#179 - Mareep
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Mareep's Stats
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| HP: |
55 |
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| Attack: |
40 |
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| Defense: |
40 |
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| Special Attack: |
65 |
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| Special Defense: |
45 |
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| Speed: |
35 |
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| Average: |
46.7 |
Base Stat Total: 280 | ||||
Abilities
| Static | Has a 30% chance of paralyzing attacking Pokémon on contact. |
| Dream World Abilities | |
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| Plus | Increases Special Attack to 1.5×- when a friendly Pokémon has Minus. |
Micellaneous
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Evolution Chain
| Base | Stage 1 | Stage 2 | ||||||
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Breeding
| Gender Rate | 50% male 50% female |
| Growth Rate | medium slow |
| Steps to Hatch | 5355 / 2805 |
| Hatch Counter | 20 |
| Egg Groups | Monster Ground |
| Mareep's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Mareep sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking. |
| SoulSilver | Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week. |
| HeartGold | If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you. |
| Platinum, Pearl, Diamond | Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Tackle |
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50 | 100% | 35 | Inflicts regular damage with no additional effect. |
| 5 | Growl |
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-- | 100% | 40 | Lowers the target's Attack by one stage. |
| 10 | ThunderShock |
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40 | 100% | 30 | Has a 10% chance to paralyze the target. |
| 14 | Thunder Wave |
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-- | 100% | 20 | Paralyzes the target. |
| 19 | Cotton Spore |
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-- | 100% | 40 | Lowers the target's Speed by two stages. |
| 23 | Charge |
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-- | -- | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
| 28 | Electro Ball |
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1 | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| 32 | Cotton Guard |
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-- | -- | 10 | Raises the user's Defense by three stages. |
| 37 | Discharge |
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80 | 100% | 15 | Has a 30% chance to paralyze the target. |
| 41 | Signal Beam |
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75 | 100% | 15 | Has a 10% chance to confuse the target. |
| 46 | Light Screen |
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-- | -- | 30 | Reduces damage from special attacks by 50% for five turns.. |
| 50 | Power Gem |
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70 | 100% | 20 | Inflicts regular damage with no additional effect. |
| 55 | Thunder |
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120 | 70% | 10 | Has a 30% chance to paralyze the target. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Sand-Attack |
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-- | 100% | 15 | Lowers the target's accuracy by one stage. |
| Body Slam |
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85 | 100% | 15 | Has a 30% chance to paralyze the target. |
| Take Down |
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90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| Agility |
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-- | -- | 30 | Raises the user's Speed by two stages. |
| Screech |
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-- | 85% | 40 | Lowers the target's Defense by two stages. |
| Iron Tail |
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100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. |
| Flatter |
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-- | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. |
| Charge |
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-- | -- | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
| Odor Sleuth |
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-- | -- | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
| After You |
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-- | -- | 15 | Makes the target act next this turn. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Wild Charge |
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90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Safeguard |
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-- | -- | 25 | Protects the user's field from major status ailments and confusion for five turns. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Rain Dance |
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-- | -- | 5 | Changes the weather to rain for five turns. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Charge Beam |
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50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Echoed Voice |
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40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Thunderbolt |
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95 | 100% | 15 | Has a 10% chance to paralyze the target. |
| Thunder Wave |
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-- | 100% | 20 | Paralyzes the target. |
| Thunder |
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120 | 70% | 10 | Has a 30% chance to paralyze the target. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Light Screen |
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-- | -- | 30 | Reduces damage from special attacks by 50% for five turns.. |
| Flash |
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-- | 100% | 20 | Lowers the target's accuracy by one stage. |