#229 - Houndoom

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pokeball.png The Basics
Damage Taken
normal 1 × fighting 2 ×
flying 1 × poison 1 ×
ground 2 × rock 2 ×
bug 1 × ghost ½ ×
steel ½ × fire ½ ×
water 2 × grass ½ ×
electric 1 × psychic 0 ×
ice ½ × dragon 1 ×
dark ½ ×
Houndoom's Stats
Max Med Min
HP:
75
354 354 354
Attack:
90
306 279 251
Defense:
50
218 199 179
Special Attack:
110
350 319 287
Special Defense:
80
284 259 233
Speed:
95
317 289 260
Average:
83.3
Base Stat Total: 500
Abilities
Early Bird Halves the duration of sleep.
Flash Fire Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5×- damage until it leaves battle.
Dream World Abilities
Unnerve Prevents opposing Pokémon from eating held Berries.
Micellaneous
Effort Points 2 Special Attack
Wild Hold Items None
Gender Rate 50% male
50% female
Capture Rate 45
Base Happiness 35
Base Experience 204
Growth Rate slow
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Houndoom's Sprites
Normal Shiny
Front Houndoom Houndoom
Back Houndoom Houndoom
See more Houndoom sprites
Flavor Text
Versions Flavor Text
White, Black The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.
SoulSilver Upon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests.
HeartGold If you are burned by the flames it shoots from its mouth, the pain will never go away.
Platinum The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.
Pearl, Diamond Long ago, people imagined its eerie howls to be the call of the grim reaper.
Flavor Data
Species Dark
Color Black
Height 1.4 m or 4' 7"
Weight 35 kg or 77.16 lb
Habitat rough terrain
Bodyshape Quadruped
Footprint 229.png
Cry Download
All Pokemon Cries
tm-dark.png
Houndoom's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Thunder Fang electric physical 65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Smog poison special 20 70% 20 Has a 40% chance to poison the target.
1 Leer normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
1 Ember fire special 40 100% 25 Has a 10% chance to burn the target.
1 Howl normal non-damaging -- -- 40 Raises the user's Attack by one stage.
4 Howl normal non-damaging -- -- 40 Raises the user's Attack by one stage.
8 Smog poison special 20 70% 20 Has a 40% chance to poison the target.
13 Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
16 Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
20 Odor Sleuth normal non-damaging -- -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
26 Beat Up dark physical 1 100% 10 Hits once for every conscious Pokémon the trainer has.
30 Fire Fang fire physical 65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
35 Faint Attack dark physical 60 -- 20 Never misses.
41 Embargo dark non-damaging -- 100% 15 Target cannot use held items.
45 Foul Play dark physical 95 100% 15 Calculates damage with the target's attacking stat.
50 Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
56 Crunch dark physical 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
60 Nasty Plot dark non-damaging -- -- 20 Raises the user's Special Attack by two stages.
65 Inferno fire special 100 50% 5 Has a 100% chance to burn the target.
Egg Moves
Name Type Class Power Accuracy PP Effect
Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Fire Spin fire special 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Rage normal physical 20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
Reversal fighting physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
Pursuit dark physical 40 100% 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Beat Up dark physical 1 100% 10 Hits once for every conscious Pokémon the trainer has.
Feint normal physical 50 100% 10 Only works if the target uses Protect or Detect on this turn.
Punishment dark physical 1 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
Sucker Punch dark physical 80 100% 5 Only works if the target is about to use a damaging move.
Nasty Plot dark non-damaging -- -- 20 Raises the user's Special Attack by two stages.
Thunder Fang electric physical 65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Fire Fang fire physical 65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Machine Moves
Name Type Class Power Accuracy PP Effect
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Torment dark non-damaging -- 100% 15 Prevents the target from using the same move twice in a row.
Will-O-Wisp fire non-damaging -- 75% 15 Burns the target.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Incinerate fire special 30 100% 15 Destroys the target's held berry.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Embargo dark non-damaging -- 100% 15 Target cannot use held items.
Snarl dark special 55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Overheat fire special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Taunt dark non-damaging -- 100% 20 For the next few turns, the target can only use damaging moves.
Sludge Bomb poison special 90 100% 10 Has a 30% chance to poison the target.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Flame Charge fire physical 50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
Fire Blast fire special 120 85% 5 Has a 10% chance to burn the target.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Thief dark physical 40 100% 10 Takes the target's item.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
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