#308 - Medicham

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pokeball.png The Basics
Damage Taken
normal 1 × fighting ½ ×
flying 2 × poison 1 ×
ground 1 × rock ½ ×
bug 1 × ghost 2 ×
steel 1 × fire 1 ×
water 1 × grass 1 ×
electric 1 × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Medicham's Stats
Max Med Min
HP:
60
324 324 324
Attack:
60
240 219 197
Defense:
75
273 249 224
Special Attack:
60
240 219 197
Special Defense:
75
273 249 224
Speed:
80
284 259 233
Average:
68.3
Base Stat Total: 410
Abilities
Pure Power Doubles Attack in battle.
Dream World Abilities
Telepathy Protects against friendly Pokémon's damaging moves.
Micellaneous
Effort Points 2 Speed
Wild Hold Items None
Gender Rate 50% male
50% female
Capture Rate 90
Base Happiness 70
Base Experience 153
Growth Rate medium
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1
Meditite
Meditite
Base form
Medicham
Medicham
Level up at level 37 or higher
Breeding
Gender Rate 50% male
50% female
Growth Rate medium
Steps to Hatch 5355 / 2805
Hatch Counter 20
Egg Groups Humanshape
oran-berry.png Flavor
Medicham's Sprites
Normal Shiny
Front Medicham Medicham
Back Medicham Medicham
See more Medicham sprites
Flavor Text
Versions Flavor Text
White, Black It gains the ability to see the aura of its opponents by honing its mind through starvation.
SoulSilver, HeartGold Through yoga training, it gained the psychic power to predict its foe’s next move.
Platinum It gains the ability to see the aura of its opponents by honing its mind through starvation.
Pearl Through daily meditation, it hones its spiritual power. It can sense what others are thinking.
Diamond Through yoga training, it has honed its sixth sense. Its movements are elegant.
Flavor Data
Species Meditate
Color Red
Height 1.3 m or 4' 3"
Weight 31.5 kg or 69.44 lb
Habitat mountain
Bodyshape Humanoid
Footprint 308.png
Cry Download
All Pokemon Cries
tm-fighting.png
Medicham's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
1 Meditate psychic non-damaging -- -- 40 Raises the user's Attack by one stage.
1 Detect fighting non-damaging -- -- 5 Prevents any moves from hitting the user this turn.
1 Confusion psychic special 50 100% 25 Has a 10% chance to confuse the target.
1 Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
1 ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
1 Bide normal physical 1 -- 10 User waits for 2-3 turns, then hits back for twice the damage it took.
4 Meditate psychic non-damaging -- -- 40 Raises the user's Attack by one stage.
8 Confusion psychic special 50 100% 25 Has a 10% chance to confuse the target.
11 Detect fighting non-damaging -- -- 5 Prevents any moves from hitting the user this turn.
15 Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
18 Mind Reader normal non-damaging -- -- 5 Ensures that the user's next move will hit the target.
22 Feint normal physical 50 100% 10 Only works if the target uses Protect or Detect on this turn.
25 Calm Mind psychic non-damaging -- -- 20 Raises the user's Special Attack and Special Defense by one stage.
29 Force Palm fighting physical 60 100% 10 Has a 30% chance to paralyze the target.
32 Hi Jump Kick fighting physical 130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
36 Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
42 Acupressure normal non-damaging -- -- 30 Raises one of a friendly Pokémon's stats at random by two stages.
49 Power Trick psychic non-damaging -- -- 10 User swaps Attack and Defense.
55 Reversal fighting physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
62 Recover normal non-damaging -- -- 10 Heals the user by half its max HP.
Egg Moves
Name Type Class Power Accuracy PP Effect
Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
Foresight normal non-damaging -- -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
DynamicPunch fighting physical 100 50% 5 Has a 100% chance to confuse the target.
Baton Pass normal non-damaging -- -- 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Fake Out normal physical 40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Secret Power normal physical 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
Power Swap psychic non-damaging -- -- 10 User swaps Attack and Special Attack changes with the target.
Guard Swap psychic non-damaging -- -- 10 User swaps Defense and Special Defense changes with the target.
Drain Punch fighting physical 75 100% 10 Heals the user by half the damage inflicted.
Bullet Punch steel physical 40 100% 30 Inflicts regular damage with no additional effect.
Psycho Cut psychic physical 70 100% 20 Has an increased chance for a critical hit.
Machine Moves
Name Type Class Power Accuracy PP Effect
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Bulk Up fighting non-damaging -- -- 20 Raises the user's Attack and Defense by one stage.
Calm Mind psychic non-damaging -- -- 20 Raises the user's Special Attack and Special Defense by one stage.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Low Sweep fighting physical 60 100% 20 Lowers the target's Speed by one stage.
Telekinesis psychic non-damaging -- -- 15 Moves have 100% accuracy against the target for three turns.
Psyshock psychic special 80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
Grass Knot grass special 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Energy Ball grass special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Focus Blast fighting special 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
Poison Jab poison physical 80 100% 20 Has a 30% chance to poison the target.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Work Up normal non-damaging -- -- 30 Raises the user's Attack and Special Attack by one stage each.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Reflect psychic non-damaging -- -- 20 Reduces damage from physical attacks by half.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Psychic psychic special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
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