#002 - Ivysaur

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pokeball.png The Basics
Damage Taken
normal 1 × fighting ½ ×
flying 2 × poison 1 ×
ground 1 × rock 1 ×
bug 1 × ghost 1 ×
steel 1 × fire 2 ×
water ½ × grass ¼ ×
electric ½ × psychic 2 ×
ice 2 × dragon 1 ×
dark 1 ×
Ivysaur's Stats
Max Med Min
HP:
60
324 324 324
Attack:
62
245 223 200
Defense:
63
247 225 202
Special Attack:
80
284 259 233
Special Defense:
80
284 259 233
Speed:
60
240 219 197
Average:
67.5
Base Stat Total: 405
Abilities
Overgrow Strengthens Grass moves to inflict 1.5×- damage at 1/3 max HP or less.
Dream World Abilities
Chlorophyll Doubles Speed during strong sunlight.
Micellaneous
Effort Points 1 Special Attack
1 Special Defense
Wild Hold Items None
Gender Rate 87.5% male
12.5% female
Capture Rate 45
Base Happiness 70
Base Experience 141
Growth Rate medium slow
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Ivysaur's Sprites
Normal Shiny
Front Ivysaur Ivysaur
Back Ivysaur Ivysaur
See more Ivysaur sprites
Flavor Text
Versions Flavor Text
White, Black When the bud on its back starts swelling, a sweet aroma wafts to indicate the flower's coming bloom.
SoulSilver If the bud on its back starts to smell sweet, it is evidence that the large flower will soon bloom.
HeartGold Exposure to sunlight adds to its strength. Sunlight also makes the bud on its back grow larger.
Platinum, Pearl, Diamond When the bud on its back starts swelling, a sweet aroma wafts to indicate the flower’s coming bloom.
Flavor Data
Species Seed
Color Green
Height 1 m or 3' 3"
Weight 13 kg or 28.66 lb
Habitat Grassland
Bodyshape Quadruped
Footprint 2.png
Cry Download
All Pokemon Cries
tm-grass.png
Ivysaur's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
1 Growl normal non-damaging -- 100% 40 Lowers the target's Attack by one stage.
1 Leech Seed grass non-damaging -- 90% 10 Seeds the target, stealing HP from it every turn.
3 Growl normal non-damaging -- 100% 40 Lowers the target's Attack by one stage.
7 Leech Seed grass non-damaging -- 90% 10 Seeds the target, stealing HP from it every turn.
9 Vine Whip grass physical 35 100% 15 Inflicts regular damage with no additional effect.
13 Sleep Powder grass non-damaging -- 75% 15 Puts the target to sleep.
13 PoisonPowder poison non-damaging -- 75% 35 Poisons the target.
15 Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
20 Razor Leaf grass physical 55 95% 25 Has an increased chance for a critical hit.
23 Sweet Scent normal non-damaging -- 100% 20 Lowers the target's evasion by one stage.
28 Growth normal non-damaging -- -- 40 Raises the user's Attack and Special Attack by one stage.
31 Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
36 Worry Seed grass non-damaging -- 100% 10 Changes the target's ability to Insomnia.
39 Synthesis grass non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
44 SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Egg Moves
Name Type Class Power Accuracy PP Effect
Petal Dance grass special 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sludge poison special 65 100% 20 Has a 30% chance to poison the target.
Skull Bash normal physical 100 100% 15 Raises the user's Defense by one stage. User charges for one turn before attacking.
Amnesia psychic non-damaging -- -- 20 Raises the user's Special Defense by two stages.
Curse ghost non-damaging -- -- 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Giga Drain grass special 75 100% 10 Heals the user by half the damage inflicted.
Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
Charm normal non-damaging -- 100% 20 Lowers the target's Attack by two stages.
Nature Power normal non-damaging -- -- 20 Uses a move which depends upon the terrain.
Ingrain grass non-damaging -- -- 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
GrassWhistle grass non-damaging -- 55% 15 Puts the target to sleep.
Magical Leaf grass special 60 -- 20 Never misses.
Leaf Storm grass special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Power Whip grass physical 120 85% 10 Inflicts regular damage with no additional effect.
Machine Moves
Name Type Class Power Accuracy PP Effect
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Sludge Bomb poison special 90 100% 10 Has a 30% chance to poison the target.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Grass Knot grass special 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Venoshock poison special 65 100% 10 Inflicts double damage if the target is Poisoned.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Energy Ball grass special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
FRLG Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Pt Synthesis grass non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
Pt Knock Off dark physical 20 100% 20 Target drops its held item.
Pt Seed Bomb grass physical 80 100% 15 Inflicts regular damage with no additional effect.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS String Shot bug non-damaging -- 95% 40 Lowers the target's Speed by one stage.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
HGSS Synthesis grass non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
HGSS Knock Off dark physical 20 100% 20 Target drops its held item.
HGSS Worry Seed grass non-damaging -- 100% 10 Changes the target's ability to Insomnia.
HGSS Seed Bomb grass physical 80 100% 15 Inflicts regular damage with no additional effect.
BW Grass Pledge grass special 50 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
BW2 Bind normal physical 15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Giga Drain grass special 75 100% 10 Heals the user by half the damage inflicted.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Synthesis grass non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
BW2 Knock Off dark physical 20 100% 20 Target drops its held item.
BW2 Worry Seed grass non-damaging -- 100% 10 Changes the target's ability to Insomnia.
BW2 Seed Bomb grass physical 80 100% 15 Inflicts regular damage with no additional effect.
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