#039 - Jigglypuff

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pokeball.png The Basics
Jigglypuff

Jigglypuff Jigglypuff
Generation I
normal
Damage Taken
normal 1 × fighting 2 ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 1 × ghost 0 ×
steel 1 × fire 1 ×
water 1 × grass 1 ×
electric 1 × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Jigglypuff's Stats
Max Med Min
HP:
115
434 434 434
Attack:
45
207 189 170
Defense:
20
152 139 125
Special Attack:
45
207 189 170
Special Defense:
25
163 149 134
Speed:
20
152 139 125
Average:
45
Base Stat Total: 270
Abilities
Cute Charm Has a 30% chance of infatuating attacking Pokémon on contact.
Dream World Abilities
Friend Guard Decreases damage inflicted against friendly Pokémon.
Micellaneous
Effort Points 2 HP
Wild Hold Items None
Gender Rate 75% female
25% male
Capture Rate 170
Base Happiness 70
Base Experience 76
Growth Rate fast
lucky-egg.png Breeding and Evolution
Evolution Chain
Baby Base Stage 1
Igglybuff
Igglybuff
Baby form
Jigglypuff
Jigglypuff
Level up with at least 220 happiness
Wigglytuff
Wigglytuff
Use item: Moon Stone
Breeding
Gender Rate 75% female
25% male
Growth Rate fast
Steps to Hatch 2805 / 1530
Hatch Counter 10
Egg Groups Fairy
oran-berry.png Flavor
Jigglypuff's Sprites
Normal Shiny
Front Jigglypuff Jigglypuff
Back Jigglypuff Jigglypuff
See more Jigglypuff sprites
Flavor Text
Versions Flavor Text
White, Black When it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.
SoulSilver Looking into its cute, round eyes causes it to sing a relaxing melody, inducing its enemies to sleep.
HeartGold If it inflates to sing a lullaby, it can perform longer and cause sure drowsiness in its audience.
Platinum, Pearl, Diamond When it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.
Flavor Data
Species Balloon
Color Pink
Height 0.5 m or 1' 7"
Weight 5.5 kg or 12.13 lb
Habitat grassland
Bodyshape Humanoid
Footprint 39.png
Cry Download
All Pokemon Cries
tm-normal.png
Jigglypuff's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Sing normal non-damaging -- 55% 15 Puts the target to sleep.
5 Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
9 Pound normal physical 40 100% 35 Inflicts regular damage with no additional effect.
13 Disable normal non-damaging -- 100% 20 Disables the target's last used move for 1-8 turns.
17 Round normal special 60 100% 15 Has double power if it's used more than once per turn.
21 Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
25 DoubleSlap normal physical 15 85% 10 Hits 2-5 times in one turn.
29 Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
33 Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
37 Gyro Ball steel physical 1 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
41 Wake-Up Slap fighting physical 60 100% 10 If the target is asleep, has double power and wakes it up.
45 Mimic normal non-damaging -- -- 10 Copies the target's last used move.
49 Hyper Voice normal special 90 100% 10 Inflicts regular damage with no additional effect.
53 Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Egg Moves
Name Type Class Power Accuracy PP Effect
Faint Attack dark physical 60 -- 20 Never misses.
Perish Song normal non-damaging -- -- 5 User and target both faint after three turns.
Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Present normal physical 1 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Wish normal non-damaging -- -- 10 User will recover half its max HP at the end of the next turn.
Fake Tears dark non-damaging -- 100% 20 Lowers the target's Special Defense by two stages.
Covet normal physical 60 100% 40 Takes the target's item.
Gravity psychic non-damaging -- -- 5 Disables moves and immunities that involve flying or levitating for five turns.
Punishment dark physical 1 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
Captivate normal non-damaging -- 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
Machine Moves
Name Type Class Power Accuracy PP Effect
Wild Charge electric physical 90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Work Up normal non-damaging -- -- 30 Raises the user's Attack and Special Attack by one stage each.
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Incinerate fire special 30 100% 15 Destroys the target's held berry.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Charge Beam electric special 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
Grass Knot grass special 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Gyro Ball steel physical 1 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Psychic psychic special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Fire Blast fire special 120 85% 5 Has a 10% chance to burn the target.
Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Reflect psychic non-damaging -- -- 20 Reduces damage from physical attacks by half.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
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