#308 - Medicham
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Medicham's Stats
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| HP: |
60 |
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| Attack: |
60 |
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| Defense: |
75 |
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| Special Attack: |
60 |
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| Special Defense: |
75 |
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| Speed: |
80 |
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| Average: |
68.3 |
Base Stat Total: 410 | ||||
Abilities
| Pure Power | Doubles Attack in battle. |
| Dream World Abilities | |
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| Telepathy | Protects against friendly Pokémon's damaging moves. |
Micellaneous
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Evolution Chain
Breeding
| Gender Rate | 50% male 50% female |
| Growth Rate | medium |
| Steps to Hatch | 5355 / 2805 |
| Hatch Counter | 20 |
| Egg Groups | Humanshape |
Compatibility
| Medicham's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Medicham sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | It gains the ability to see the aura of its opponents by honing its mind through starvation. |
| SoulSilver, HeartGold | Through yoga training, it gained the psychic power to predict its foe’s next move. |
| Platinum | It gains the ability to see the aura of its opponents by honing its mind through starvation. |
| Pearl | Through daily meditation, it hones its spiritual power. It can sense what others are thinking. |
| Diamond | Through yoga training, it has honed its sixth sense. Its movements are elegant. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Fire Punch |
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75 | 100% | 15 | Has a 10% chance to burn the target. |
| 1 | Meditate |
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-- | -- | 40 | Raises the user's Attack by one stage. |
| 1 | Detect |
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-- | -- | 5 | Prevents any moves from hitting the user this turn. |
| 1 | Confusion |
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50 | 100% | 25 | Has a 10% chance to confuse the target. |
| 1 | Ice Punch |
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75 | 100% | 15 | Has a 10% chance to freeze the target. |
| 1 | ThunderPunch |
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75 | 100% | 15 | Has a 10% chance to paralyze the target. |
| 1 | Bide |
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1 | -- | 10 | User waits for 2-3 turns, then hits back for twice the damage it took. |
| 4 | Meditate |
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-- | -- | 40 | Raises the user's Attack by one stage. |
| 8 | Confusion |
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50 | 100% | 25 | Has a 10% chance to confuse the target. |
| 11 | Detect |
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-- | -- | 5 | Prevents any moves from hitting the user this turn. |
| 15 | Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| 18 | Mind Reader |
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-- | -- | 5 | Ensures that the user's next move will hit the target. |
| 22 | Feint |
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50 | 100% | 10 | Only works if the target uses Protect or Detect on this turn. |
| 25 | Calm Mind |
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-- | -- | 20 | Raises the user's Special Attack and Special Defense by one stage. |
| 29 | Force Palm |
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60 | 100% | 10 | Has a 30% chance to paralyze the target. |
| 32 | Hi Jump Kick |
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130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. |
| 36 | Psych Up |
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-- | -- | 10 | Discards the user's stat changes and copies the target's. |
| 42 | Acupressure |
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-- | -- | 30 | Raises one of a friendly Pokémon's stats at random by two stages. |
| 49 | Power Trick |
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-- | -- | 10 | User swaps Attack and Defense. |
| 55 | Reversal |
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1 | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| 62 | Recover |
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-- | -- | 10 | Heals the user by half its max HP. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Fire Punch |
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75 | 100% | 15 | Has a 10% chance to burn the target. |
| Ice Punch |
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75 | 100% | 15 | Has a 10% chance to freeze the target. |
| ThunderPunch |
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75 | 100% | 15 | Has a 10% chance to paralyze the target. |
| Foresight |
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-- | -- | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
| DynamicPunch |
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100 | 50% | 5 | Has a 100% chance to confuse the target. |
| Baton Pass |
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-- | -- | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Fake Out |
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40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| Secret Power |
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70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| Power Swap |
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-- | -- | 10 | User swaps Attack and Special Attack changes with the target. |
| Guard Swap |
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-- | -- | 10 | User swaps Defense and Special Defense changes with the target. |
| Drain Punch |
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75 | 100% | 10 | Heals the user by half the damage inflicted. |
| Bullet Punch |
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40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Psycho Cut |
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70 | 100% | 20 | Has an increased chance for a critical hit. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Retaliate |
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70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. |
| Brick Break |
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75 | 100% | 15 | Destroys Reflect and Light Screen. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Rock Smash |
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40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
| Psych Up |
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-- | -- | 10 | Discards the user's stat changes and copies the target's. |
| Sunny Day |
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-- | -- | 5 | Changes the weather to sunny for five turns. |
| Rain Dance |
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-- | -- | 5 | Changes the weather to rain for five turns. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Rock Tomb |
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50 | 80% | 10 | Has a 100% chance to lower the target's Speed by one stage. |
| Bulk Up |
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-- | -- | 20 | Raises the user's Attack and Defense by one stage. |
| Calm Mind |
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-- | -- | 20 | Raises the user's Special Attack and Special Defense by one stage. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Low Sweep |
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60 | 100% | 20 | Lowers the target's Speed by one stage. |
| Telekinesis |
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-- | -- | 15 | Moves have 100% accuracy against the target for three turns. |
| Psyshock |
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80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
| Grass Knot |
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1 | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Energy Ball |
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80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
| Focus Blast |
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120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. |
| Poison Jab |
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80 | 100% | 20 | Has a 30% chance to poison the target. |
| Fling |
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1 | 100% | 10 | Throws held item at the target; power depends on the item. |
| Work Up |
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-- | -- | 30 | Raises the user's Attack and Special Attack by one stage each. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Hyper Beam |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Light Screen |
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-- | -- | 30 | Reduces damage from special attacks by 50% for five turns.. |
| Strength |
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80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Dream Eater |
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100 | 100% | 15 | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
| Reflect |
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-- | -- | 20 | Reduces damage from physical attacks by half. |
| Flash |
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-- | 100% | 20 | Lowers the target's accuracy by one stage. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Rock Slide |
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75 | 90% | 10 | Has a 30% chance to make the target flinch. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Psychic |
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90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
| Shadow Ball |
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80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Giga Impact |
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150 | 90% | 5 | User foregoes its next turn to recharge. |