#068 - Machamp

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pokeball.png The Basics
Machamp

Machamp Machamp
Generation I
fighting
Damage Taken
normal 1 × fighting 1 ×
flying 2 × poison 1 ×
ground 1 × rock ½ ×
bug ½ × ghost 1 ×
steel 1 × fire 1 ×
water 1 × grass 1 ×
electric 1 × psychic 2 ×
ice 1 × dragon 1 ×
dark ½ ×
Machamp's Stats
Max Med Min
HP:
90
384 384 384
Attack:
130
394 359 323
Defense:
80
284 259 233
Special Attack:
65
251 229 206
Special Defense:
85
295 269 242
Speed:
55
229 209 188
Average:
84.2
Base Stat Total: 505
Abilities
Guts Increases Attack to 1.5×- with a major status ailment.
No Guard Ensures all moves used by and against the Pokémon hit.
Dream World Abilities
Steadfast Raises Speed one stage upon flinching.
Micellaneous
Effort Points 3 Attack
Wild Hold Items None
Gender Rate 75% male
25% female
Capture Rate 45
Base Happiness 70
Base Experience 193
Growth Rate medium slow
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1 Stage 2
Machop
Machop
Base form
Machoke
Machoke
Level up at level 28 or higher
Machamp
Machamp
Trade
Breeding
Gender Rate 75% male
25% female
Growth Rate medium slow
Steps to Hatch 5355 / 2805
Hatch Counter 20
Egg Groups Humanshape
oran-berry.png Flavor
Machamp's Sprites
Normal Shiny
Front Machamp Machamp
Back Machamp Machamp
See more Machamp sprites
Flavor Text
Versions Flavor Text
White, Black Its four muscled arms slam foes with powerful punches and chops at blinding speed.
SoulSilver It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.
HeartGold It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
Platinum Its four muscled arms slam foes with powerful punches and chops at blinding speed.
Pearl It can knock a train flying with a punch. However, it is terrible at delicate work using its fingers.
Diamond It punches with its four arms at blinding speed. It can launch 1,000 punches in two seconds.
Flavor Data
Species Superpower
Color Gray
Height 1.6 m or 5' 2"
Weight 130 kg or 286.6 lb
Habitat Mountain
Bodyshape Humanoid
Footprint 68.png
Cry Download
All Pokemon Cries
tm-fighting.png
Machamp's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Wide Guard rock non-damaging -- -- 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
1 Focus Energy normal non-damaging -- -- 30 Increases the user's chance to score a critical hit.
1 Karate Chop fighting physical 50 100% 25 Has an increased chance for a critical hit.
1 Leer normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
1 Low Kick fighting physical 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
7 Focus Energy normal non-damaging -- -- 30 Increases the user's chance to score a critical hit.
10 Karate Chop fighting physical 50 100% 25 Has an increased chance for a critical hit.
13 Low Sweep fighting physical 60 100% 20 Lowers the target's Speed by one stage.
19 Foresight normal non-damaging -- -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
22 Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
25 Revenge fighting physical 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
32 Vital Throw fighting physical 70 -- 10 Never misses.
36 Submission fighting physical 80 80% 25 User receives 1/4 the damage it inflicts in recoil.
40 Wake-Up Slap fighting physical 60 100% 10 If the target is asleep, has double power and wakes it up.
44 Cross Chop fighting physical 100 80% 5 Has an increased chance for a critical hit.
51 Scary Face normal non-damaging -- 90% 10 Lowers the target's Speed by two stages.
55 DynamicPunch fighting physical 100 50% 5 Has a 100% chance to confuse the target.
Egg Moves
Name Type Class Power Accuracy PP Effect
Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
Rolling Kick fighting physical 60 85% 15 Has a 30% chance to make the target flinch.
Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Meditate psychic non-damaging -- -- 40 Raises the user's Attack by one stage.
Encore normal non-damaging -- 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
SmellingSalt normal physical 60 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Knock Off dark physical 20 100% 20 Target drops its held item.
Tickle normal non-damaging -- 100% 20 Lowers the target's Attack and Defense by one stage.
Close Combat fighting physical 120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Power Trick psychic non-damaging -- -- 10 User swaps Attack and Defense.
Bullet Punch steel physical 40 100% 30 Inflicts regular damage with no additional effect.
Heavy Slam steel physical 1 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Machine Moves
Name Type Class Power Accuracy PP Effect
Work Up normal non-damaging -- -- 30 Raises the user's Attack and Special Attack by one stage each.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Bulk Up fighting non-damaging -- -- 20 Raises the user's Attack and Defense by one stage.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Incinerate fire special 30 100% 15 Destroys the target's held berry.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Low Sweep fighting physical 60 100% 20 Lowers the target's Speed by one stage.
Stone Edge rock physical 100 80% 5 Has an increased chance for a critical hit.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Focus Blast fighting special 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
Poison Jab poison physical 80 100% 20 Has a 30% chance to poison the target.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Fire Blast fire special 120 85% 5 Has a 10% chance to burn the target.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thief dark physical 40 100% 10 Takes the target's item.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Smack Down rock physical 50 100% 15 Removes any immunity to Ground damage.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
E Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
E Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
E ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
E Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
E Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
E Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
E DynamicPunch fighting physical 100 50% 5 Has a 100% chance to confuse the target.
FRLG Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
FRLG Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
FRLG Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
FRLG Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
Pt Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
Pt ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
Pt Superpower fighting physical 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Pt Vacuum Wave fighting special 40 100% 30 Inflicts regular damage with no additional effect.
HGSS Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
HGSS Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
HGSS ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Low Kick fighting physical 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
HGSS Superpower fighting physical 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
HGSS Magic Coat psychic non-damaging -- -- 15 Reflects back the first effect move used on the user this turn.
HGSS Vacuum Wave fighting special 40 100% 30 Inflicts regular damage with no additional effect.
BW2 Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
BW2 Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
BW2 ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
BW2 Low Kick fighting physical 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
BW2 Role Play psychic non-damaging -- -- 10 Copies the target's ability.
BW2 Superpower fighting physical 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
BW2 Knock Off dark physical 20 100% 20 Target drops its held item.
BW2 Dual Chop dragon physical 40 90% 15 Hits twice in one turn.
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