#249 - Lugia
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Lugia's Stats
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| HP: |
106 |
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| Attack: |
90 |
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| Defense: |
130 |
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| Special Attack: |
90 |
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| Special Defense: |
154 |
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| Speed: |
110 |
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| Average: |
113.3 |
Base Stat Total: 680 | ||||
Abilities
| Pressure | Increases the PP cost of moves targetting the Pokémon by one. |
| Dream World Abilities | |
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| Multiscale | Halves damage taken from full HP. |
Micellaneous
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Evolution Chain
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| Lugia's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Lugia sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | It sleeps in a deep-sea trench. If it flaps its wings, it is said to cause a 40-day storm. |
| SoulSilver | It is said to be the guardian of the seas. It is rumored to have been seen on the night of a storm. |
| HeartGold | It is said that it quietly spends its time deep at the bottom of the sea because its powers are too strong. |
| Platinum, Pearl, Diamond | It sleeps in a deep-sea trench. If it flaps its wings, it is said to cause a 40-day storm. |
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Weather Ball |
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50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. |
| 1 | Whirlwind |
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-- | 100% | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 9 | Gust |
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40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. |
| 15 | Dragon Rush |
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100 | 75% | 10 | Has a 20% chance to make the target flinch. |
| 23 | Extrasensory |
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80 | 100% | 30 | Has a 10% chance to make the target flinch. |
| 29 | Rain Dance |
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-- | -- | 5 | Changes the weather to rain for five turns. |
| 37 | Hydro Pump |
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120 | 80% | 5 | Inflicts regular damage with no additional effect. |
| 43 | Aeroblast |
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100 | 95% | 5 | Has an increased chance for a critical hit. |
| 50 | Punishment |
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1 | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. |
| 57 | AncientPower |
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60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. |
| 65 | Safeguard |
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-- | -- | 25 | Protects the user's field from major status ailments and confusion for five turns. |
| 71 | Recover |
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-- | -- | 10 | Heals the user by half its max HP. |
| 79 | Future Sight |
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100 | 100% | 10 | Hits the target two turns later. |
| 85 | Natural Gift |
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1 | 100% | 15 | Power and type depend on the held berry. |
| 93 | Calm Mind |
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-- | -- | 20 | Raises the user's Special Attack and Special Defense by one stage. |
| 99 | Sky Attack |
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140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Dragon Tail |
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60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. |
| Rock Smash |
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40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
| Shadow Ball |
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80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. |
| Psych Up |
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-- | -- | 10 | Discards the user's stat changes and copies the target's. |
| Sunny Day |
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-- | -- | 5 | Changes the weather to sunny for five turns. |
| Rain Dance |
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-- | -- | 5 | Changes the weather to rain for five turns. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Safeguard |
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-- | -- | 25 | Protects the user's field from major status ailments and confusion for five turns. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Sandstorm |
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-- | -- | 10 | Changes the weather to a sandstorm for five turns. |
| Hail |
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-- | -- | 10 | Changes the weather to a hailstorm for five turns. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Bulldoze |
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60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. |
| Sky Drop |
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60 | 100% | 10 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
| Echoed Voice |
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40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Telekinesis |
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-- | -- | 15 | Moves have 100% accuracy against the target for three turns. |
| Psyshock |
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80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
| Charge Beam |
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50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. |
| Giga Impact |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Calm Mind |
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-- | -- | 20 | Raises the user's Special Attack and Special Defense by one stage. |
| Aerial Ace |
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60 | -- | 20 | Never misses. |
| Dive |
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80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Earthquake |
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100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
| Thunder |
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120 | 70% | 10 | Has a 30% chance to paralyze the target. |
| Thunder Wave |
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-- | 100% | 20 | Paralyzes the target. |
| Thunderbolt |
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95 | 100% | 15 | Has a 10% chance to paralyze the target. |
| Strength |
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80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Hyper Beam |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Blizzard |
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120 | 70% | 5 | Has a 10% chance to freeze the target. |
| Ice Beam |
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95 | 100% | 10 | Has a 10% chance to freeze the target. |
| Surf |
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95 | 100% | 15 | Inflicts regular damage and can hit Dive users. |
| Roar |
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-- | 100% | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Fly |
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90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. |
| Psychic |
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90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
| Dream Eater |
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100 | 100% | 15 | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Reflect |
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-- | -- | 20 | Reduces damage from physical attacks by half. |
| Flash |
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-- | 100% | 20 | Lowers the target's accuracy by one stage. |
| Light Screen |
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-- | -- | 30 | Reduces damage from special attacks by 50% for five turns.. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Waterfall |
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80 | 100% | 15 | Has a 20% chance to make the target flinch. |