#115 - Kangaskhan

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pokeball.png The Basics
Kangaskhan

Kangaskhan Kangaskhan
Generation I
normal
Damage Taken
normal 1 × fighting 2 ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 1 × ghost 0 ×
steel 1 × fire 1 ×
water 1 × grass 1 ×
electric 1 × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Kangaskhan's Stats
Max Med Min
HP:
105
414 414 414
Attack:
95
317 289 260
Defense:
80
284 259 233
Special Attack:
40
196 179 161
Special Defense:
80
284 259 233
Speed:
90
306 279 251
Average:
81.7
Base Stat Total: 490
Abilities
Early Bird Halves the duration of sleep.
Scrappy Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.
Dream World Abilities
Inner Focus Prevents flinching.
Micellaneous
Effort Points 2 HP
Wild Hold Items None
Gender Rate Female only
Capture Rate 45
Base Happiness 70
Base Experience 175
Growth Rate medium
lucky-egg.png Breeding and Evolution
Evolution Chain
Kangaskhan Kangaskhan doesn't evolve!
Breeding
Gender Rate Female only
Growth Rate medium
Steps to Hatch 5355 / 2805
Hatch Counter 20
Egg Groups Monster
oran-berry.png Flavor
Kangaskhan's Sprites
Normal Shiny
Front Kangaskhan Kangaskhan
Back Kangaskhan Kangaskhan
See more Kangaskhan sprites
Flavor Text
Versions Flavor Text
White, Black It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
SoulSilver To protect its young, it will never give up during battle, no matter how badly wounded it is.
HeartGold If it is safe, the young gets out of the belly pouch to play. The adult keeps a close eye on the youngster.
Platinum, Pearl, Diamond It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
Flavor Data
Species Parent
Color Brown
Height 2.2 m or 7' 2"
Weight 80 kg or 176.37 lb
Habitat Grassland
Bodyshape Upright
Footprint 115.png
Cry Download
All Pokemon Cries
tm-normal.png
Kangaskhan's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Comet Punch normal physical 18 85% 15 Hits 2-5 times in one turn.
1 Leer normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
7 Fake Out normal physical 40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
10 Tail Whip normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
13 Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
19 Double Hit normal physical 35 90% 10 Hits twice in one turn.
22 Rage normal physical 20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
25 Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
31 Chip Away normal physical 70 100% 20 Ignores the target's stat modifiers.
34 Dizzy Punch normal physical 70 100% 10 Has a 20% chance to confuse the target.
37 Crunch dark physical 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
43 Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
46 Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
49 Sucker Punch dark physical 80 100% 5 Only works if the target is about to use a damaging move.
55 Reversal fighting physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Egg Moves
Name Type Class Power Accuracy PP Effect
Stomp normal physical 65 100% 20 Has a 30% chance to make the target flinch.
Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Disable normal non-damaging -- 100% 20 Disables the target's last used move for 1-8 turns.
Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Focus Energy normal non-damaging -- -- 30 Increases the user's chance to score a critical hit.
Foresight normal non-damaging -- -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Focus Punch fighting physical 150 100% 20 If the user takes damage before attacking, the attack is canceled.
Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
Crush Claw normal physical 75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
Hammer Arm fighting physical 100 90% 10 Lowers user's Speed by one stage.
Trump Card normal special 1 -- 5 Power increases when this move has less PP, up to a maximum of 200.
Circle Throw fighting physical 60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Machine Moves
Name Type Class Power Accuracy PP Effect
Work Up normal non-damaging -- -- 30 Raises the user's Attack and Special Attack by one stage each.
Hail ice non-damaging -- -- 10 Changes the weather to a hailstorm for five turns.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Incinerate fire special 30 100% 15 Destroys the target's held berry.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Shadow Claw ghost physical 70 100% 15 Has an increased chance for a critical hit.
Focus Blast fighting special 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Aerial Ace flying physical 60 -- 20 Never misses.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Surf water special 95 100% 15 Inflicts regular damage and can hit Dive users.
Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Fire Blast fire special 120 85% 5 Has a 10% chance to burn the target.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Thief dark physical 40 100% 10 Takes the target's item.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
E Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
E Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
E ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
E Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
E Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
E DynamicPunch fighting physical 100 50% 5 Has a 100% chance to confuse the target.
FRLG Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
FRLG Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
FRLG Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
Pt Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
Pt ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Pt Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
Pt Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Pt Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Pt Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
Pt Knock Off dark physical 20 100% 20 Target drops its held item.
Pt Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
Pt Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
HGSS Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
HGSS Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
HGSS ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Low Kick fighting physical 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
HGSS Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
HGSS Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
HGSS Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HGSS Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
HGSS Knock Off dark physical 20 100% 20 Target drops its held item.
HGSS Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
HGSS Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
BW2 Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
BW2 Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
BW2 ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
BW2 Low Kick fighting physical 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
BW2 Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
BW2 Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
BW2 Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
BW2 Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
BW2 Covet normal physical 60 100% 40 Takes the target's item.
BW2 Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
BW2 Drain Punch fighting physical 75 100% 10 Heals the user by half the damage inflicted.
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