ×
Mew's Stats
Max Med Min
HP:
100
404 404 404
Attack:
100
328 299 269
Defense:
100
328 299 269
Special Attack:
100
328 299 269
Special Defense:
100
328 299 269
Speed:
100
328 299 269
Average:
100
Base Stat Total: 600
Abilities
Synchronize Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Micellaneous
Effort Points 3 HP
Wild Hold Items 100% - Lum Berry
Gender Rate Genderless
Capture Rate 45
Base Happiness 100
Base Experience 64
Growth Rate medium slow
lucky-egg.png Breeding and Evolution
Evolution Chain
Mew Mew doesn't evolve!
Breeding
Gender Rate Genderless
Growth Rate medium slow
Steps to Hatch 30855 / 15555
Hatch Counter 120
Egg Groups No Eggs
Compatibility
Mew Mew cannot breed!
oran-berry.png Flavor
Mew's Sprites
Normal Shiny
Front Mew Mew
Back Mew Mew
See more Mew sprites
Flavor Text
Versions Flavor Text
White, Black Because it can use all kinds of moves, many scientists believe Mew to be the ancestor of Pokémon.
SoulSilver Its DNA is said to contain the genetic codes of all Pokémon, so it can use all kinds of techniques.
HeartGold Apparently, it appears only to those people who are pure of heart and have a strong desire to see it.
Platinum, Pearl, Diamond Because it can use all kinds of moves, many scientists believe MEW to be the ancestor of Pokémon.
Flavor Data
Species New Species
Color Pink
Height 0.4 m or 1' 3"
Weight 4 kg or 8.82 lb
Habitat Rare
Bodyshape Upright
Footprint 151.png
Cry Download
All Pokemon Cries
tm-psychic.png
Mew's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Pound normal physical 40 100% 35 Inflicts regular damage with no additional effect.
1 Transform normal non-damaging -- -- 10 User becomes a copy of the target until it leaves battle.
1 Reflect Type normal non-damaging -- -- 15 User becomes the target's type.
10 Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
20 Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
30 Psychic psychic special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
40 Barrier psychic non-damaging -- -- 30 Raises the user's Defense by two stages.
50 AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
60 Amnesia psychic non-damaging -- -- 20 Raises the user's Special Defense by two stages.
70 Me First normal non-damaging 1 -- 20 Uses the target's move against it before it attacks, with power increased by half.
80 Baton Pass normal non-damaging -- -- 40 Allows the trainer to switch out the user and pass effects along to its replacement.
90 Nasty Plot dark non-damaging -- -- 20 Raises the user's Special Attack by two stages.
100 Aura Sphere fighting special 90 -- 20 Never misses.
Machine Moves
Name Type Class Power Accuracy PP Effect
Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Fly flying physical 90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
Surf water special 95 100% 15 Inflicts regular damage and can hit Dive users.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Psychic psychic special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Reflect psychic non-damaging -- -- 20 Reduces damage from physical attacks by half.
Fire Blast fire special 120 85% 5 Has a 10% chance to burn the target.
Waterfall water physical 80 100% 15 Has a 20% chance to make the target flinch.
Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Explosion normal physical 250 100% 5 User faints.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thief dark physical 40 100% 10 Takes the target's item.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Sludge Bomb poison special 90 100% 10 Has a 30% chance to poison the target.
Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
False Swipe normal physical 40 100% 40 Cannot lower the target's HP below 1.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Hail ice non-damaging -- -- 10 Changes the weather to a hailstorm for five turns.
Torment dark non-damaging -- 100% 15 Prevents the target from using the same move twice in a row.
Will-O-Wisp fire non-damaging -- 75% 15 Burns the target.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Taunt dark non-damaging -- 100% 20 For the next few turns, the target can only use damaging moves.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Overheat fire special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Aerial Ace flying physical 60 -- 20 Never misses.
Dragon Claw dragon physical 80 100% 15 Inflicts regular damage with no additional effect.
Bulk Up fighting non-damaging -- -- 20 Raises the user's Attack and Defense by one stage.
Calm Mind psychic non-damaging -- -- 20 Raises the user's Special Attack and Special Defense by one stage.
Gyro Ball steel physical 1 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
Pluck flying physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
U-turn bug physical 70 100% 20 User must switch out after attacking.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Embargo dark non-damaging -- 100% 15 Target cannot use held items.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Rock Polish rock non-damaging -- -- 20 Raises the user's Speed by two stages.
Poison Jab poison physical 80 100% 20 Has a 30% chance to poison the target.
X-Scissor bug physical 80 100% 15 Inflicts regular damage with no additional effect.
Focus Blast fighting special 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
Energy Ball grass special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Shadow Claw ghost physical 70 100% 15 Has an increased chance for a critical hit.
Flash Cannon steel special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Trick Room psychic non-damaging -- -- 5 For five turns, slower Pokémon will act before faster Pokémon.
Stone Edge rock physical 100 80% 5 Has an increased chance for a critical hit.
Grass Knot grass special 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Charge Beam electric special 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
Hone Claws dark non-damaging -- -- 15 Raises the user's Attack and accuracy by one stage.
Psyshock psychic special 80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
Venoshock poison special 65 100% 10 Inflicts double damage if the target is Poisoned.
Telekinesis psychic non-damaging -- -- 15 Moves have 100% accuracy against the target for three turns.
Smack Down rock physical 50 100% 15 Removes any immunity to Ground damage.
Sludge Wave poison special 95 100% 10 Has a 10% chance to poison the target.
Flame Charge fire physical 50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
Low Sweep fighting physical 60 100% 20 Lowers the target's Speed by one stage.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Ally Switch psychic non-damaging -- -- 15 User switches places with the friendly Pokémon opposite it.
Scald water special 80 100% 15 Has a 30% chance to burn the target.
Sky Drop flying physical 60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
Incinerate fire special 30 100% 15 Destroys the target's held berry.
Quash dark non-damaging -- 100% 15 Makes the target act last this turn.
Acrobatics flying physical 55 100% 15 Has double power if the user has no held item.
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Volt Switch electric special 70 100% 20 User must switch out after attacking.
Struggle Bug bug special 30 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Frost Breath ice special 40 90% 10 Always scores a critical hit.
Dragon Tail dragon physical 60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Work Up normal non-damaging -- -- 30 Raises the user's Attack and Special Attack by one stage each.
Wild Charge electric physical 90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Snarl dark special 55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
E Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
E Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
E ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
E Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
E Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
E Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
E Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
E Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
E Swift normal special 60 -- 20 Never misses.
E Softboiled normal non-damaging -- -- 10 Heals the user by half its max HP.
E Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
E Explosion normal physical 250 100% 5 User faints.
E Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
E DynamicPunch fighting physical 100 50% 5 Has a 100% chance to confuse the target.
E Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
FRLG Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
FRLG Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
FRLG Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
FRLG Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
FRLG Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
FRLG Softboiled normal non-damaging -- -- 10 Heals the user by half its max HP.
FRLG Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
FRLG Explosion normal physical 250 100% 5 User faints.
FRLG Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
Pt Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
Pt ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
Pt Swift normal special 60 -- 20 Never misses.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Pt Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
Pt Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Pt Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Pt Synthesis grass non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
Pt Twister dragon special 40 100% 20 Has chance to make the target flinch.
Pt AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Pt Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Pt Heat Wave fire special 100 90% 10 Has a 10% chance to burn the target.
Pt Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
Pt Trick psychic non-damaging -- 100% 10 User and target swap items.
Pt Superpower fighting physical 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Pt Knock Off dark physical 20 100% 20 Target drops its held item.
Pt Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
Pt Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Pt Air Cutter flying special 55 95% 25 Has an increased chance for a critical hit.
Pt Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
Pt Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
Pt Bounce flying physical 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Pt Gastro Acid poison non-damaging -- 100% 10 Nullifies target's ability until it leaves battle.
Pt Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
Pt Sucker Punch dark physical 80 100% 5 Only works if the target is about to use a damaging move.
Pt Magnet Rise electric non-damaging -- -- 10 User is immune to Ground moves and effects for five turns.
Pt Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
Pt Seed Bomb grass physical 80 100% 15 Inflicts regular damage with no additional effect.
Pt Vacuum Wave fighting special 40 100% 30 Inflicts regular damage with no additional effect.
Pt Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Pt Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
Pt Gunk Shot poison physical 120 70% 5 Has a 30% chance to poison the target.
Pt Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
Pt Ominous Wind ghost special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
HGSS Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
HGSS Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
HGSS ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Low Kick fighting physical 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
HGSS String Shot bug non-damaging -- 95% 40 Lowers the target's Speed by one stage.
HGSS Swift normal special 60 -- 20 Never misses.
HGSS Sky Attack flying physical 140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
HGSS Super Fang normal physical 1 90% 10 Inflicts damage equal to half the target's HP.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
HGSS Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
HGSS Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
HGSS Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
HGSS Heal Bell normal non-damaging -- -- 5 Cures the entire party of major status effects.
HGSS Pain Split normal non-damaging -- -- 20 Sets the user's and targets's HP to the average of their current HP.
HGSS Synthesis grass non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
HGSS Twister dragon special 40 100% 20 Has chance to make the target flinch.
HGSS AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
HGSS Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HGSS Heat Wave fire special 100 90% 10 Has a 10% chance to burn the target.
HGSS Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
HGSS Trick psychic non-damaging -- 100% 10 User and target swap items.
HGSS Role Play psychic non-damaging -- -- 10 Copies the target's ability.
HGSS Superpower fighting physical 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
HGSS Magic Coat psychic non-damaging -- -- 15 Reflects back the first effect move used on the user this turn.
HGSS Knock Off dark physical 20 100% 20 Target drops its held item.
HGSS Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
HGSS Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
HGSS Air Cutter flying special 55 95% 25 Has an increased chance for a critical hit.
HGSS Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
HGSS Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
HGSS Block normal non-damaging -- -- 5 Prevents the target from leaving battle.
HGSS Bounce flying physical 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
HGSS Gravity psychic non-damaging -- -- 5 Disables moves and immunities that involve flying or levitating for five turns.
HGSS Tailwind flying non-damaging -- -- 30 For three turns, friendly Pokémon have doubled Speed.
HGSS Gastro Acid poison non-damaging -- 100% 10 Nullifies target's ability until it leaves battle.
HGSS Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
HGSS Worry Seed grass non-damaging -- 100% 10 Changes the target's ability to Insomnia.
HGSS Sucker Punch dark physical 80 100% 5 Only works if the target is about to use a damaging move.
HGSS Magnet Rise electric non-damaging -- -- 10 User is immune to Ground moves and effects for five turns.
HGSS Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
HGSS Seed Bomb grass physical 80 100% 15 Inflicts regular damage with no additional effect.
HGSS Vacuum Wave fighting special 40 100% 30 Inflicts regular damage with no additional effect.
HGSS Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HGSS Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
HGSS Gunk Shot poison physical 120 70% 5 Has a 30% chance to poison the target.
HGSS Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
HGSS Bug Bite bug physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
HGSS Ominous Wind ghost special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
BW2 Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
BW2 Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
BW2 ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
BW2 Bind normal physical 15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
BW2 Low Kick fighting physical 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
BW2 Sky Attack flying physical 140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
BW2 Super Fang normal physical 1 90% 10 Inflicts damage equal to half the target's HP.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
BW2 Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
BW2 Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
BW2 Giga Drain grass special 75 100% 10 Heals the user by half the damage inflicted.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Heal Bell normal non-damaging -- -- 5 Cures the entire party of major status effects.
BW2 Pain Split normal non-damaging -- -- 20 Sets the user's and targets's HP to the average of their current HP.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Synthesis grass non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
BW2 Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
BW2 Heat Wave fire special 100 90% 10 Has a 10% chance to burn the target.
BW2 Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
BW2 Trick psychic non-damaging -- 100% 10 User and target swap items.
BW2 Role Play psychic non-damaging -- -- 10 Copies the target's ability.
BW2 Superpower fighting physical 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
BW2 Magic Coat psychic non-damaging -- -- 15 Reflects back the first effect move used on the user this turn.
BW2 Recycle normal non-damaging -- -- 10 User recovers the item it last used up.
BW2 Knock Off dark physical 20 100% 20 Target drops its held item.
BW2 Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
BW2 Skill Swap psychic non-damaging -- -- 10 User and target swap abilities.
BW2 Snatch dark non-damaging -- -- 10 Steals the target's move, if it's self-targeted.
BW2 Hyper Voice normal special 90 100% 10 Inflicts regular damage with no additional effect.
BW2 Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
BW2 Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
BW2 Block normal non-damaging -- -- 5 Prevents the target from leaving battle.
BW2 Bounce flying physical 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
BW2 Covet normal physical 60 100% 40 Takes the target's item.
BW2 Roost flying non-damaging -- -- 10 Heals the user by half its max HP.
BW2 Gravity psychic non-damaging -- -- 5 Disables moves and immunities that involve flying or levitating for five turns.
BW2 Tailwind flying non-damaging -- -- 30 For three turns, friendly Pokémon have doubled Speed.
BW2 Gastro Acid poison non-damaging -- 100% 10 Nullifies target's ability until it leaves battle.
BW2 Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
BW2 Worry Seed grass non-damaging -- 100% 10 Changes the target's ability to Insomnia.
BW2 Magnet Rise electric non-damaging -- -- 10 User is immune to Ground moves and effects for five turns.
BW2 Dark Pulse dark special 80 100% 15 Has a 20% chance to make the target flinch.
BW2 Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
BW2 Seed Bomb grass physical 80 100% 15 Inflicts regular damage with no additional effect.
BW2 Dragon Pulse dragon special 90 100% 10 Inflicts regular damage with no additional effect.
BW2 Drain Punch fighting physical 75 100% 10 Heals the user by half the damage inflicted.
BW2 Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
BW2 Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
BW2 Gunk Shot poison physical 120 70% 5 Has a 30% chance to poison the target.
BW2 Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
BW2 Stealth Rock rock non-damaging -- -- 20 Causes damage when opposing Pokémon switch in.
BW2 Bug Bite bug physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
BW2 Wonder Room psychic non-damaging -- -- 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
BW2 Magic Room psychic non-damaging -- -- 10 Negates held items for five turns.
BW2 Foul Play dark physical 95 100% 15 Calculates damage with the target's attacking stat.
BW2 After You normal non-damaging -- -- 15 Makes the target act next this turn.
BW2 Electroweb electric special 55 95% 15 Lowers the target's Speed by one stage.
BW2 Drill Run ground physical 80 95% 10 Has an increased chance for a critical hit.
BW2 Dual Chop dragon physical 40 90% 15 Hits twice in one turn.
© 2017 PokeDS. Pokémon © 1995-2017 Nintendo/ Pokémon. Icons © LED24.
Page generated in 0.4638 seconds.
AboutContactLinkTermsPrivacyHelp
Silver Islands Indigo Plateau The Cave of Dragonflies Clash at the Summit