#099 - Kingler

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pokeball.png The Basics
Kingler

Kingler Kingler
Generation I
water
Damage Taken
normal 1 × fighting 1 ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 1 × ghost 1 ×
steel ½ × fire ½ ×
water ½ × grass 2 ×
electric 2 × psychic 1 ×
ice ½ × dragon 1 ×
dark 1 ×
Kingler's Stats
Max Med Min
HP:
55
314 314 314
Attack:
130
394 359 323
Defense:
115
361 329 296
Special Attack:
50
218 199 179
Special Defense:
50
218 199 179
Speed:
75
273 249 224
Average:
79.2
Base Stat Total: 475
Abilities
Hyper Cutter Prevents Attack from being lowered by other Pokémon.
Shell Armor Protects against critical hits.
Dream World Abilities
Sheer Force Strengthens moves with extra effects to 1.3×- their power, but prevents their extra effects.
Micellaneous
Effort Points 2 Attack
Wild Hold Items None
Gender Rate 50% male
50% female
Capture Rate 60
Base Happiness 70
Base Experience 206
Growth Rate medium
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1
Krabby
Krabby
Base form
Kingler
Kingler
Level up at level 28 or higher
Breeding
Gender Rate 50% male
50% female
Growth Rate medium
Steps to Hatch 5355 / 2805
Hatch Counter 20
Egg Groups Water 3
oran-berry.png Flavor
Kingler's Sprites
Normal Shiny
Front Kingler Kingler
Back Kingler Kingler
See more Kingler sprites
Flavor Text
Versions Flavor Text
White, Black The larger pincer has 10,000- horsepower strength. However, it is so heavy, it is difficult to aim.
SoulSilver Its pincers grow peculiarly large. If it lifts the pincers too fast, it loses its balance and staggers.
HeartGold It can hardly lift its massive, overgrown pincer. The pincer’s size makes it difficult to aim properly.
Platinum, Pearl, Diamond The larger pincer has 10,000- horsepower strength. However, it is so heavy, it is difficult to aim.
Flavor Data
Species Pincer
Color Red
Height 1.3 m or 4' 3"
Weight 60 kg or 132.28 lb
Habitat water's edge
Bodyshape Armor
Footprint 99.png
Cry Download
All Pokemon Cries
tm-water.png
Kingler's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Mud Sport ground non-damaging -- -- 15 All damage from Electric moves is halved until the end of the battle.
1 Wide Guard rock non-damaging -- -- 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
1 Leer normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
1 ViceGrip normal physical 55 100% 30 Inflicts regular damage with no additional effect.
1 Bubble water special 20 100% 30 Has a 10% chance to lower the target's Speed by one stage.
5 ViceGrip normal physical 55 100% 30 Inflicts regular damage with no additional effect.
9 Leer normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
11 Harden normal non-damaging -- -- 30 Raises the user's Defense by one stage.
15 BubbleBeam water special 65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
19 Mud Shot ground special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
21 Metal Claw steel physical 50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
25 Stomp normal physical 65 100% 20 Has a 30% chance to make the target flinch.
32 Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
37 Guillotine normal physical 1 30% 5 Causes a one-hit KO.
44 Slam normal physical 80 75% 20 Inflicts regular damage with no additional effect.
51 Brine water special 65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
56 Crabhammer water physical 90 90% 10 Has an increased chance for a critical hit.
63 Flail normal physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Egg Moves
Name Type Class Power Accuracy PP Effect
Slam normal physical 80 75% 20 Inflicts regular damage with no additional effect.
Agility psychic non-damaging -- -- 30 Raises the user's Speed by two stages.
Haze ice non-damaging -- -- 30 Resets all Pokémon's stats, accuracy, and evasion.
Bide normal physical 1 -- 10 User waits for 2-3 turns, then hits back for twice the damage it took.
Amnesia psychic non-damaging -- -- 20 Raises the user's Special Defense by two stages.
Flail normal physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Knock Off dark physical 20 100% 20 Target drops its held item.
Tickle normal non-damaging -- 100% 20 Lowers the target's Attack and Defense by one stage.
Chip Away normal physical 70 100% 20 Ignores the target's stat modifiers.
Machine Moves
Name Type Class Power Accuracy PP Effect
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
False Swipe normal physical 40 100% 40 Cannot lower the target's HP below 1.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Hone Claws dark non-damaging -- -- 15 Raises the user's Attack and accuracy by one stage.
Thief dark physical 40 100% 10 Takes the target's item.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Hail ice non-damaging -- -- 10 Changes the weather to a hailstorm for five turns.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Quash dark non-damaging -- 100% 15 Makes the target act last this turn.
Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Scald water special 80 100% 15 Has a 30% chance to burn the target.
X-Scissor bug physical 80 100% 15 Inflicts regular damage with no additional effect.
Surf water special 95 100% 15 Inflicts regular damage and can hit Dive users.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
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