#381 - Latios

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pokeball.png The Basics
Damage Taken
normal 1 × fighting ½ ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 2 × ghost 2 ×
steel 1 × fire ½ ×
water ½ × grass ½ ×
electric ½ × psychic ½ ×
ice 2 × dragon 2 ×
dark 2 ×
Latios's Stats
Max Med Min
HP:
80
364 364 364
Attack:
90
306 279 251
Defense:
80
284 259 233
Special Attack:
130
394 359 323
Special Defense:
110
350 319 287
Speed:
110
350 319 287
Average:
100
Base Stat Total: 600
Abilities
Levitate Evades Ground moves.
Micellaneous
Effort Points 3 Special Attack
Wild Hold Items None
Gender Rate Male only
Capture Rate 3
Base Happiness 90
Base Experience 211
Growth Rate slow
lucky-egg.png Breeding and Evolution
Evolution Chain
Latios Latios doesn't evolve!
Breeding
Gender Rate Male only
Growth Rate slow
Steps to Hatch 30855 / 15555
Hatch Counter 120
Egg Groups No Eggs
Compatibility
Latios Latios cannot breed!
oran-berry.png Flavor
Latios's Sprites
Normal Shiny
Front Latios Latios
Back Latios Latios
See more Latios sprites
Flavor Text
Versions Flavor Text
White, Black A highly intelligent Pokémon. By folding back its wings in flight, it can overtake jet planes.
SoulSilver, HeartGold It understands human speech and is highly intelligent. It is a tender Pokémon that dislikes fighting.
Platinum, Pearl, Diamond A highly intelligent Pokémon. By folding back its wings in flight, it can overtake jet planes.
Flavor Data
Species Eon
Color Blue
Height 2 m or 6' 6"
Weight 60 kg or 132.28 lb
Habitat Water's edge
Bodyshape Wings
Footprint 381.png
Cry Download
All Pokemon Cries
tm-dragon.png
Latios's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Psywave psychic special 1 80% 15 Inflicts damage between 50% and 150% of the user's level.
5 Heal Block psychic non-damaging -- 100% 15 Prevents target from restoring its HP for five turns.
10 Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
15 Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
20 DragonBreath dragon special 60 100% 20 Has a 30% chance to paralyze the target.
25 Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
30 Refresh normal non-damaging -- -- 20 Cleanses the user of a burn, paralysis, or poison.
35 Luster Purge psychic special 70 100% 5 Has a 50% chance to lower the target's Special Defense by one stage.
40 Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
45 Recover normal non-damaging -- -- 10 Heals the user by half its max HP.
50 Psycho Shift psychic non-damaging -- 90% 10 Transfers the user's major status effect to the target.
55 Dragon Dance dragon non-damaging -- -- 20 Raises the user's Attack and Speed by one stage.
60 Psychic psychic special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
65 Heal Pulse psychic non-damaging -- -- 10 Heals the target for half its max HP.
70 Telekinesis psychic non-damaging -- -- 15 Moves have 100% accuracy against the target for three turns.
75 Power Split psychic non-damaging -- -- 10 Averages Attack and Special Attack with the target.
80 Dragon Pulse dragon special 90 100% 10 Inflicts regular damage with no additional effect.
85 Memento dark non-damaging -- 100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Machine Moves
Name Type Class Power Accuracy PP Effect
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Aerial Ace flying physical 60 -- 20 Never misses.
Dragon Claw dragon physical 80 100% 15 Inflicts regular damage with no additional effect.
Calm Mind psychic non-damaging -- -- 20 Raises the user's Special Attack and Special Defense by one stage.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Telekinesis psychic non-damaging -- -- 15 Moves have 100% accuracy against the target for three turns.
Psyshock psychic special 80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
Hone Claws dark non-damaging -- -- 15 Raises the user's Attack and accuracy by one stage.
Charge Beam electric special 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
Grass Knot grass special 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Shadow Claw ghost physical 70 100% 15 Has an increased chance for a critical hit.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Energy Ball grass special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Fly flying physical 90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Psychic psychic special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Surf water special 95 100% 15 Inflicts regular damage and can hit Dive users.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Waterfall water physical 80 100% 15 Has a 20% chance to make the target flinch.
Reflect psychic non-damaging -- -- 20 Reduces damage from physical attacks by half.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Swift normal special 60 -- 20 Never misses.
E Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
E Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
DP Draco Meteor dragon special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Pt Swift normal special 60 -- 20 Never misses.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Pt Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
Pt Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Pt Twister dragon special 40 100% 20 Has chance to make the target flinch.
Pt Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
Pt Trick psychic non-damaging -- 100% 10 User and target swap items.
Pt Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Pt Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
Pt Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
Pt Draco Meteor dragon special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
HGSS Swift normal special 60 -- 20 Never misses.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
HGSS Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
HGSS Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
HGSS Twister dragon special 40 100% 20 Has chance to make the target flinch.
HGSS Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
HGSS Trick psychic non-damaging -- 100% 10 User and target swap items.
HGSS Role Play psychic non-damaging -- -- 10 Copies the target's ability.
HGSS Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
HGSS Tailwind flying non-damaging -- -- 30 For three turns, friendly Pokémon have doubled Speed.
HGSS Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
HGSS Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
HGSS Draco Meteor dragon special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
BW Draco Meteor dragon special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
BW2 Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
BW2 Trick psychic non-damaging -- 100% 10 User and target swap items.
BW2 Magic Coat psychic non-damaging -- -- 15 Reflects back the first effect move used on the user this turn.
BW2 Roost flying non-damaging -- -- 10 Heals the user by half its max HP.
BW2 Tailwind flying non-damaging -- -- 30 For three turns, friendly Pokémon have doubled Speed.
BW2 Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
BW2 Dragon Pulse dragon special 90 100% 10 Inflicts regular damage with no additional effect.
BW2 Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
BW2 Wonder Room psychic non-damaging -- -- 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
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