#135 - Jolteon
|
Jolteon's Stats
|
|
|||||
| HP: |
65 |
| ||||
| Attack: |
65 |
| ||||
| Defense: |
60 |
| ||||
| Special Attack: |
110 |
| ||||
| Special Defense: |
95 |
| ||||
| Speed: |
130 |
| ||||
| Average: |
87.5 |
Base Stat Total: 525 | ||||
Abilities
| Volt Absorb | Absorbs Electric moves, healing for 1/4 max HP. |
| Dream World Abilities | |
|---|---|
| Quick Feet | Increases Speed to 1.5×- with a major status ailment. |
Micellaneous
|
|
|
Evolution Chain
| Base | Stage 1 | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
| Jolteon's Sprites | ||
|---|---|---|
| Normal | Shiny | |
| Front |
|
|
| Back |
|
|
| See more Jolteon sprites | ||
Flavor Text
| Versions | Flavor Text |
|---|---|
| White, Black | If agitated, it uses electricity to straighten out its fur and launch it in small bunches. |
| SoulSilver | Every hair on its body starts to stand sharply on end if it becomes charged with electricity. |
| HeartGold | It concentrates the weak electric charges emitted by its cells and launches wicked lightning bolts. |
| Platinum | If agitated, it uses electricity to straighten out its fur and launch it in small bunches. |
| Pearl, Diamond | It controls 10,000-volt power and can raise all the fur on its body as if it were sharp needles. |
| Flavor Data | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
||||||||||||||
|
|||||||||||||||
Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Tail Whip |
|
|
-- | 100% | 30 | Lowers the target's Defense by one stage. |
| 1 | Helping Hand |
|
|
-- | -- | 20 | Ally's next move inflicts half more damage. |
| 1 | Tackle |
|
|
50 | 100% | 35 | Inflicts regular damage with no additional effect. |
| 8 | Sand-Attack |
|
|
-- | 100% | 15 | Lowers the target's accuracy by one stage. |
| 15 | ThunderShock |
|
|
40 | 100% | 30 | Has a 10% chance to paralyze the target. |
| 22 | Quick Attack |
|
|
40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| 29 | Double Kick |
|
|
30 | 100% | 30 | Hits twice in one turn. |
| 36 | Pin Missile |
|
|
14 | 85% | 20 | Hits 2-5 times in one turn. |
| 43 | Thunder Fang |
|
|
65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
| 50 | Last Resort |
|
|
140 | 100% | 5 | Can only be used after all of the user's other moves have been used. |
| 57 | Thunder Wave |
|
|
-- | 100% | 20 | Paralyzes the target. |
| 64 | Agility |
|
|
-- | -- | 30 | Raises the user's Speed by two stages. |
| 71 | Thunder |
|
|
120 | 70% | 10 | Has a 30% chance to paralyze the target. |
| 78 | Discharge |
|
|
80 | 100% | 15 | Has a 30% chance to paralyze the target. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Curse |
|
|
-- | -- | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Flail |
|
|
1 | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Detect |
|
|
-- | -- | 5 | Prevents any moves from hitting the user this turn. |
| Endure |
|
|
-- | -- | 10 | Prevents the user's HP from lowering below 1 this turn. |
| Charm |
|
|
-- | 100% | 20 | Lowers the target's Attack by two stages. |
| Wish |
|
|
-- | -- | 10 | User will recover half its max HP at the end of the next turn. |
| Yawn |
|
|
-- | -- | 10 | Target sleeps at the end of the next turn. |
| Fake Tears |
|
|
-- | 100% | 20 | Lowers the target's Special Defense by two stages. |
| Tickle |
|
|
-- | 100% | 20 | Lowers the target's Attack and Defense by one stage. |
| Covet |
|
|
60 | 100% | 40 | Takes the target's item. |
| Natural Gift |
|
|
1 | 100% | 15 | Power and type depend on the held berry. |
| Synchronoise |
|
|
70 | 100% | 15 | Hits any Pokémon that shares a type with the user. |
| Stored Power |
|
|
20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|---|
| Work Up |
|
|
-- | -- | 30 | Raises the user's Attack and Special Attack by one stage each. |
| Rain Dance |
|
|
-- | -- | 5 | Changes the weather to rain for five turns. |
| Hidden Power |
|
|
1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Frustration |
|
|
1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Return |
|
|
1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Attract |
|
|
-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Swagger |
|
|
-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Protect |
|
|
-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Substitute |
|
|
-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Sunny Day |
|
|
-- | -- | 5 | Changes the weather to sunny for five turns. |
| Shadow Ball |
|
|
80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. |
| Volt Switch |
|
|
70 | 100% | 20 | User must switch out after attacking. |
| Retaliate |
|
|
70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. |
| Echoed Voice |
|
|
40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| Charge Beam |
|
|
50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. |
| Giga Impact |
|
|
150 | 90% | 5 | User foregoes its next turn to recharge. |
| Wild Charge |
|
|
90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| Facade |
|
|
70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Rock Smash |
|
|
40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
| Rest |
|
|
-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Flash |
|
|
-- | 100% | 20 | Lowers the target's accuracy by one stage. |
| Light Screen |
|
|
-- | -- | 30 | Reduces damage from special attacks by 50% for five turns.. |
| Roar |
|
|
-- | 100% | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Round |
|
|
60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Hyper Beam |
|
|
150 | 90% | 5 | User foregoes its next turn to recharge. |
| Strength |
|
|
80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Thunderbolt |
|
|
95 | 100% | 15 | Has a 10% chance to paralyze the target. |
| Thunder Wave |
|
|
-- | 100% | 20 | Paralyzes the target. |
| Toxic |
|
|
-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Thunder |
|
|
120 | 70% | 10 | Has a 30% chance to paralyze the target. |
| Double Team |
|
|
-- | -- | 15 | Raises the user's evasion by one stage. |
| Dig |
|
|
80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |