#229 - Houndoom
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Houndoom's Stats
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| HP: |
75 |
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| Attack: |
90 |
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| Defense: |
50 |
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| Special Attack: |
110 |
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| Special Defense: |
80 |
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| Speed: |
95 |
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| Average: |
83.3 |
Base Stat Total: 500 | ||||
Abilities
| Early Bird | Halves the duration of sleep. |
| Flash Fire | Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5×- damage until it leaves battle. |
| Dream World Abilities | |
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| Unnerve | Prevents opposing Pokémon from eating held Berries. |
Micellaneous
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Evolution Chain
| Houndoom's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Houndoom sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever. |
| SoulSilver | Upon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests. |
| HeartGold | If you are burned by the flames it shoots from its mouth, the pain will never go away. |
| Platinum | The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever. |
| Pearl, Diamond | Long ago, people imagined its eerie howls to be the call of the grim reaper. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Thunder Fang |
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65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
| 1 | Smog |
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20 | 70% | 20 | Has a 40% chance to poison the target. |
| 1 | Leer |
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-- | 100% | 30 | Lowers the target's Defense by one stage. |
| 1 | Ember |
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40 | 100% | 25 | Has a 10% chance to burn the target. |
| 1 | Howl |
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-- | -- | 40 | Raises the user's Attack by one stage. |
| 4 | Howl |
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-- | -- | 40 | Raises the user's Attack by one stage. |
| 8 | Smog |
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20 | 70% | 20 | Has a 40% chance to poison the target. |
| 13 | Roar |
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-- | 100% | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 16 | Bite |
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60 | 100% | 25 | Has a 30% chance to make the target flinch. |
| 20 | Odor Sleuth |
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-- | -- | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
| 26 | Beat Up |
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1 | 100% | 10 | Hits once for every conscious Pokémon the trainer has. |
| 30 | Fire Fang |
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65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
| 35 | Faint Attack |
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60 | -- | 20 | Never misses. |
| 41 | Embargo |
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-- | 100% | 15 | Target cannot use held items. |
| 45 | Foul Play |
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95 | 100% | 15 | Calculates damage with the target's attacking stat. |
| 50 | Flamethrower |
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95 | 100% | 15 | Has a 10% chance to burn the target. |
| 56 | Crunch |
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80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. |
| 60 | Nasty Plot |
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-- | -- | 20 | Raises the user's Special Attack by two stages. |
| 65 | Inferno |
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100 | 50% | 5 | Has a 100% chance to burn the target. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Counter |
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1 | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
| Fire Spin |
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35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Rage |
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20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. |
| Reversal |
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1 | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Spite |
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-- | 100% | 10 | Lowers the PP of the target's last used move by 4. |
| Pursuit |
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40 | 100% | 20 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
| Beat Up |
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1 | 100% | 10 | Hits once for every conscious Pokémon the trainer has. |
| Feint |
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50 | 100% | 10 | Only works if the target uses Protect or Detect on this turn. |
| Punishment |
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1 | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. |
| Sucker Punch |
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80 | 100% | 5 | Only works if the target is about to use a damaging move. |
| Nasty Plot |
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-- | -- | 20 | Raises the user's Special Attack by two stages. |
| Thunder Fang |
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65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
| Fire Fang |
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65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Retaliate |
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70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. |
| Rock Smash |
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40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
| Shadow Ball |
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80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. |
| Sunny Day |
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-- | -- | 5 | Changes the weather to sunny for five turns. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Torment |
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-- | 100% | 15 | Prevents the target from using the same move twice in a row. |
| Will-O-Wisp |
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-- | 75% | 15 | Burns the target. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Incinerate |
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30 | 100% | 15 | Destroys the target's held berry. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Giga Impact |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Embargo |
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-- | 100% | 15 | Target cannot use held items. |
| Snarl |
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55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. |
| Payback |
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50 | 100% | 10 | Power is doubled if the target has already moved this turn. |
| Overheat |
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140 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
| Taunt |
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-- | 100% | 20 | For the next few turns, the target can only use damaging moves. |
| Sludge Bomb |
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90 | 100% | 10 | Has a 30% chance to poison the target. |
| SolarBeam |
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120 | 100% | 10 | Requires a turn to charge before attacking. |
| Flame Charge |
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50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. |
| Hyper Beam |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Strength |
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80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Flamethrower |
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95 | 100% | 15 | Has a 10% chance to burn the target. |
| Fire Blast |
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120 | 85% | 5 | Has a 10% chance to burn the target. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Thief |
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40 | 100% | 10 | Takes the target's item. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Dream Eater |
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100 | 100% | 15 | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
| Roar |
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-- | 100% | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |