#189 - Jumpluff

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pokeball.png The Basics
Damage Taken
normal 1 × fighting ½ ×
flying 2 × poison 2 ×
ground 0 × rock 2 ×
bug 1 × ghost 1 ×
steel 1 × fire 2 ×
water ½ × grass ¼ ×
electric 1 × psychic 1 ×
ice 4 × dragon 1 ×
dark 1 ×
Jumpluff's Stats
Max Med Min
HP:
75
354 354 354
Attack:
55
229 209 188
Defense:
70
262 239 215
Special Attack:
55
229 209 188
Special Defense:
85
295 269 242
Speed:
110
350 319 287
Average:
75
Base Stat Total: 450
Abilities
Chlorophyll Doubles Speed during strong sunlight.
Leaf Guard Protects against major status ailments during strong sunlight.
Dream World Abilities
Infiltrator Ignores Light Screen, Reflect, and Safeguard.
Micellaneous
Effort Points 3 Speed
Wild Hold Items None
Gender Rate 50% male
50% female
Capture Rate 45
Base Happiness 70
Base Experience 176
Growth Rate medium slow
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1 Stage 2
Hoppip
Hoppip
Base form
Skiploom
Skiploom
Level up at level 18 or higher
Jumpluff
Jumpluff
Level up at level 27 or higher
Breeding
Gender Rate 50% male
50% female
Growth Rate medium slow
Steps to Hatch 5355 / 2805
Hatch Counter 20
Egg Groups Fairy
Plant
oran-berry.png Flavor
Jumpluff's Sprites
Normal Shiny
Front Jumpluff Jumpluff
Back Jumpluff Jumpluff
See more Jumpluff sprites
Flavor Text
Versions Flavor Text
White, Black Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
SoulSilver Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
HeartGold Once it catches the wind, it deftly controls its cotton-puff spores-- it can even float around the world.
Platinum, Pearl, Diamond Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Flavor Data
Species Cottonweed
Color Blue
Height 0.8 m or 2' 7"
Weight 3 kg or 6.61 lb
Habitat grassland
Bodyshape Upright
Footprint 189.png
Cry Download
All Pokemon Cries
tm-grass.png
Jumpluff's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Tail Whip normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
1 Splash normal non-damaging -- -- 40 Does nothing.
1 Synthesis grass non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
1 Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
4 Synthesis grass non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
7 Tail Whip normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
10 Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
12 PoisonPowder poison non-damaging -- 75% 35 Poisons the target.
14 Stun Spore grass non-damaging -- 75% 30 Paralyzes the target.
16 Sleep Powder grass non-damaging -- 75% 15 Puts the target to sleep.
20 Bullet Seed grass physical 25 100% 30 Hits 2-5 times in one turn.
24 Leech Seed grass non-damaging -- 90% 10 Seeds the target, stealing HP from it every turn.
29 Mega Drain grass special 40 100% 15 Heals the user by half the damage inflicted.
34 Acrobatics flying physical 55 100% 15 Has double power if the user has no held item.
39 Rage Powder bug non-damaging -- -- 20 Redirects the target's single-target effects to the user for this turn.
44 Cotton Spore grass non-damaging -- 100% 40 Lowers the target's Speed by two stages.
49 U-turn bug physical 70 100% 20 User must switch out after attacking.
54 Worry Seed grass non-damaging -- 100% 10 Changes the target's ability to Insomnia.
59 Giga Drain grass special 75 100% 10 Heals the user by half the damage inflicted.
64 Bounce flying physical 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
69 Memento dark non-damaging -- 100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Egg Moves
Name Type Class Power Accuracy PP Effect
Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Confusion psychic special 50 100% 25 Has a 10% chance to confuse the target.
Amnesia psychic non-damaging -- -- 20 Raises the user's Special Defense by two stages.
Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
Encore normal non-damaging -- 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
Aromatherapy grass non-damaging -- -- 5 Cures the entire party of major status effects.
Worry Seed grass non-damaging -- 100% 10 Changes the target's ability to Insomnia.
Seed Bomb grass physical 80 100% 15 Inflicts regular damage with no additional effect.
Cotton Guard grass non-damaging -- -- 10 Raises the user's Defense by three stages.
Machine Moves
Name Type Class Power Accuracy PP Effect
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Aerial Ace flying physical 60 -- 20 Never misses.
Acrobatics flying physical 55 100% 15 Has double power if the user has no held item.
U-turn bug physical 70 100% 20 User must switch out after attacking.
Energy Ball grass special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Grass Knot grass special 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Reflect psychic non-damaging -- -- 20 Reduces damage from physical attacks by half.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
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