#314 - Illumise

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pokeball.png The Basics
Illumise

Illumise Illumise
Generation III
bug
Damage Taken
normal 1 × fighting ½ ×
flying 2 × poison 1 ×
ground ½ × rock 2 ×
bug 1 × ghost 1 ×
steel 1 × fire 2 ×
water 1 × grass ½ ×
electric 1 × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Illumise's Stats
Max Med Min
HP:
65
334 334 334
Attack:
47
212 193 173
Defense:
55
229 209 188
Special Attack:
73
269 245 220
Special Defense:
75
273 249 224
Speed:
85
295 269 242
Average:
66.7
Base Stat Total: 400
Abilities
Oblivious Prevents infatuation and protects against Captivate.
Tinted Lens Doubles damage inflicted with not-very-effective moves.
Dream World Abilities
Prankster Raises non-damaging moves' priority by one stage.
Micellaneous
Effort Points 1 Speed
Wild Hold Items None
Gender Rate Female only
Capture Rate 150
Base Happiness 70
Base Experience 146
Growth Rate fast then very slow
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Illumise's Sprites
Normal Shiny
Front Illumise Illumise
Back Illumise Illumise
See more Illumise sprites
Flavor Text
Versions Flavor Text
White, Black With its sweet aroma, it guides Volbeat to draw signs with light in the night sky.
SoulSilver, HeartGold Its fragrance attracts a swarm of VOLBEAT, so they draw over 200 patterns in the night sky.
Platinum, Pearl, Diamond With its sweet aroma, it guides VOLBEAT to draw signs with light in the night sky.
Flavor Data
Species Firefly
Color Purple
Height 0.6 m or 1' 11"
Weight 17.7 kg or 39.02 lb
Habitat Forest
Bodyshape Humanoid
Footprint 314.png
Cry Download
All Pokemon Cries
tm-bug.png
Illumise's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
5 Sweet Scent normal non-damaging -- 100% 20 Lowers the target's evasion by one stage.
9 Charm normal non-damaging -- 100% 20 Lowers the target's Attack by two stages.
13 Moonlight normal non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
17 Quick Attack normal physical 40 100% 30 Inflicts regular damage with no additional effect.
21 Wish normal non-damaging -- -- 10 User will recover half its max HP at the end of the next turn.
25 Encore normal non-damaging -- 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
29 Flatter dark non-damaging -- 100% 15 Raises the target's Special Attack by one stage and confuses the target.
33 Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
37 Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
41 Bug Buzz bug special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
45 Covet normal physical 60 100% 40 Takes the target's item.
Egg Moves
Name Type Class Power Accuracy PP Effect
Growth normal non-damaging -- -- 40 Raises the user's Attack and Special Attack by one stage.
Confuse Ray ghost non-damaging -- 100% 10 Confuses the target.
Baton Pass normal non-damaging -- -- 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Encore normal non-damaging -- 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fake Tears dark non-damaging -- 100% 20 Lowers the target's Special Defense by two stages.
Silver Wind bug special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Bug Buzz bug special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Captivate normal non-damaging -- 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
Machine Moves
Name Type Class Power Accuracy PP Effect
Struggle Bug bug special 30 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Acrobatics flying physical 55 100% 15 Has double power if the user has no held item.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Charge Beam electric special 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
U-turn bug physical 70 100% 20 User must switch out after attacking.
Aerial Ace flying physical 60 -- 20 Never misses.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thief dark physical 40 100% 10 Takes the target's item.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
E Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
E ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
E Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
E Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
E Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
E Swift normal special 60 -- 20 Never misses.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
E DynamicPunch fighting physical 100 50% 5 Has a 100% chance to confuse the target.
E Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
FRLG Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
FRLG Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
FRLG Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
FRLG Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
Pt ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
Pt Swift normal special 60 -- 20 Never misses.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
Pt Air Cutter flying special 55 95% 25 Has an increased chance for a critical hit.
Pt Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
Pt Ominous Wind ghost special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
HGSS Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
HGSS ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
HGSS String Shot bug non-damaging -- 95% 40 Lowers the target's Speed by one stage.
HGSS Swift normal special 60 -- 20 Never misses.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
HGSS Air Cutter flying special 55 95% 25 Has an increased chance for a critical hit.
HGSS Tailwind flying non-damaging -- -- 30 For three turns, friendly Pokémon have doubled Speed.
HGSS Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
HGSS Bug Bite bug physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
HGSS Ominous Wind ghost special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
BW2 Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
BW2 ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Giga Drain grass special 75 100% 10 Heals the user by half the damage inflicted.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
BW2 Covet normal physical 60 100% 40 Takes the target's item.
BW2 Roost flying non-damaging -- -- 10 Heals the user by half its max HP.
BW2 Tailwind flying non-damaging -- -- 30 For three turns, friendly Pokémon have doubled Speed.
BW2 Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
BW2 Bug Bite bug physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
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