#259 - Marshtomp

Back Back to Pokedex Main

Jump to: The Basics | Breeding and Evolution | Flavor | Moves | Links
pokeball.png The Basics
Damage Taken
normal 1 × fighting 1 ×
flying 1 × poison ½ ×
ground 1 × rock ½ ×
bug 1 × ghost 1 ×
steel ½ × fire ½ ×
water 1 × grass 4 ×
electric 0 × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Marshtomp's Stats
Max Med Min
HP:
70
344 344 344
Attack:
85
295 269 242
Defense:
70
262 239 215
Special Attack:
60
240 219 197
Special Defense:
70
262 239 215
Speed:
50
218 199 179
Average:
67.5
Base Stat Total: 405
Abilities
Torrent Strengthens Water moves to inflict 1.5×- damage at 1/3 max HP or less.
Dream World Abilities
Damp Prevents Selfdestruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Micellaneous
Effort Points 2 Attack
Wild Hold Items None
Gender Rate 87.5% male
12.5% female
Capture Rate 45
Base Happiness 70
Base Experience 143
Growth Rate medium slow
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Marshtomp's Sprites
Normal Shiny
Front Marshtomp Marshtomp
Back Marshtomp Marshtomp
See more Marshtomp sprites
Flavor Text
Versions Flavor Text
White, Black Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
SoulSilver, HeartGold Living on muddy ground that provides poor footing has made its legs sturdy.
Platinum, Pearl, Diamond Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
Flavor Data
Species Mud Fish
Color Blue
Height 0.7 m or 2' 3"
Weight 28 kg or 61.73 lb
Habitat water's edge
Bodyshape Upright
Footprint 259.png
Cry Download
All Pokemon Cries
tm-water.png
Marshtomp's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Growl normal non-damaging -- 100% 40 Lowers the target's Attack by one stage.
1 Water Gun water special 40 100% 25 Inflicts regular damage with no additional effect.
1 Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
1 Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
6 Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
10 Water Gun water special 40 100% 25 Inflicts regular damage with no additional effect.
15 Bide normal physical 1 -- 10 User waits for 2-3 turns, then hits back for twice the damage it took.
16 Mud Shot ground special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
20 Foresight normal non-damaging -- -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
25 Mud Bomb ground special 65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
31 Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Muddy Water water special 95 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
42 Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
46 Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
53 Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
Egg Moves
Name Type Class Power Accuracy PP Effect
Stomp normal physical 65 100% 20 Has a 30% chance to make the target flinch.
Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Sludge poison special 65 100% 20 Has a 30% chance to poison the target.
Curse ghost non-damaging -- -- 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Mirror Coat psychic special 1 100% 20 Inflicts twice the damage the user received from the last special hit it took.
AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Whirlpool water special 35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Yawn normal non-damaging -- -- 10 Target sleeps at the end of the next turn.
Refresh normal non-damaging -- -- 20 Cleanses the user of a burn, paralysis, or poison.
Ice Ball ice physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Avalanche ice physical 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Mud Bomb ground special 65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Wide Guard rock non-damaging -- -- 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
Machine Moves
Name Type Class Power Accuracy PP Effect
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Hail ice non-damaging -- -- 10 Changes the weather to a hailstorm for five turns.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Scald water special 80 100% 15 Has a 30% chance to burn the target.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Sludge Wave poison special 95 100% 10 Has a 10% chance to poison the target.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Waterfall water physical 80 100% 15 Has a 20% chance to make the target flinch.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Surf water special 95 100% 15 Inflicts regular damage and can hit Dive users.
Tutor Moves
Name Type Class Power Accuracy PP Effect
Water Pledge water special 50 100% 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.
© 2012 PokeDS. Pokémon © 1995-2012 Nintendo/ Pokémon. Icons © LED24.
Page generated in 0.1377 seconds.
AboutContactLinkTermsPrivacyHelp
Silver Islands Indigo Plateau The Cave of Dragonflies Pokereview