#179 - Mareep

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pokeball.png The Basics
Damage Taken
normal 1 × fighting 1 ×
flying ½ × poison 1 ×
ground 2 × rock 1 ×
bug 1 × ghost 1 ×
steel ½ × fire 1 ×
water 1 × grass 1 ×
electric ½ × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Mareep's Stats
Max Med Min
HP:
55
314 314 314
Attack:
40
196 179 161
Defense:
40
196 179 161
Special Attack:
65
251 229 206
Special Defense:
45
207 189 170
Speed:
35
185 169 152
Average:
46.7
Base Stat Total: 280
Abilities
Static Has a 30% chance of paralyzing attacking Pokémon on contact.
Dream World Abilities
Plus Increases Special Attack to 1.5×- when a friendly Pokémon has Minus.
Micellaneous
Effort Points 1 Special Attack
Wild Hold Items None
Gender Rate 50% male
50% female
Capture Rate 235
Base Happiness 70
Base Experience 59
Growth Rate medium slow
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Mareep's Sprites
Normal Shiny
Front Mareep Mareep
Back Mareep Mareep
See more Mareep sprites
Flavor Text
Versions Flavor Text
White, Black Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.
SoulSilver Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.
HeartGold If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.
Platinum, Pearl, Diamond Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.
Flavor Data
Species Wool
Color White
Height 0.6 m or 1' 11"
Weight 7.8 kg or 17.2 lb
Habitat grassland
Bodyshape Quadruped
Footprint 179.png
Cry Download
All Pokemon Cries
tm-electric.png
Mareep's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
5 Growl normal non-damaging -- 100% 40 Lowers the target's Attack by one stage.
10 ThunderShock electric special 40 100% 30 Has a 10% chance to paralyze the target.
14 Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
19 Cotton Spore grass non-damaging -- 100% 40 Lowers the target's Speed by two stages.
23 Charge electric non-damaging -- -- 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
28 Electro Ball electric special 1 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
32 Cotton Guard grass non-damaging -- -- 10 Raises the user's Defense by three stages.
37 Discharge electric special 80 100% 15 Has a 30% chance to paralyze the target.
41 Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
46 Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
50 Power Gem rock special 70 100% 20 Inflicts regular damage with no additional effect.
55 Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Egg Moves
Name Type Class Power Accuracy PP Effect
Sand-Attack ground non-damaging -- 100% 15 Lowers the target's accuracy by one stage.
Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Agility psychic non-damaging -- -- 30 Raises the user's Speed by two stages.
Screech normal non-damaging -- 85% 40 Lowers the target's Defense by two stages.
Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Flatter dark non-damaging -- 100% 15 Raises the target's Special Attack by one stage and confuses the target.
Charge electric non-damaging -- -- 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Odor Sleuth normal non-damaging -- -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
After You normal non-damaging -- -- 15 Makes the target act next this turn.
Machine Moves
Name Type Class Power Accuracy PP Effect
Wild Charge electric physical 90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Charge Beam electric special 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
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