#135 - Jolteon

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pokeball.png The Basics
Jolteon

Jolteon Jolteon
Generation I
electric
Damage Taken
normal 1 × fighting 1 ×
flying ½ × poison 1 ×
ground 2 × rock 1 ×
bug 1 × ghost 1 ×
steel ½ × fire 1 ×
water 1 × grass 1 ×
electric ½ × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Jolteon's Stats
Max Med Min
HP:
65
334 334 334
Attack:
65
251 229 206
Defense:
60
240 219 197
Special Attack:
110
350 319 287
Special Defense:
95
317 289 260
Speed:
130
394 359 323
Average:
87.5
Base Stat Total: 525
Abilities
Volt Absorb Absorbs Electric moves, healing for 1/4 max HP.
Dream World Abilities
Quick Feet Increases Speed to 1.5×- with a major status ailment.
Micellaneous
Effort Points 2 Speed
Wild Hold Items None
Gender Rate 87.5% male
12.5% female
Capture Rate 45
Base Happiness 70
Base Experience 197
Growth Rate medium
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1
Eevee
Eevee
Base form
Vaporeon
Vaporeon
Use item: Water Stone
Jolteon
Jolteon
Use item: Thunderstone
Flareon
Flareon
Use item: Fire Stone
Espeon
Espeon
Level up during day with at least 220 happiness
Umbreon
Umbreon
Level up during night with at least 220 happiness
Leafeon
Leafeon
Level up around Pinwheel Forest/Eterna Forest
Glaceon
Glaceon
Level up around Twist Mountain/Route 217
Breeding
Gender Rate 87.5% male
12.5% female
Growth Rate medium
Steps to Hatch 9180 / 4845
Hatch Counter 35
Egg Groups Ground
oran-berry.png Flavor
Jolteon's Sprites
Normal Shiny
Front Jolteon Jolteon
Back Jolteon Jolteon
See more Jolteon sprites
Flavor Text
Versions Flavor Text
White, Black If agitated, it uses electricity to straighten out its fur and launch it in small bunches.
SoulSilver Every hair on its body starts to stand sharply on end if it becomes charged with electricity.
HeartGold It concentrates the weak electric charges emitted by its cells and launches wicked lightning bolts.
Platinum If agitated, it uses electricity to straighten out its fur and launch it in small bunches.
Pearl, Diamond It controls 10,000-volt power and can raise all the fur on its body as if it were sharp needles.
Flavor Data
Species Lightning
Color Yellow
Height 0.8 m or 2' 7"
Weight 24.5 kg or 54.01 lb
Habitat urban
Bodyshape Quadruped
Footprint 135.png
Cry Download
All Pokemon Cries
tm-electric.png
Jolteon's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Tail Whip normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
1 Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
1 Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
8 Sand-Attack ground non-damaging -- 100% 15 Lowers the target's accuracy by one stage.
15 ThunderShock electric special 40 100% 30 Has a 10% chance to paralyze the target.
22 Quick Attack normal physical 40 100% 30 Inflicts regular damage with no additional effect.
29 Double Kick fighting physical 30 100% 30 Hits twice in one turn.
36 Pin Missile bug physical 14 85% 20 Hits 2-5 times in one turn.
43 Thunder Fang electric physical 65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
50 Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
57 Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
64 Agility psychic non-damaging -- -- 30 Raises the user's Speed by two stages.
71 Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
78 Discharge electric special 80 100% 15 Has a 30% chance to paralyze the target.
Egg Moves
Name Type Class Power Accuracy PP Effect
Curse ghost non-damaging -- -- 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Flail normal physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Detect fighting non-damaging -- -- 5 Prevents any moves from hitting the user this turn.
Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
Charm normal non-damaging -- 100% 20 Lowers the target's Attack by two stages.
Wish normal non-damaging -- -- 10 User will recover half its max HP at the end of the next turn.
Yawn normal non-damaging -- -- 10 Target sleeps at the end of the next turn.
Fake Tears dark non-damaging -- 100% 20 Lowers the target's Special Defense by two stages.
Tickle normal non-damaging -- 100% 20 Lowers the target's Attack and Defense by one stage.
Covet normal physical 60 100% 40 Takes the target's item.
Natural Gift normal physical 1 100% 15 Power and type depend on the held berry.
Synchronoise psychic special 70 100% 15 Hits any Pokémon that shares a type with the user.
Stored Power psychic special 20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
Machine Moves
Name Type Class Power Accuracy PP Effect
Work Up normal non-damaging -- -- 30 Raises the user's Attack and Special Attack by one stage each.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Volt Switch electric special 70 100% 20 User must switch out after attacking.
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Charge Beam electric special 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Wild Charge electric physical 90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
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