#171 - Lanturn

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pokeball.png The Basics
Damage Taken
normal 1 × fighting 1 ×
flying ½ × poison 1 ×
ground 2 × rock 1 ×
bug 1 × ghost 1 ×
steel ¼ × fire ½ ×
water ½ × grass 2 ×
electric 1 × psychic 1 ×
ice ½ × dragon 1 ×
dark 1 ×
Lanturn's Stats
Max Med Min
HP:
125
454 454 454
Attack:
58
236 215 193
Defense:
58
236 215 193
Special Attack:
76
276 251 225
Special Defense:
76
276 251 225
Speed:
67
256 233 209
Average:
76.7
Base Stat Total: 460
Abilities
Volt Absorb Absorbs Electric moves, healing for 1/4 max HP.
Illuminate Increases the wild encounter rate.
Dream World Abilities
Water Absorb Absorbs Water moves, healing for 1/4 max HP.
Micellaneous
Effort Points 2 HP
Wild Hold Items 5% - DeepSeaScale
Gender Rate 50% male
50% female
Capture Rate 75
Base Happiness 70
Base Experience 156
Growth Rate slow
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1
Chinchou
Chinchou
Base form
Lanturn
Lanturn
Level up at level 27 or higher
Breeding
Gender Rate 50% male
50% female
Growth Rate slow
Steps to Hatch 5355 / 2805
Hatch Counter 20
Egg Groups Water 2
oran-berry.png Flavor
Lanturn's Sprites
Normal Shiny
Front Lanturn Lanturn
Back Lanturn Lanturn
See more Lanturn sprites
Flavor Text
Versions Flavor Text
White, Black Lanturn's light can shine up from great depths. It is nicknamed “The Deep-Sea Star.“
SoulSilver It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
HeartGold The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.
Platinum, Pearl, Diamond LANTURN’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
Flavor Data
Species Light
Color Blue
Height 1.2 m or 3' 11"
Weight 22.5 kg or 49.6 lb
Habitat Sea
Bodyshape Fish
Footprint 171.png
Cry Download
All Pokemon Cries
tm-water.png
Lanturn's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
1 Supersonic normal non-damaging -- 55% 20 Confuses the target.
1 Bubble water special 20 100% 30 Has a 10% chance to lower the target's Speed by one stage.
6 Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
9 Flail normal physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
12 Water Gun water special 40 100% 25 Inflicts regular damage with no additional effect.
17 Confuse Ray ghost non-damaging -- 100% 10 Confuses the target.
20 Spark electric physical 65 100% 20 Has a 30% chance to paralyze the target.
23 Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
27 Stockpile normal non-damaging -- -- 20 Stores energy up to three times for use with Spit Up and Swallow.
27 Spit Up normal special 1 100% 10 Power is 100 times the amount of energy Stockpiled.
27 Swallow normal non-damaging -- -- 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
30 Electro Ball electric special 1 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
35 BubbleBeam water special 65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
40 Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
47 Discharge electric special 80 100% 15 Has a 30% chance to paralyze the target.
52 Aqua Ring water non-damaging -- -- 20 Restores 1/16 of the user's max HP each turn.
57 Hydro Pump water special 120 80% 5 Inflicts regular damage with no additional effect.
64 Charge electric non-damaging -- -- 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Egg Moves
Name Type Class Power Accuracy PP Effect
Mist ice non-damaging -- -- 30 Protects the user's stats from being changed by enemy moves.
Psybeam psychic special 65 100% 20 Has a 10% chance to confuse the target.
Agility psychic non-damaging -- -- 30 Raises the user's Speed by two stages.
Screech normal non-damaging -- 85% 40 Lowers the target's Defense by two stages.
Amnesia psychic non-damaging -- -- 20 Raises the user's Special Defense by two stages.
Flail normal physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Whirlpool water special 35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Shock Wave electric special 60 -- 20 Never misses.
Water Pulse water special 60 100% 20 Has a 20% chance to confuse the target.
Brine water special 65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Machine Moves
Name Type Class Power Accuracy PP Effect
Volt Switch electric special 70 100% 20 User must switch out after attacking.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Hail ice non-damaging -- -- 10 Changes the weather to a hailstorm for five turns.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Wild Charge electric physical 90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Charge Beam electric special 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Scald water special 80 100% 15 Has a 30% chance to burn the target.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Waterfall water physical 80 100% 15 Has a 20% chance to make the target flinch.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Surf water special 95 100% 15 Inflicts regular damage and can hit Dive users.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Pt Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Pt Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
Pt Bounce flying physical 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Pt Sucker Punch dark physical 80 100% 5 Only works if the target is about to use a damaging move.
Pt Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
HGSS Heal Bell normal non-damaging -- -- 5 Cures the entire party of major status effects.
HGSS Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
HGSS Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
HGSS Bounce flying physical 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
HGSS Sucker Punch dark physical 80 100% 5 Only works if the target is about to use a damaging move.
HGSS Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Heal Bell normal non-damaging -- -- 5 Cures the entire party of major status effects.
BW2 Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
BW2 Bounce flying physical 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
BW2 Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
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