#189 - Jumpluff
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Jumpluff's Stats
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| HP: |
75 |
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| Attack: |
55 |
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| Defense: |
70 |
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| Special Attack: |
55 |
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| Special Defense: |
85 |
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| Speed: |
110 |
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| Average: |
75 |
Base Stat Total: 450 | ||||
Abilities
| Chlorophyll | Doubles Speed during strong sunlight. |
| Leaf Guard | Protects against major status ailments during strong sunlight. |
| Dream World Abilities | |
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| Infiltrator | Ignores Light Screen, Reflect, and Safeguard. |
Micellaneous
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Evolution Chain
| Base | Stage 1 | Stage 2 | ||||||
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Breeding
| Gender Rate | 50% male 50% female |
| Growth Rate | medium slow |
| Steps to Hatch | 5355 / 2805 |
| Hatch Counter | 20 |
| Egg Groups | Fairy Plant |
| Jumpluff's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Jumpluff sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes. |
| SoulSilver | Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring. |
| HeartGold | Once it catches the wind, it deftly controls its cotton-puff spores-- it can even float around the world. |
| Platinum, Pearl, Diamond | Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Tail Whip |
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-- | 100% | 30 | Lowers the target's Defense by one stage. |
| 1 | Splash |
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-- | -- | 40 | Does nothing. |
| 1 | Synthesis |
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-- | -- | 5 | Heals the user by half its max HP. Affected by weather. |
| 1 | Tackle |
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50 | 100% | 35 | Inflicts regular damage with no additional effect. |
| 4 | Synthesis |
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-- | -- | 5 | Heals the user by half its max HP. Affected by weather. |
| 7 | Tail Whip |
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-- | 100% | 30 | Lowers the target's Defense by one stage. |
| 10 | Tackle |
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50 | 100% | 35 | Inflicts regular damage with no additional effect. |
| 12 | PoisonPowder |
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-- | 75% | 35 | Poisons the target. |
| 14 | Stun Spore |
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-- | 75% | 30 | Paralyzes the target. |
| 16 | Sleep Powder |
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-- | 75% | 15 | Puts the target to sleep. |
| 20 | Bullet Seed |
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25 | 100% | 30 | Hits 2-5 times in one turn. |
| 24 | Leech Seed |
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-- | 90% | 10 | Seeds the target, stealing HP from it every turn. |
| 29 | Mega Drain |
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40 | 100% | 15 | Heals the user by half the damage inflicted. |
| 34 | Acrobatics |
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55 | 100% | 15 | Has double power if the user has no held item. |
| 39 | Rage Powder |
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-- | -- | 20 | Redirects the target's single-target effects to the user for this turn. |
| 44 | Cotton Spore |
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-- | 100% | 40 | Lowers the target's Speed by two stages. |
| 49 | U-turn |
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70 | 100% | 20 | User must switch out after attacking. |
| 54 | Worry Seed |
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-- | 100% | 10 | Changes the target's ability to Insomnia. |
| 59 | Giga Drain |
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75 | 100% | 10 | Heals the user by half the damage inflicted. |
| 64 | Bounce |
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85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. |
| 69 | Memento |
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-- | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Double-Edge |
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120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| Confusion |
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50 | 100% | 25 | Has a 10% chance to confuse the target. |
| Amnesia |
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-- | -- | 20 | Raises the user's Special Defense by two stages. |
| Endure |
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-- | -- | 10 | Prevents the user's HP from lowering below 1 this turn. |
| Encore |
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-- | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Helping Hand |
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-- | -- | 20 | Ally's next move inflicts half more damage. |
| Aromatherapy |
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-- | -- | 5 | Cures the entire party of major status effects. |
| Worry Seed |
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-- | 100% | 10 | Changes the target's ability to Insomnia. |
| Seed Bomb |
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80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Cotton Guard |
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-- | -- | 10 | Raises the user's Defense by three stages. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Sunny Day |
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-- | -- | 5 | Changes the weather to sunny for five turns. |
| Psych Up |
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-- | -- | 10 | Discards the user's stat changes and copies the target's. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Aerial Ace |
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60 | -- | 20 | Never misses. |
| Acrobatics |
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55 | 100% | 15 | Has double power if the user has no held item. |
| U-turn |
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70 | 100% | 20 | User must switch out after attacking. |
| Energy Ball |
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80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
| Giga Impact |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Grass Knot |
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1 | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Hyper Beam |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Swords Dance |
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-- | -- | 30 | Raises the user's Attack by two stages. |
| Flash |
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-- | 100% | 20 | Lowers the target's accuracy by one stage. |
| Reflect |
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-- | -- | 20 | Reduces damage from physical attacks by half. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| SolarBeam |
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120 | 100% | 10 | Requires a turn to charge before attacking. |